Hi. I finding that stats more and more ruins the pub games. Idk if you agree but here is what i've experienced. 1. Host kicks you if you have more losses then wins. (Its not like you can help if your team lose...)2. Host puts all the guys with worst stats in scrouge. (to win easier and get better stats)3. People ingame tend to be lasthitting more & afraid to die for the greater good. (to get better stats)Whats your thoughs?
in that game no mh man becaus all games in start i type -ah
Becouse all heroes you mentioned are good half-hp nukers.I love when someone pick ES or TC and play like a carry.... no comment.
This is really a good idea!I for sure would look for those "!autobalance" games. However I think the score formula needs some minor changes.- Assist should be worth as much points as a kill since kill is usually a lucky lasthit.- Deaths,Kills,Assists,CreepKills,CreepDenies. These values should be divided by "average-game-length" giving the same score for quick ending games, e.g. 20min game.We should make a topic about this in the request section
And in my opinion assist should be worth 75 % of kill.
iluv_meow started his mh, admited it in team chat, blinked on us in their forest in fog