Author Topic: Unfinished Rikimaru  (Read 2730 times)

Offline Sword_Master

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Unfinished Rikimaru
« on: May 17, 2010, 19:19 »
This guide is inspired by Team mouz gaming A hero easy to get along with, but difficult to master, Rikimaru is one of the old school DotA heroes. From its early form, having a mobile Death Ward, to the currently infamous ganker, Rikimaru has been loved and hated by users and foes alike. Greatly buffed directly and indirectly in the 6.56 map, Rikimaru is now one of the most powerful mid-gamer in DotA rivaled by only heroes like Oblivion and Bane, and can be considered a game breaker late game - if played right. Rikimaru can now be considered as a new, and more powerful Anti-Mage, who can easily outclass the old, and ineffective Magina in team fights with his arsenal of improved spells and improved items which suits him. However, following the famous pick of this guy as a new breed of superhero, the 6.58 map has nerfed the all potent riki. Still, he is a powerfull hero. The aim of this guide is to present, my opinions on how to play Rikimaru, with a kind of old schooled build as the main build, which have been greatly left out especially by pubbies. This guide will be centered on how to make Rikimaru, a click-kill hero. 1 skill build, 1 item build, 1 style. If you are someone who abhor long guides, there is something for you at the very end of this guide(almost) that resembles a summary, so never fear. Also, I am not image-friendly, and therefore, expect minimal screenshots.

Rikimaru    
Rikimaru - The Stealth Assasin

Range: 125 | Move Speed: 300
Primary: AGI
Str: 17 + 2 | Agi: 24 + 2.9 | Int: 14 + 1.3
Damage: 48 – 52 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 0.73 | Armor: 6
Smoke Screen    Smoke Screen (C)
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Doesn`t silence item spells. Lasts 6 seconds.
Level 1 - 250 AoE, 40% miss.
Level 2 - 275 AoE, 50% miss.
Level 3 - 300 AoE, 60% miss.
Level 4 - 325 AoE, 70% miss.
Mana Cost: 75/ 80/ 85/ 90
Cooldown: 15
Comment: Chasing, escaping and last hitting skill. More in the guide
Blink Strike (Stealth Assassin)    Blink Strike (Stealth Assassin) (B)
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Level 1 - Deals 30 extra damage
Level 2 - Deals 60 extra damage
Level 3 - Deals 90 extra damage
Level 4 - Deals 120 extra damage
• Damage type: physical
• Bonus damage is dealt before Rikimaru's regular attack.
• Teleports to the back of the target, forcing a backstab on the next attack.
• If the target is an ally, no damage will be dealt.
Mana Cost: 50
Cooldown: 30/20/10/5
Comment: Sweet anti DPS, anti caster and come with a sweet slow. More in the guide
Backstab    Backstab (K)
The Stealth Assassin isn`t afraid to fight dirty, and specializes in attacking his opponents from behind.
Level 1 - Deals .25x the Agility of the SA to the target.
Level 2 - Deals .5x the Agility of the SA to the target.
Level 3 - Deals .75x the Agility of the SA to the target.
Level 4 - Deals 1x the Agility of the SA to the target.
• Bonus damage from Backstab can't be evaded.
Mana Cost: N/A
Cooldown: N/A
Comment: Contributes greatly to damage, this is far better than double damage until the remake of this skill into physical type again, except for the fact you need to be backstabbing.
Permanent Invisibility    Permanent Invisibility (E)
Hero becomes permanently invisible when not attacking.
Level 1 - 3 second fade time.
Level 2 - 2.25 second fade time.
Level 3 - 1.5 second fade time.
• Rikimaru will not auto attack enemies.
• If Rikimaru is silenced this ability will be disabled.
Mana Cost: N/A
Cooldown: N/A
Comment: This is why people hate Rikimaru. Sweet, free ward
Whatever,old rikimaru was more funny then new one :P

Diffusal blade is like the best orb for riki, gives him some int to spam his skills, and the agility from it is just what he needs for more damage out of his backstab, and when you go solo hunting, this gives you a sure kill. :P

 

Out in the night madness lay in ambush,waiting for me

Offline Sword_Master

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Re: Unfinished Rikimaru
« Reply #1 on: May 17, 2010, 19:25 »
Whats your tactic guys? :)
Out in the night madness lay in ambush,waiting for me

Offline AgressiveNewbie

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Re: Unfinished Rikimaru
« Reply #2 on: May 17, 2010, 20:00 »
rush rapier ftw.

Offline midoelbasha

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Re: Unfinished Rikimaru
« Reply #3 on: May 20, 2010, 22:04 »
rush rapier ftw.

rapier n radi then another rapier
you suck and you know it!

Offline iPlayForFun

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Re: Unfinished Rikimaru
« Reply #4 on: May 20, 2010, 22:39 »
For me new riki is not so funny for game LIKE old one, it was perfect hero.....U get invs in 5 lvl u have blink (not blink strike) critical and ofc at lvl 6 perfect ultimate Death Ward (now witch doctor ultimate)...But diffusal is good as first iteam for riki (some heroes cant leave fog when u slow with purge them), next u can built butterfly or maybe enternal blade ( i think it is called like that) rapier is useles if they have a lot of stuns and slardar (slardar kills riki in 5 sec and take rapier-slardar mega strong)...Venge vs riki - riki dead in 5 sec (venge-aghanim butterfly and gg)....So riki is nothing special hero....u can play with him if u play vs noobs or low skilled players....riki for middle if u go on skilled player useles (range can deny creeps a lot and attack riki if he try to attack creeps)

Sword i know u like to play with riki a lot, but riki is not team hero :) But u play rly good with him  :D

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Offline midoelbasha

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Re: Unfinished Rikimaru
« Reply #5 on: May 22, 2010, 17:42 »
the rapier was a joke, atleast for my build.

well for riki, i find it best to rush yasha n treads. then diffu.
after that etheral (usually game ends by then sadly) but if it doesnt then bfly next.
last but not least, radi for some fun or vlad if no other melee has n manta just for the sake of it.

same built for gondar too other than with gondar i make deso instead of diffu.

riki can be used as a team hero early game, clouding behind a hero so that they cant escape (once riki is atleast 6 ofc), this usually gets me a few lvls n kills to help rush yasha. after that farming heroes in forest is much better than stupid creeps espcially once diffu is done with cloud lv 2 or 3, it's nearly impossible for a hero to run out of cloud b4 they die.
you suck and you know it!

Offline Tadas

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Re: Unfinished Rikimaru
« Reply #6 on: May 26, 2010, 22:19 »
Items: 2 slip agi and tango in start. I rush to goblin merchant in start, w8 for some money for queling blade. Then first I buy poor man's shield and boots. Then it's time for diff blade. Then thread and manta. Other items deppends on enemies. If they're easy to kill, I buy butterfly, if it's a bit harder then I go for linken. If enemies are really strong I always buy ghost scepter. I don't usually buy any lifesteal. For me it is useless on rikimaru. Also in the end diff must be changed to skadi.

 Skills:
lvl1 Blink
lvl2 Smoke Screen
lvl3 Blink
lvl4 Backstab
lvl5 Blink
lvl6 Ultimate
lvl7 Blink
lvl8-10 Backstab
lvl11 Ultimate
lvl12-14 Smoke screen
lvl15 Stats
lvl16 Ultimate
lvl17-25 Stats

Offline Djerfi

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Re: Unfinished Rikimaru
« Reply #7 on: May 27, 2010, 21:11 »

Offline Dead_Shoot

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Re: Unfinished Rikimaru
« Reply #8 on: June 17, 2010, 14:06 »
I made guide own by me hope u like it  ;)
http://playdota.eu/forum/index.php/topic,8169.0.html