YE. And game 5/5 lasts 10mins to first blood and couple of frags.I'd played a lot on priv bots, and if you dont have 10 dedicaded players, better dont start the game. 90% of time game ends after 20mins 4/3 or 3/2.Just too much disapointment in that.
when we were fighting againt the biggest power hunger i ever met, MrNiceGuy. Now i see him in you, no, you became way worse than him. He at least had some heart, he cared about ppl who were with him all the time.
Like that never happens here...
People simply get their own bot, customize it in what ever possible way they want and play games only with people they know.
I've heard comments from a lot of people that stats ruined the gameplay, and I must agree on that one.
Here they got ban,there they dont!
And if they get owned they just !end the game, and here host can not do that!
Only from ppl who does not know how to improve it and then they want to delete it!
I hate the fact that I have to endure the longest inbalanced games while I always host with forced switches if I see that 1 team is owning to hard. (I only host noobgames, so that does make sense I think)I think if playdota would make a pro and a noob bot hosting thingy then allot of these "grey rule area's" would be more easy to aply without any discussion needed. They could just have 2 different set of rules.In the end I play dota because I like it and I wish to learn this by playing people arround my skill level.Couldn't Playdota install a form of Levelblocking?[commandable] Some stats are just so easy to put boundaries on. Still pro's could mess up noobgames, but they would have to make a new name and wouldn;t be able to have a pro account "legally". Even better noobs could never fuck up pro games anymore.exambles that I think would improve the botif it... "host decides the number" (examble)*could deny a player with more then "x"(250) games to enter your game *could deny a player with "x"(150%) K/A*could deny a player with "x" (10) plugs/disconnects/leavesThats my input for the day x.X