Author Topic: DotA 6.70  (Read 17998 times)

Offline joyjoy

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Re: DotA 6.70
« Reply #90 on: December 26, 2010, 12:06 »
No balance remains now I missed last version already  :'(


im happy for all of the updates 2 bad im retired from dota :/
What the hell  :o

i decided to stop for  like month or 2 or 3  or couple years
so tomorrow you start playing again  ;D its like cigarettes or alcohol you cant quit so fast for so long  :D

Offline Flying_penguin

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Re: DotA 6.70
« Reply #91 on: December 26, 2010, 12:32 »
new heroes are not imba..just new and no ways to counter them...every new dota w/ new heroes is like that...

smoke of decit or smth like that...can be imba if it is used in smart causes...

Offline advx

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Re: DotA 6.70
« Reply #92 on: December 26, 2010, 18:58 »
tiny extra 10 move speed on each ulti level (60 move speed on lvl 16 <3)
+30 ?
its not factorial out 3 : D (!3)

Offline ek0

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Re: DotA 6.70
« Reply #93 on: December 26, 2010, 19:02 »
tiny extra 10 move speed on each ulti level (60 move speed on lvl 16 <3)
+30 ?
its not factorial out 3 : D (!3)
I think he meant that there is a 10ms extra for each level (+10 from current = a total of 20ms per level). This makes 60ms bonus on lvl 16 (if you take grow, ofc :))).
Btw, I thought that factorial is 3!, not !3.
« Last Edit: December 26, 2010, 19:04 by ek0 »

Offline advx

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Re: DotA 6.70
« Reply #94 on: December 26, 2010, 23:07 »
ah
ofc if it means extra 10 that's right 60 !
and again u're right its (3!) i've just missklicked ; )

to the topic , i've made Tuskarr video :


see ya : )

Offline XenyStyle

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Re: DotA 6.70
« Reply #95 on: December 26, 2010, 23:46 »
i had a nice moment with phoenix,evading linas ulti and making double kill but the replay is not saved >.<

Offline vaikiss

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Re: DotA 6.70
« Reply #96 on: December 27, 2010, 00:37 »
i had a nice moment with phoenix,evading linas ulti and making double kill but the replay is not saved >.<
its autosaved into replays folder if u got enabled on game options

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Offline XenyStyle

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Re: DotA 6.70
« Reply #97 on: December 27, 2010, 00:44 »
i had a nice moment with phoenix,evading linas ulti and making double kill but the replay is not saved >.<
its autosaved into replays folder if u got enabled on game options

neah,turned that off when i saw tons of replays :P

Offline vaikiss

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Re: DotA 6.70
« Reply #98 on: December 27, 2010, 00:59 »
altho i still have my 17k~ replays :D

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Offline ek0

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Re: DotA 6.70b
« Reply #99 on: December 29, 2010, 10:10 »
DotA v6.70b is released.

This time the changelog includes some balancing.
« Last Edit: December 29, 2010, 10:15 by ek0 »

Offline yaphets_

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Re: DotA 6.70b
« Reply #100 on: December 29, 2010, 10:38 »
Finally some balance for tuskarr and pheonix :/

juggernaut:
- Banished units are no longer immune to Blade Fury

finally! :D now we are talking..

« Last Edit: December 29, 2010, 10:40 by irs2k3 »
Quote
who had never made a mistake, has never tried anything new ;)~albert einstein

Offline Shagon

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Re: DotA 6.70b
« Reply #101 on: December 29, 2010, 11:58 »
Quote

* Added support for Turkish language
* Fixed Essence Shift interaction with Tuskar and Phoenix
* Fixed some bugs with All Int/Agi/Str and SD modes
* Fixed Techies Land Mines not triggering on Phoenix
* Fixed various misc bugs with Supernova
* Fixed Sunray and Last Word/Hex interaction
* Fixed Degen Aura working against towers
* Fixed Janggo killing Forged Spirits
* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
* Fixed a minor visual effect issue when picking up a Gem with full inventory
* Fixed Item drop commands interaction with Sunray
* Fixed various tooltips
* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
* Walrus Punch cooldown from 18/16/14 to 30/24/18
* Walrus Punch landing damage from 100/200/300 to 75/150/225
* Walrus Punch crit from 2.5 to 2.25
* Snowball max chase duration from 4 to 3.25 seconds
* Snowball no longer dispels negative buffs on you and your allies while rolling
* Fixed an old bug with Call Down instantly killing Forged Spirits

Its just bug fixes :P

Offline joyjoy

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Re: DotA 6.70b
« Reply #102 on: December 29, 2010, 12:15 »
Quote

* Added support for Turkish language
* Fixed Essence Shift interaction with Tuskar and Phoenix
* Fixed some bugs with All Int/Agi/Str and SD modes
* Fixed Techies Land Mines not triggering on Phoenix
* Fixed various misc bugs with Supernova
* Fixed Sunray and Last Word/Hex interaction
* Fixed Degen Aura working against towers
* Fixed Janggo killing Forged Spirits
* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
* Fixed a minor visual effect issue when picking up a Gem with full inventory
* Fixed Item drop commands interaction with Sunray
* Fixed various tooltips
* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
* Walrus Punch cooldown from 18/16/14 to 30/24/18
* Walrus Punch landing damage from 100/200/300 to 75/150/225
* Walrus Punch crit from 2.5 to 2.25
* Snowball max chase duration from 4 to 3.25 seconds
* Snowball no longer dispels negative buffs on you and your allies while rolling
* Fixed an old bug with Call Down instantly killing Forged Spirits

Its just bug fixes :P
ans some Walrus balance its still in progress to make a stable map from it it was too fast release of new version so in next 70c will be a lot of balance and bugs fixes it want time to know the strength of this map ;)

Offline MyUberNick

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Re: DotA 6.70b
« Reply #103 on: December 29, 2010, 14:08 »
Map updated again from 6.70 to 6.70b, download Dota 6.70b to play.

Offline night_must_fall

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Re: DotA 6.70b
« Reply #104 on: December 29, 2010, 14:17 »
Good, tuskar nerfed with style....