Author Topic: ARSO = 5 ints in one team  (Read 4302 times)

Offline Natura Sonoris

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Re: ARSO = 5 ints in one team
« Reply #15 on: November 15, 2010, 14:55 »

better 5x int than 5x agi. Happened to me that i picked morphling (As 1st picker on rd), and my team followed by : gondar, slark, rikimaru, and as big end yuernero. As you can imagine there were no team play at all.
[/quote]

True. Int team doesn't suck. Agi's get blown away from nukes so easy. And this is probably the most fail pick I've ever seen.
[/quote]

Magic dmg deals more dps than normal dmg ;)

Offline vaikiss

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Re: ARSO = 5 ints in one team
« Reply #16 on: November 15, 2010, 19:30 »

better 5x int than 5x agi. Happened to me that i picked morphling (As 1st picker on rd), and my team followed by : gondar, slark, rikimaru, and as big end yuernero. As you can imagine there were no team play at all.

True. Int team doesn't suck. Agi's get blown away from nukes so easy. And this is probably the most fail pick I've ever seen.
[/quote]

Magic dmg deals more dps than normal dmg ;)
[/quote]lol fail all hero has 33% magic resist and psyhical def depends on armor   anyway ontopic i had many lost games couse of fail ar picks

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Offline ArizaelCZ

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Re: ARSO = 5 ints in one team
« Reply #17 on: November 15, 2010, 19:44 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
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Offline vaikiss

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Re: ARSO = 5 ints in one team
« Reply #18 on: November 15, 2010, 20:16 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
25% sure and yeah nuke who does 200 dmg is much better than 3 hits per sec for 200 dmg

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Offline CHEAT

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Re: ARSO = 5 ints in one team
« Reply #19 on: November 16, 2010, 08:26 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
25% sure and yeah nuke who does 200 dmg is much better than 3 hits per sec for 200 dmg
yep lina ulti 1k dmg to you - armors
mortred crits  you 3 times in 1second = easy 3k damage gg. if he has bkb u cant even stun him so....

MAGIC DAMAGE EARLY GAME > PSYCHIC DMG IMO

Offline vaikiss

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Re: ARSO = 5 ints in one team
« Reply #20 on: November 16, 2010, 10:50 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
25% sure and yeah nuke who does 200 dmg is much better than 3 hits per sec for 200 dmg
yep lina ulti 1k dmg to you - armors
mortred crits  you 3 times in 1second = easy 3k damage gg. if he has bkb u cant even stun him so....

MAGIC DAMAGE EARLY GAME > PSYCHIC DMG IMO
so oponent team has 5 gankers aka early heroes and ur team has turtling heroes each time u push u have to go back fast couse of long range nukes and carry is farming at 40+ min he get decent items and wut then?

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Offline hotbarbecue

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Re: ARSO = 5 ints in one team
« Reply #21 on: November 16, 2010, 11:31 »
PSYCHIC DMG IMO

yeah you're damaging us with those

Offline vaikiss

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Re: ARSO = 5 ints in one team
« Reply #22 on: November 16, 2010, 11:38 »
PSYCHIC DMG IMO

yeah you're damaging us with those
ur posts ftw lol :-D

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Offline CHEAT

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Re: ARSO = 5 ints in one team
« Reply #23 on: November 16, 2010, 15:02 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
25% sure and yeah nuke who does 200 dmg is much better than 3 hits per sec for 200 dmg
yep lina ulti 1k dmg to you - armors
mortred crits  you 3 times in 1second = easy 3k damage gg. if he has bkb u cant even stun him so....

MAGIC DAMAGE EARLY GAME > PSYCHIC DMG IMO
so oponent team has 5 gankers aka early heroes and ur team has turtling heroes each time u push u have to go back fast couse of long range nukes and carry is farming at 40+ min he get decent items and wut then?

what the fk u talking about? i said EARLY game not a fucking 40min mid/late game. what you do with agi or str late gamers early when lvl 6 int deals 500dmg with 1 single blow? or aoe ulties, 5v5 lvl 6 ints vs agi carrys lets see who wins.
*edit*
ill pick hmm w/e lina, lion, krobelus, harbinger and silencer
u can take mortred, azwraith, morphling, void, slark

also i dare you to farm 5 bkbs at lvl 6~

+ i didnt mention about late game. ofc 5 agis will rape 5 ints after 40min+ farming im not a fucking retard.
« Last Edit: November 16, 2010, 15:09 by CHEAT »

Offline XenyStyle

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Re: ARSO = 5 ints in one team
« Reply #24 on: November 16, 2010, 18:04 »
ofc that in early game int team will pwn them.thats why they have to finish it fast(if they have good nuker ints)

Offline vaikiss

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Re: ARSO = 5 ints in one team
« Reply #25 on: November 16, 2010, 21:47 »
Vaikiss as self-called uber pro you should know that every hero has 25% magic ressistance. And magic damage is the most effective way fast kill hero - the magic ressistance doesnt grow but the physical (armor) does.
Therefor for most of the game your spells will be more effective than your autoattack. This was Icefrog's intention since he wanted DotA to be based more on spell combinations than on pure carrying.
25% sure and yeah nuke who does 200 dmg is much better than 3 hits per sec for 200 dmg
yep lina ulti 1k dmg to you - armors
mortred crits  you 3 times in 1second = easy 3k damage gg. if he has bkb u cant even stun him so....

MAGIC DAMAGE EARLY GAME > PSYCHIC DMG IMO
so oponent team has 5 gankers aka early heroes and ur team has turtling heroes each time u push u have to go back fast couse of long range nukes and carry is farming at 40+ min he get decent items and wut then?

what the fk u talking about? i said EARLY game not a fucking 40min mid/late game. what you do with agi or str late gamers early when lvl 6 int deals 500dmg with 1 single blow? or aoe ulties, 5v5 lvl 6 ints vs agi carrys lets see who wins.
*edit*
ill pick hmm w/e lina, lion, krobelus, harbinger and silencer
u can take mortred, azwraith, morphling, void, slark

also i dare you to farm 5 bkbs at lvl 6~

+ i didnt mention about late game. ofc 5 agis will rape 5 ints after 40min+ farming im not a fucking retard.
ty god that dota lasts more than till 6 lvl

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Offline _Deadly_Weapon_

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Re: ARSO = 5 ints in one team
« Reply #26 on: November 17, 2010, 19:09 »
and 3 int in sentinel :) 8 of 10 int heros on map xDD