There will be 2 types of games, autohosted or hosted with hand, auto hosted games will have psr limits such as 1400-1500, 1500-1600 These games will balance itself and start when full. PSR +/- will be constant +5/-5 and also self hosted games it will also be +1/-1.Think of it like ranked/unranked matchmaking of dota2. In these ranked games people will try to do their best to win and other games will be more chill.There might be some game limit to join these ranked games such as 25 games. After 25 games people will either play in 1400-1500 or 1500-1600 games so even then you will have some balance since you discrite players in groups. Also this will keep people on their main account.Another thing is getting rid of kill/death, right now its important since getting high psr is very easy but it leads people to not play supportive roles. Consider my friendhttp://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=player;sid=1;nick=greatwolf.;tab=ladder-stats;lpage=1;cpage=1
http://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6168310CHECK THIS GAME , CHECK THIS TRAX , AND NOBODY WOULD EVEN KICK , THEY JUST FEED ON HIM , IF THIS IS DOTA THEN MY NAME IS JOHN TRAVOLTA !Every second game is like that , every second game , is this posible !?!??!
QuoteThere will be 2 types of games, autohosted or hosted with hand, auto hosted games will have psr limits such as 1400-1500, 1500-1600 These games will balance itself and start when full. PSR +/- will be constant +5/-5 and also self hosted games it will also be +1/-1.Think of it like ranked/unranked matchmaking of dota2. In these ranked games people will try to do their best to win and other games will be more chill.There might be some game limit to join these ranked games such as 25 games. After 25 games people will either play in 1400-1500 or 1500-1600 games so even then you will have some balance since you discrite players in groups. Also this will keep people on their main account.Another thing is getting rid of kill/death, right now its important since getting high psr is very easy but it leads people to not play supportive roles. Consider my friendhttp://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=player;sid=1;nick=greatwolf.;tab=ladder-stats;lpage=1;cpage=1There are many problems with it. What im trying to do isn't hard to implement but your suggestion requires:1) Implementing autohosting on our tricky custom ghost++ bot2) Make it distinguish between ranked and non ranked games3) Setting hard limits which is never good itself and will require the total review of the ranking system4) Getting rid of K/D always was a hard decision, maybe it could be replaced with K+A/D as compromise but right now i wouldn't trust myself to ask to change itI think your idea is good but i don't see how it can be done right now, instead we could proceed step by step over time.As first, i want to change the balance function so it can find good players better insted of just checking psr (like now), in theory it should lead to more balanced games, thus starting the process of fixing the ladder. Main problems regarding balance i see right now are:1) Low skilled high psr players coming in average psr games (1700 in average 1600 game). He would be placed with lower psrs and since he is bad the game will be unbalanced and quickly lost2) High skilled low psr player in average/high psr game (1500 in 1600-1700), for example someone's friend who came to give boost. Since he has extremely low psr (relatively) he will be placed with higher psrs and have far more chances of winning.What i want to do is to get rid of such situations (placing a weak high psr player with stronger players and high skilled low psr player with weaker players) which should be a big improvement alone and hopefully won't require a lot of messing with the bot code.I still need recent unbalanced games for which the current balance said 50% - 50% to run testsOther problems, like new accounters should be met with other measures
Quote from: luke on December 12, 2018, 17:28QuoteThere will be 2 types of games, autohosted or hosted with hand, auto hosted games will have psr limits such as 1400-1500, 1500-1600 These games will balance itself and start when full. PSR +/- will be constant +5/-5 and also self hosted games it will also be +1/-1.Think of it like ranked/unranked matchmaking of dota2. In these ranked games people will try to do their best to win and other games will be more chill.There might be some game limit to join these ranked games such as 25 games. After 25 games people will either play in 1400-1500 or 1500-1600 games so even then you will have some balance since you discrite players in groups. Also this will keep people on their main account.Another thing is getting rid of kill/death, right now its important since getting high psr is very easy but it leads people to not play supportive roles. Consider my friendhttp://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=player;sid=1;nick=greatwolf.;tab=ladder-stats;lpage=1;cpage=1There are many problems with it. What im trying to do isn't hard to implement but your suggestion requires:1) Implementing autohosting on our tricky custom ghost++ bot2) Make it distinguish between ranked and non ranked games3) Setting hard limits which is never good itself and will require the total review of the ranking system4) Getting rid of K/D always was a hard decision, maybe it could be replaced with K+A/D as compromise but right now i wouldn't trust myself to ask to change itI think your idea is good but i don't see how it can be done right now, instead we could proceed step by step over time.As first, i want to change the balance function so it can find good players better insted of just checking psr (like now), in theory it should lead to more balanced games, thus starting the process of fixing the ladder. Main problems regarding balance i see right now are:1) Low skilled high psr players coming in average psr games (1700 in average 1600 game). He would be placed with lower psrs and since he is bad the game will be unbalanced and quickly lost2) High skilled low psr player in average/high psr game (1500 in 1600-1700), for example someone's friend who came to give boost. Since he has extremely low psr (relatively) he will be placed with higher psrs and have far more chances of winning.What i want to do is to get rid of such situations (placing a weak high psr player with stronger players and high skilled low psr player with weaker players) which should be a big improvement alone and hopefully won't require a lot of messing with the bot code.I still need recent unbalanced games for which the current balance said 50% - 50% to run testsOther problems, like new accounters should be met with other measuresjust finding ideas we all know noone gonna implement anything on a server which updating map takes weeks
If i though that it can't be done on server where it takes 2 weeks to upload map, i wouldn't waste my time with it at all, you can trust me with thatAnd map is uploaded on safelist bots, you can check there for testing