Let's say you are hosting pudge wars. You got lucky and it's full house pretty soon. Then you type .start. It pops up a messafe telling that 5 players are not yet spoofchécked. One of them spoofchecks, and you try to make the others understand that you can't start without spoofcheck, but they either spam "go", either because they are retarted or just can't understand english very good or because they are afking.So I have to kick all four of them, and then either other people start calling me "retarted host" and leave or I won't get a new 4 players which can spoofcheck in 15 minutes..
what's the point of making dotabans apply with the rpgbots?
I'm not sure about this, but when a player (with name spoofer) joins a game, does the bot see his spoofed nick, or real nick?If spoofcheck is disabled and bot sees the spoofed name, then a player that is banned on the bots, can join with everynick he wants.
First of all i think you are exaggerating the situation
so you need to whisper it with "sc" (is that so hard to understand???).
bot usually does this automatically in the background and in 99% of the cases there is no problem but sometimes it fails to do it automatically because of bnet
Okay, maybe it isn't so good idea to remove the spoofcheck entirely but please improve it somehow..(btw command "/ping" shows all the player's real names, can't the bot use this as an advance?)
why can't the bot try again?
the bot sometimes decides not to let join people based on their country or that have too long nickname.Sorry if I'm going off-topic with this.