Author Topic: DotA 6.82  (Read 943 times)

Offline scorpion2001gla

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DotA 6.82
« on: September 27, 2014, 21:57 »
well , i guess it's not old news that Valve and it's DotA2 brought the 6.82 patch to the public , and well , it has HUGE changes , including modifying the map :

  • Roshan was moved , some Ancients as well
  • new rune called Bounty ... which is not bad ... gives out exp and gold
  • new item ... which i find useless in mid-late and late , but damn expensive !!!
  • bloodseeker reworked , with a very fucking long silence that it's not an ulti ... why ???
  • phantom lancer fucked up with attributes and skills , now he can't go invisible to escape the enemies
  • some other bits and pieces that i can't think about it right now and/or i have little information - like gold figures regarding killing and enemy , comebacks are not more possible and once they do , they are hard to repel ... 

personally , i can live with the new map , although it's the map i've learn since 6.60 ... which was in 2009-2010 ... though i think this change is not necessary positive , since you don't come with a total new thing without announcing and asking the community if they want this .
i would have wanted the option to play the classic map and the new map .

heroes were radically modified , some in a very bad manner , and i don't like it , making the total number of playable heroes in AP , for me at least , much smaller - which means the gameplay is slowly fading for me and i'm sure for others as well .

in the next post , i will post the entire change log , in case you don't know about the changes .

so , what's your opinion about this ?
do you like it ?
if yes , why ?
if no , why ?

p.s. : mby a moderator can make it a sticky and install a pool on this post with the question " do you like the new 6.82 " with " yes and no " options .

Offline scorpion2001gla

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Re: DotA 6.82
« Reply #1 on: September 27, 2014, 21:58 »
DotA 2  - 6.82 CHANGELOG


GENERAL

    Fountain area is now at a higher elevation level
    Fountain vision increased from 1400 to 1800
    Fountain attack range increased from 1100 to 1200
    Fountain True Sight increased from 900 to 1200

    Reworked terrain surrounding the Roshan area
    Reworked terrain around the Dire bottom lane
    Reworked terrain below the Top Radiant Tier 1 Tower
    Reworked the area to the left of the bottom Dire Tier 2 Tower
    Moved Dire bottom Tier 2 Tower back very slightly
    Added an alternate path to the north of the bottom lane Side Shop
    Added an alternate path to the right of the bottom Dire Tier 1 Tower
    Added a new ward spot near the bottom Dire Tier 2 Tower
    Added a new ward spot near the top Radiant Tier 2 Tower
    Added a new ward spot between Roshan and the Dire bottom lane
    Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
    Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


    Added a Bounty Rune [?]
    Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
    Runes are replaced every two minutes if they are not picked up

    Denied creeps now give less experience [?]
    First Blood bonus gold decreased from 200 to 150

    Reworked the bonus area of effect XP


    Reworked bonus area of effect Gold and Streak ending


    Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
    Tier 2 Tower's armor increased from 20 to 25
    Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

    In Captain's Mode, the 3rd ban phase order is swapped


    Reworked how All Pick works in Ranked Matchmaking


    Aegis duration decreased from 6 minutes to 5
    Roshan's Slam area of effect increased from 250 to 350
    Roshan's Slam damage increases by 20 every 4 minutes

    Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
    Hellbear Smasher Attack Time increased from 1.35 to 1.55
    Hellbear Attack Time increased from 1.35 to 1.5
    Centaur Conqueror Attack Time improved from 1.65 to 1.5
    Centaur Courser Attack Time improved from 1.35 to 1.3
    Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
    Satyr Banisher HP increased from 240 to 300
    Satyr Banisher movement speed increased from 300 to 330
    Satyr Banisher attack range reduced from 600 to 300
    Satyr Banisher Base Attack Time improved from 1.8 to 1.7
    Satyr Banisher's Purge cast range increased from 200 to 350
    Wildwing Ripper's Toughness Aura now works on Siege units

    Fixed some rare edge cases with pathing malfunctioning

    The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

    The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

    Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow





HEROES

Abaddon

    Mist Coil mana cost rescaled from 75 to 50/60/70/80



Alchemist

    Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7



Anti-Mage

    Base strength increased from 20 to 22



Axe

    Counter Helix chance to activate increased from 17% to 20%
    Culling Blade no longer ignores Linken's Sphere



Bane

    Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare



Batrider

    Flaming Lasso cooldown increased from 90/70/50 to 90/75/60



Beastmaster

    Wild Axes damage type from Composite to Physical
    Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
    Primal Roar side knockback radius increased from 250 to 300
    Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
    Primal Roar push distance increased from 240 to 300
    Primal Roar side push duration increased from 0.4 to 0.6



Bloodseeker

    Removed from Captain's Mode
    Base movement speed from 300 to 290

    Reworked Bloodrage


    Replaced Blood Bath with a new active ability, Blood Rite


    Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
    Thirst now shows a debuff and a visible effect to the enemy when they are revealed
    Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
    Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

    Rupture no longer deals initial damage
    Rupture duration increased from 7/8/9 to 12
    Rupture cooldown reduced from 70/60/50 to 60



Bounty Hunter

    Shuriken Toss now bounces to all Tracked units within a 900 range



Brewmaster

    Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds



Broodmother

    Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
    Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
    Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
    Spin Web phasing and speed bonuses now work on Spiderlings
    Spin Webs are now selectable and have an ability to destroy themselves
    Spin Web can now be cast from anywhere as long as the new web touches another
    Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees



Centaur Warrunner

    Stampede mana cost increased from 80 to 100



Chaos Knight

    Phantasm Illusion duration increased from 24 to 34



Chen

    Penitence duration rebalanced from 7 to 5/6/7/8
    Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
    Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
    Penitence cast range increased from 600 to 800
    Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
    Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)



Clinkz

    Searing Arrows is no longer an Attack Modifier



Clockwerk

    Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]



Crystal Maiden

    Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
    Freezing Field explosion radius increased from 230 to 250



Dark Seer

    Vacuum cooldown rescaled from 28.0 seconds to 28 seconds



Dazzle

    Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75



Death Prophet

    Exorcism cooldown increased from 115 to 135



Doom

    Doom now requires Aghanim's Scepter to disable passives
    Doom ability cast point increased from 0.3 to 0.5



Drow Ranger

    Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60



Earth Spirit

    Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.


    Boulder Smash unit targeting now only selects units
    Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]

    Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
    Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
    Geomagnetic Grip pull speed on allies reduced from 1000 to 600

    Stone Remnant drop range reduced from 1400 to 1100
    Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
    Fixed Stone Remnants not appearing in fog of war

    Magnetize search radius increased from 300 to 400
    Magnetized Stone Remnants disappear after 8 seconds instead of 5



Earthshaker

    Fissure no longer has unit targeting
    Fissure is no longer blocked by Linken's Sphere



Elder Titan

    Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
    Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
    Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%



Enchantress

    Base movement speed increased from 310 to 315



Enigma

    Midnight Pulse cooldown increased from 25 to 35
    Black Hole max damage rebalanced from 60/100/140 to 50/100/150
    Black Hole max damage area of effect increased from 150 to 200
    Black Hole min damage rebalanced from 30/50/70 to 25/50/75
    Black Hole min damage area of effect reduced from 500 to 400
    Black Hole mana cost rebalanced from 250/350/450 to 275/350/425



Faceless Void

    Chronosphere area of effect reduced from 450 to 425
    Chronosphere flying vision area reduced from 1000 to 425
    Chronosphere no longer disables passives
    Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration



Gyrocopter

    Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500



Huskar

    Inner Vitality cooldown reduced from 25 to 25/22/19/16
    Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
    Life Break cooldown reduced from 45/30/15 to 12
    Life Break damage reduced from 50% to 35% [?]
    Life Break self damage rebalanced from 40/35/30% to 35%
    Life Break slow duration rebalanced from 5 to 4/5/6
    Lifebreak slow rebalanced from 50% to 40/50/60%



Invoker

    Tornado flying vision area reduced from 1200 to 600
    Tornado damage from 2*Wex+Quas to 3*Wex



Jakiro

    Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%



Juggernaut

    The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
    Blade Fury cooldown from 30/27/24/21 to 30/26/22/18



Keeper of the Light

    Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
    Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
    Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
    Blinding Light knockback distance from 250 to 400



Kunkka

    X Marks The Spot cooldown from 13 to 14/13/12/11



Legion Commander

    Enabled in Captain's Mode
    Duel no longer disables passives
    Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
    Press The Attack mana cost from 80/90/100/110 to 110



Leshrac

    Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
    Pulse Nova activation cost reduced from 110 to 70/90/110



Lich

    Ice Armor now slows ranged heroes for the full amount (instead of half)



Lina

    Light Strike Array cast range increased from 600 to 625
    Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2



Lion

    Earth Spike damage increased from 60/130/200/260 to 80/140/200/260



Lone Druid

    Spirit Bear now has 300 mana
    Spirit Bear using Hand of Midas now grants the XP to Lone Druid



Lycan

    Shapeshift no longer grants 1.5 Base Attack Time
    Shapeshift cooldown increased from 100/70/40 to 120/90/60
    Shapeshift speed increased from 522 to 650
    Shapeshift now has a 1.5 seconds transformation time



Magnus

    Empower is no longer removed by Spell Immunity
    Empower mana cost rebalanced from 40 to 30/40/50/60



Medusa

    Mana Shield damage absorption rate increased from 50% to 60%
    Mystic Snake outgoing speed increased from 633 to 800
    Mystic Snake return speed reduced from 833 to 800
    Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65



Meepo

    Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in



Mirana

    Leap speed reduced from 2000 to 1600
    Leap distance rebalanced from 630/720/780/870 to 600/700/800/900



Nature's Prophet

    Nature's Call Treant magic resistance reduced from 20% to 0%



Necrophos

    Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds



Night Stalker

    Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
    Darkness duration increased from 25/50/80 to 40/60/80



Ogre Magi

    Base HP regeneration increased from 0.25 to 2.5
    Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
    2x Multicast chance increased from 25/40/50 to 40/50/60%
    Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)



Omniknight

    Base armor increased by 1
    Purification damage area of effect increased from 240 to 260



Outworld Devourer

    Essence Aura chance to activate increased from 10/20/30/40% to 40%
    Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
    Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain



Phantom Assassin

    Blur minimap hide now has the opposite effect, and is active when no enemies are near



Phantom Lancer

    Removed from Captain's Mode
    Agility gain reduced from 4.2 to 3.0
    Base Agility increased from 23 to 29
    Base Strength increased from 18 to 21
    Reworked Phantom Lancer:

        Spirit Lance: unchanged

        Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


        Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


        Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
            Juxtapose:
            ===========
            Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.

            Max Illusions: 6/8/10
            Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
            Hero Chance: 40/45/50%
            Illusion Chance: 8%
            Illusion Damage Taken: 500%
            Illusion Damage Dealt: 16%

            Note: Juxtapose illusions attack the target that the passive triggered on.




Phoenix

    Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.



Pudge

    Turn Rate improved from 0.5 to 0.7



Puck

    Dream Coil no longer ignores invisible units or Illusions
    Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
    Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5



Pugna

    Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them



Queen of Pain

    Base Attack Time improved from 1.7 to 1.6
    Removed unit targeting from Sonic Wave
    Sonic Wave final area of effect increased from 300 to 450



Razor

    Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
    Static Link no longer ignores Linken's Sphere
    Static Link mana cost from 20/30/40/50 to 50
    Eye of the Storm no longer lingers through aegis reincarnation



Riki

    Base movement speed reduced from 300 to 290
    Base damage reduced by 10
    Base HP regeneration reduced from 1.5 to the default 0.25

    Permanent Invisibility is now a basic ability
    Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
    Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
    Blink Strike is now an Ultimate and can target Spell Immune
    Blink Strike bonus damage from 30/60/90/120 to 50/70/90
    Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
    Blink Strike mana cost reduced from 50 to 40
    Blink Strike cast range increased from 700 to 800



Shadow Demon

    Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
    Aghanim's Scepter Demonic Purge charges increased from 2 to 3



Shadow Fiend

    Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
    Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
    Requiem of Souls slow increased from 20% to 25%



Shadow Shaman

    Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
    Mass Serpent Ward cooldown increased from 110 to 120



Silencer

    Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
    Global Silence mana cost from 250/350/450 to 250/375/500



Skywrath Mage

    Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
    Concussive Shot is now disjointable
    Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds



Slardar

    Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5



Slark

    Slark is no longer visible inside Chronosphere during Shadow Dance



Sniper

    Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
    Shrapnel area of effect increased from 400 to 450



Spectre

    Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
    Spectral Dagger projectile speed reduced from 857 to 800



Spirit Breaker

    Charge of Darkness cooldown reduced from 35 to 12
    Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
    Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
    Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed



Storm Spirit

    Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%



Sven

    Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]



Techies

    Land Mines cooldown from 25/20/15/10 to 19/16/13/10

    Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
    Stasis Trap activation area now matches stun area (200->450)
    Stasis Trap duration from 270/300/330/360 to 360

    Remote Mine duration increased from 8 to 10 minutes
    Remote Mines vision reduced from 900 to 700
    Remote Mines area from 400/410/425 to 425

    Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines



Templar Assassin

    Psionic Trap cooldown from 11/9/7 to 11/8/5



Terrorblade

    Enabled in Captain's Mode
    Sunder cast point improved from 0.5 to 0.35



Tidehunter

    Anchor Smash damage reduction reduced from 60% to 45/50/55/60%



Timbersaw

    Added Aghanim's Scepter: Grants Timbersaw a second Chakram.



Tinker

    March of the Machines no longer affects Spell Immune units [?]



Treant Protector

    Nature's Guise mana cost reduced from 90/80/70/60 to 60
    Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.




Troll Warlord

    Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
    Acquisition Range increased from 600 to 800 [?]



Tusk

    Ice Shards no longer stops when it hits a hero
    Ice Shards now travels until the cast location and creates its blockade there
    Ice Shards cast range increased from 1500 to 1800
    Ice Shards no longer destroys trees
    Snowball bonus speed per hero increased from 75 to 100
    Allies can now click in the snowball to jump into it



Undying

    Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
    Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
    Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)



Vengeful Spirit

    Nether Swap range increased from 650/925/1200 to 700/950/1200



Venomancer

    Poison Nova applies its debuff on Spell Immune enemies [?]



Viper

    Corrosive Skin now only affects enemies within 1400 area of effect
    Corrosive Skin damage cannot be reflected multiple times



Visage

    Familiar Stone Form cooldown from 30 to 26



Warlock

    Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
    Fatal Bonds damage percentage from 20% to 25%
    Golem attack range increased from 100 to 225
    Golem Base Attack Time improved from 1.35 to 1.2
    Golem HP regeneration increased from 15/20/25 to 15/30/45
    Golem Immolation area of effect increased from 250 to 300
    Golem Flaming Fists chance reduced from 60% to 40%



Weaver

    The Swarm duration increased from 8/12/16/20 to 14/16/18/20
    Shukuchi no longer ignores invisible units
    Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
    Geminate Attack can now proc items
    Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3



Windranger

    Shackleshot max latch distance from 525 to 575
    Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6



Witch Doctor

    Maledict area of effect increased from 165 to 180
    Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)



Wraith King

    Reincarnation mana cost increased from 140 to 160



Zeus

    Static Field area of effect increased from 1000 to 1200






ITEMS

Armlet of Mordiggian

    Recipe cost reduced from 700 to 600



Assault Cuirass

    Assault Aura no longer displays its debuff on the enemy if the carrier is not visible



Black King Bar

    Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
    Minimum immunity duration increased from 4 to 5



Blink Dagger

    Gold cost increased from 2150 to 2250



Bloodstone

    Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
    No longer grants +10 damage (other bonuses stay the same)



Bottle

    Gold cost increased from 650 to 700



Boots of Travel

    Teleport cooldown reduced from 60 to 50



Butterfly

    Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]



Cloak

    Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do



Crimson Guard

    New Item that is formed from Vanguard and Buckler



Dagon

    Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
    Energy Burst mana cost increased from 180/160/140/120/100 to 180



Diffusal Blade

    Recipe cost reduced from 850 to 700
    Agility bonus rebalanced from 25/30 to 20/35
    Feedback rebalanced from 20/36 to a constant 25



Ethereal Blade

    Ether Blast now has a projectile [?]
    Ether Blast now only turns the caster ethereal if they target themself



Eye of Skadi

    Frost Attack attack speed slow increased from 35 to 45



Flying Courier

    Base movement speed increased from 350 to 430
    Flying Courier now takes 50% extra damage from melee heroes
    Flying Courier Speed Burst cooldown increased from 40 to 90
    Flying Courier Speed Burst duration reduced from 20 to 4
    Flying Courier Speed Burst speed increased from 522 to 650



Helm of the Dominator

    Now provides +3 HP regeneration (to match its components)
    Dominated units now have 250 bonus HP



Hood of Defiance

    HP regeneration increased from 8 to 9 (to match its components)



Linken's Sphere

    Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
    Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
    Nether Ward no longer triggers Linken's Sphere
    Lightning Bolt now triggers Linken's Sphere when targeted at the ground
    Maelstrom and Mjollnir no longer trigger Linken's Sphere



Maelstrom

    Recipe cost increased from 600 to 700



Manta Style

    Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
    Recipe cost reduced from 900 to 800



Mask of Madness

    Recipe cost reduced from 1000 to 900



Mekansm

    Restore mana cost increased from 150 to 225



Pipe of Insight

    HP regeneration increased from 8 to 9 (to match its components)



Refresher Orb

    Reset Cooldowns cooldown increased from 160 to 185



Ring of Protection

    Armor increased from 2 to 3
    Gold cost increased from 175 to 200



Sentry Ward

    True Sight area of effect increased from 800 to 850



Shadow Blade

    Shadow Walk invisibility break damage increased from 150 to 175



Shiva's Guard

    Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible



Town Portal Scroll

    Gold cost reduced from 135 to 100






DAMAGE TYPE CHANGES
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



Alchemist

    Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
    Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



Bane

    Nightmare damage from HP Removal to Pure



Beastmaster

    Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
    Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



Brewmaster

    Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Doom

    Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
    Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



Earthshaker

    Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



Enigma

    Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



Leshrac

    Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
    Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



Lina

    Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]



Lone Druid

    Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



Necrophos

    Heartstopper Aura is now negative regeneration instead of HP Removal [?]



Techies

    Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
    Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
    Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
    Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



Tinker

    March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity



Vengeful Spirit

    Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity



Warlock

    Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
    Fatal Bonds damage percentage from 20% to 25%
    Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Necronomicon

    Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
    Last Will damage increased from 400/500/600 to 550/675/800


Urn of Shadows

    Changed from HP Removal to Pure


Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

Offline Jimmy

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Re: DotA 6.82
« Reply #2 on: September 27, 2014, 21:59 »
Good Job . Really a Good Job dude

Offline scorpion2001gla

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Re: DotA 6.82
« Reply #3 on: September 27, 2014, 22:03 »
Good Job . Really a Good Job dude

Ty Jimmy .

I just hope that , before someone gets the 6.82 for DotA 1 , they will ask the community , and at least leave some changes for another time , or not apply them at all .

it's a long read , but do be patient , and i'm sure you'll find some of the stuff very interesting and outrageous .

let me know what you think about them , and also pls pls install a pool thing on this thread,  i don't know how to do it , and/or mby i don't have the rights to do it .

ty

Offline mrNiceguy

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Re: DotA 6.82
« Reply #4 on: September 27, 2014, 22:19 »
ROFL

got trolled.

before you post something be sure to SEARCH TO FORUM:

http://dota.eurobattle.net/la/forum/index.php?topic=158255.0
when we were fighting againt the biggest power hunger i ever met, MrNiceGuy. Now i see him in you, no, you became way worse than him. He at least had some heart, he cared about ppl who were with him all the time.

Offline scorpion2001gla

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Re: DotA 6.82
« Reply #5 on: September 27, 2014, 22:32 »
ROFL

got trolled.

before you post something be sure to SEARCH TO FORUM:

http://dota.eurobattle.net/la/forum/index.php?topic=158255.0

well , i never check that section , i usually stay on Offtopic with the bad boys :P