I have one weird idea.(Kills +Assist )x10/deaths + (creeps +denials +neutrals )/minute = rating for win((Kills +Assist )x10/deaths + (creeps +denials +neutrals )/minute) -60 = rating for lost gameExample 5/5/13 80/10/20 minute 25 end of game.18x10/5 + (80+10+20)/25= 36+4.4 = +40.5 rating. if lost -19.5 rating.
U will never be able to make such sys witch will be perfect and ppl with biggest psr aint best on this bot. That is for sure and it will always be like that, because:-k/d/a depends witch type of heroes u play the most: carry, support, semi carry, counter heroes, roamers etc... so u wont have perfect stats if u play support or so.-there are many stacks playing here on pubs, i meet same every day... And ofc its not the same when u play with team with bunch of pubers.-psr depends of total games played cuz it has tendency to grow with number of games.So for me PSR is just the thing witch separate noobs (with low psr) and call it pros with high, and at the end im just looking for the good game where everyone knows what is their job in team and we will have GG
Kills = K Deaths = D Assist = A Creeps = C Denials = Dn Neutrals = N
Quote from: zxcv on December 31, 2012, 02:34U will never be able to make such sys witch will be perfect and ppl with biggest psr aint best on this bot. That is for sure and it will always be like that, because:-k/d/a depends witch type of heroes u play the most: carry, support, semi carry, counter heroes, roamers etc... so u wont have perfect stats if u play support or so.-there are many stacks playing here on pubs, i meet same every day... And ofc its not the same when u play with team with bunch of pubers.-psr depends of total games played cuz it has tendency to grow with number of games.So for me PSR is just the thing witch separate noobs (with low psr) and call it pros with high, and at the end im just looking for the good game where everyone knows what is their job in team and we will have GGWith all respect m8, try this equation:Code: [Select]Kills = K Deaths = D Assist = A Creeps = C Denials = Dn Neutrals = N Minutes = M (K+A)x2/(D+2) +(C+Dn+N)/m
Kills = K Deaths = D Assist = A Creeps = C Denials = Dn Neutrals = N Minutes = M (K+A)x2/(D+2) +(C+Dn+N)/m