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Messages - AntlermanXXL

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121
Spoiler for Hiden:
Week2: Total games = 638+362 = 1000
Dota6.9 = Day1+Day2+Day3+Day4+Day5+Day6+Day7+to1000 = 99 +109+ 59 + 79 + 99 + 86 + 101 + 6 = 638 map6.9 games finished
Dota7.0 = Day1+Day2+Day3+Day4+Day5+Day6+Day7+to1000 = 45 + 71 + 31 + 41 + 51 + 38 +  78  + 7 = 362 map7.0 games finished


Reminder Week1 results:

Dota6.9 = 613 games finished
Dota7.0 = 387 games finished

I think you are omitting unfinished Dota 7.XX games on purpose, to change the outcome of this investigation. Calculating only finished games, which amount is showing to us less than half of real picture, will of course bring you desired results.

If we consider those unfinished games, we will see that people are still playing way more games than 362 and 387. They are still playing.
That means those 7.XX games are way more interesting and enjoyable to play, compared to 6.9X games.


On a very serious note, it reminds me of Quantum finish:

122
DotA Discussion / Re: Shock
« on: December 19, 2020, 14:27 »
Oh, mr. Fantom does irrelevant things again

For some reason, when he lacks of arguments, he starts to hysterically flame around :-D

123
DotA Discussion / Re: DotA Games
« on: December 15, 2020, 16:25 »
Spoiler for Hiden:
The best Dota 1 video i have ever seen so far

124
General Discussions / Re: Bad people
« on: December 14, 2020, 09:54 »

125
Whole next level gameplay experience

126
Offtopic / Re: Hey everyone
« on: November 20, 2020, 09:47 »
He is Wardenhidua



And he is fuckerfuckara


Fixed pictures for you
Stop using random junk services already, every year is same

127
Technical support / Send rekvest
« on: November 11, 2020, 14:37 »
@cen, send me a PM too

128
Programming / Re: Help wanted
« on: October 22, 2020, 17:53 »
Does //0x40 CCamera exist and have distance too?

129
Programming / Re: Help wanted
« on: October 22, 2020, 13:58 »
Here are offsets for global UI btw:
https://github.com/hackerlank/dreamdota/blob/master/DreamWarcraft/Offsets.cpp#L989


2nd argument (int value) is version code of Game.dll file
1.26a is probably 6401 afaik, but you better ensure yourself

3rd argument is a static offset from Game.dll

From there you can find way to access your desired value: UI->CCameraWar3->CCamera->distance

130
Programming / Re: Help wanted
« on: October 22, 2020, 13:51 »
https://github.com/hackerlank/dreamdota/blob/master/DreamWarcraft/UIStructs.h#L58
Like, here is Camera structure without lots of fields, but it most likely has your desired distance field

It will require some work to find static offset of Camera structure anyway

Either you finish their work there (is not really hard, btw), recognize and uncomment CCamera properties; Then just access global UI object and get camera from there

Either find this Camera structure yourself

Either google it somehow

131
Programming / Re: Help wanted
« on: October 22, 2020, 13:39 »
https://github.com/hackerlank/dreamdota

Here you can dig whole bank of game.dll knowledge, those guys went crazy into finding structures and offsets

Not sure if there is whole camera structure, but i believe their source code is extremely helpful

132
Programming / Re: Help wanted
« on: October 22, 2020, 13:36 »
I see what you want, but i did not invest time into finding static offset of Camera structure

Spoiler for Hiden:
Yet, i found lots of cool structures myself while doing Lobby stats feature, so have experience about this

133
Programming / Re: Help wanted
« on: October 22, 2020, 13:31 »
irrelevant

134
Programming / Re: Help wanted
« on: October 22, 2020, 13:24 »
I am not into digging all this stuff about Warcraft once again, since i am not playing it

Here is also my camhack removal code in w3loader, just in case:
Spoiler for Hiden:
Quote
// Distance camhack remover

/*
33D2        xor edx,edx                       
8D4A 01     lea ecx,dword ptr ds:[edx+1]     
E8 *56BEF4FF call <game.sub_2460710>           
8BC8        mov ecx,eax                       
E8 *0F16F4FF call <game.sub_2455ED0>           
8B4C24 0C   mov ecx,dword ptr ss:[esp+C]     
D901        fld st(0),dword ptr ds:[ecx]     
8B5424 08   mov edx,dword ptr ss:[esp+8]     
8B4C24 04   mov ecx,dword ptr ss:[esp+4]     
6A 01       push 1                           
83EC 08     sub esp,8                         
D95C24 04   fstp dword ptr ss:[esp+4],st(0)   
D902        fld st(0),dword ptr ds:[edx]     
D91C24      fstp dword ptr ss:[esp],st(0)     
51          push ecx                         
8BC8        mov ecx,eax                       
E8 *7B11F5FF call game.2465A60                 
C3          ret                               
*/
char camhack_remove_sig_data[] = {
   0xff, 0x33, 0xff, 0xD2, 0xff, 0x8D, 0xff, 0x4A, 0xff, 0x01,
   0xff, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0xff, 0x8B, 0xff, 0xC8, 0xff, 0xE8, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0xff, 0x8B, 0xff, 0x4C, 0xff, 0x24,
   0xff, 0x0C, 0xff, 0xD9, 0xff, 0x01, 0xff, 0x8B, 0xff, 0x54,
   0xff, 0x24, 0xff, 0x08, 0xff, 0x8B, 0xff, 0x4C, 0xff, 0x24,
   0xff, 0x04, 0xff, 0x6A, 0xff, 0x01, 0xff, 0x83, 0xff, 0xEC,
   0xff, 0x08, 0xff, 0xD9, 0xff, 0x5C, 0xff, 0x24, 0xff, 0x04,
   0xff, 0xD9, 0xff, 0x02, 0xff, 0xD9, 0xff, 0x1C, 0xff, 0x24,
   0xff, 0x51, 0xff, 0x8B, 0xff, 0xC8, 0xff, 0xE8, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xC3
};

t_sig  camhack_remove_limit_sig = {
   54,
   camhack_remove_sig_data,
   0,
   "camHackRemove"
};

char camhack_remove_patch_data[] = {
   0xC3, 0x90
};

t_patch camhack_remove_patch = {
   2,
   camhack_remove_patch_data,
   "camHackRemove",
   FALSE
};

Some rough memory patch that removes affection of -cam command

---
Also, even simpler, you can use CheatEngine or similar, find there offset of camera distance and just freeze it to desired value

135
Programming / Re: Help wanted
« on: October 22, 2020, 13:20 »
I mean static offset off game.dll implying i can get the address of game.dll itself already.
Then i have zero idea what is meant by static offset of game.dll here, aren`t you messing up with terms?

Quote
Now that you mention it maybe the code in simplecamera is wrong and this is why it doesnt work. Is the code in the repository not the same as the one the original dll was compiled from? Because as i said the plugin inside replayseeker works fine
Yesh, there is an old version of SimpleCamera plugin in my repository, but not newer one
Spoiler for Hiden:
Quote
NOTE: This plugin is deprecated, i will upload improved version soon (fixed, based on SimpleCamera V2 Beta)
Well, 'soon' did not happen since no one wanted it, including me :-D

You can find dll of v2-beta plugin (which is not perfect too, but way more cool) and decompile it yourself

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