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Messages - ArizaelCZ

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61
General Discussions / Re: Tribute to the #1 Player - vectra17
« on: November 28, 2010, 12:31 »
1. igues it 3. proxy is for HTTP it will not change his ip in game
It is definitly possible to change not only for http.

62
General Discussions / Re: Tribute to the #1 Player - vectra17
« on: November 28, 2010, 01:04 »
there is different ways!
1)locking ips:that mean he won't enter even he changed his ip
2)lock HD ID:that means he can enter only if he changed his pc
3)and if he is trying to hide his ip by proxy he will be detected with some stuff indeed!

this is the way Xpam bans...
1) I don't know how that precisely work, but I doubt it's efficency.
2) Only totaly retarded users without router/firewall/antivir will alow you to see their MAC adress.
3) If he is trying to hide his IP behind proxy, you won't even notice it, unless you run very hardware demanding software (which is usualy based by monitoring proxies and decoding the real IP). It can be done manualy but it's pretty hard work to track specific people. Problem is that people can hide behind MORE THAN ONE proxies (luckily there they can expect pretty nasty latency rise).

63
Well these discussions are pointless, we will know the situation when the new system is gonna to be implemented.

Much bigger problem: We have no idea when it will be implemented. We talk about it for months but we see only a little - so we are comparing the current loophole in rules (noob in pro, pro in noob) to the current system, where the rule is deffinitly needed.

@geisteblitz. I did try the new system. It look very well, however you couldn't ban in here. So we were finishing games 2v2 and average switch number per game was 3. Heck I've experienced people who were runnin againts enemy fountain (with your items stolen from the circle) until we've votekicked them. So no trying the new system won't give us the picture, until there are rules for it and moderators are ready to enforce them.

64
General Discussions / Re: Tribute to the #1 Player - vectra17
« on: November 27, 2010, 18:41 »
Give us the answer here than. I woul be playing with much more ease if I knew there is way to sucesfuly ban hackers.

65
DotA Discussion / Re: backdooring
« on: November 27, 2010, 18:40 »
Killing tower below 10% of its hp is not even considered backdoor. If the enemy is allowed to deny it, you are allowed to kill it.

66
This rule should aply even in the new system. Stats or not, "pro" will ruin the 50 minutes for the noobs in opposite team.

67
General Discussions / Re: admins pls check my unban request
« on: November 27, 2010, 14:41 »
edit your post. You are pointing us to simple search, put your request there.

68
Humor / Re: Funny Videos & Pictures
« on: November 27, 2010, 03:31 »
Quote

+1

69
General Discussions / Re: some info pls
« on: November 24, 2010, 20:24 »
Don't worry trapemso will surely count into the stats, otherwise many pple would have louzy stats.

70
Suggestion Board / Re: Rules, wtf?
« on: November 24, 2010, 19:53 »
Forfeit - simply just as rmk but it can be done by 1 team only. The game will end and the forfeiting team will be the loosing one.

71
Suggestion Board / Re: Rules, wtf?
« on: November 24, 2010, 17:13 »
My friend isn't it pretty obvious? 5v3 respectively 5v2 is pretty unplayable.

72
General Discussions / Re: STATS PLAYERS!!
« on: November 24, 2010, 17:11 »
Hotbarbecue is well known statter no america discovered here.

73
DotA Discussion / Re: How to get Ultra kill with Invoker?!
« on: November 24, 2010, 11:03 »
Invo carry sux, suxed and will sux. It makes me feel like vomit everytime i see invoker with lothars using only alacrity/meteor. Hero with such a great spells like Defeaning blast, Tornado, cold snap etc. etc. isn't supposed to make items for 1K crit.

74
DotA Discussion / Re: Typical pub game (all in the same)
« on: November 23, 2010, 09:26 »
No its pure random. Either flame overrides apology, or apology overrides flame.

75
The game i ve actualy enjoyed most in multiplayer was actualy Diablo II.

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