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Messages - FatalityMk
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31
« on: May 30, 2010, 14:00 »
Dude i agree with most of what you said. But you can hardly get the cash needed to buy those items. When i play NA i play him only to support, gang all the time and to assist in kills so that our carrys get overfed, that is why i have 50 creeps maximum per game, because i just gang. And if you want those expensive, hard to build items you need to farm all the time, creeps and neutrals, that means you won`t be able to gang and assist your team. 1 example: http://stats.playdota.eu/?p=gameinfo&gid=45676 check out the heroes, Furion ( made like a carry ) and Rashta, a powerfull disable and caster hero. In this kind of situation you need the build i suggested to make loads of damage in 4-5 seconds before they try to attack you and disable you. But ofcourse i could not even buy a dagon, having hard time ganging with teammates. 2 example: http://stats.playdota.eu/?p=gameinfo&gid=121310 check out Morphlings kills. Half of those i have assisted him by making gangs. We finished at 45 minutes, with me having only Dagon, Phase Boots and Bottle ( i don`t remember if the last slot was occupied ) And as you can see with the both games i had not more then 50 creep kills, because i ran the whole map at least 30 times just to gang. Also you should put ek0 that NA is the perfect counter for Silencer due to Silencer`s high rate of Inteligence, both from early game and late game.
32
« on: May 29, 2010, 23:56 »
NA is a GANKER/SUPPORT hero, he'll never be a carry. Except in noob/apem games 
He's like Bane, his ulti can instagib any low hp hero, or seriously damage a carry, with the help of your team. He must GANK GANK GANK, nothing more. Using him as a carry means he would need to farm, and NOT GANK, which is ABSURD.
First of all, he needs loads of mana!
Then, good items on him are :
- Dagon (and DONT FUCKING UPGRADE HIM, the only hero who can benefit Dagon's upgrades is Pugna) - Hex - Necronomicon (and YOU'RE FREE TO UPGRADE IT EVEN IF THE ENEMY DOESNT HAVE INVI HERO) - Shiva if they opponent team is based on Heavy DPS heroes, and if no one in your team is building it - Diffusal if you can farm it along with Manta - Orchid is quite good also, it's easy to farm for a ganking hero, and it adds a good disable against blinking heroes (remember, Orchid's effect last longer than Hex) - Force Staff for teh lulz
NA is a crowd controller hero, like Bane... you can initiate a fight on an isolated hero, empale several heroes, disable heavy mana dependant heroes with a single manaburn, use your MHing bugs, silence in an AOE with these bugs... HE'S NO CARRY!!!!
Well make vladmir's, s&y and then make mkb or butterfly then u pwn hard, also u can make buriza or basher then assault
yeah yeah, like any other agi or str hero. HAHAHAHAHA. Keep on teaching noobs how to stay noobs, it will raise your stats.
haha why not, it is a good idea to teach noobs for stats  all in all i agree, but i put Force Staff cuz i like that item soo much  and orchid, note, that not only does it gives you silence ability but it also gives you increased attackspeed and mana regenration which is what is needed for NA, but having expensive items like Shiva and Hex, well i never get to build them  so i stick to easy, cheap making items...
33
« on: May 29, 2010, 23:40 »
Yeah it looks nice, but i don`t think some one should make the hero a Carry, i mean Nerubians abilities are to inflict as much damage as he can in 3-4 seconds. For example - Captured invi rune, use ulti, go behind the hero and attack dealling backstab damage, attack one or two more times before casting Orchid so you can silence him and then attack him 2-3 more times before the silence rans out, then you use your Impale and you hit him 2-3 more times while he is stuned, after that you use dagon to inflict even more pain  and at last use your mana burn to deal some more damage. Then if you have Eul`s Scepter of Divinity you can use it, so that your spells get the cooldown that is needed. Edit: Vendeta 500 damage, 2-3 hits x 120 damage each = 220-350 ( based on heroes armor reduction ), silence hence 2-3 more hits = 220-350 damage + dagon 400-600 (depends on level) + mana burn ( if int hero ) probably 60-70 int x 4 = 250 damage + Impale 260 damage and 2-3 more hits = 220-350 damage and the total amount of damage inflicted would be: 500 + 220 + 220 + 400 + 250 + 220 + 260 = 2200 maximum ( it may be reduced based on armor reduction or it maybe exact the same depends on 20% more from Orchid )
34
« on: May 28, 2010, 18:50 »
Well generally Nerubian is picked when there are many Inteligence Heroes against you. To repick it ? Hmm... Nerubian can prove usefull in all sorts of situations like for example there is Balanar vs You, you get mana burn and haraas him all early game long so he can`t cast his spells which are devestating early game.
Skill Build: On level 1 always get Mana Burn, so you can immediatelly cast it on enemy heroes (and only 1 level is requiered - with each level it increases the Mana needed for casting it but it lowers the cooldown - generally it is prefered only 1 level of mana burn ) . On level 2 and 3 there is Impale. On level 4 get 1 level of Urna Swarm so you can control rune spots and some important neutral camps. On level 5 Impale. Level 6 Ulti From level 6 to level 10 improve your Impale and 1 more level of urna swarm and the rest some atribute bonuses...
Item Build: first choice of items should be Bottle and Wand of Magic, then you go on phase boots and Dagon, maybe even Eul`s Scepter of Divinity and Orchid... These are the must have items for Nerubian. NEVER try and make Nerubian a fighter because he is not a fighter, he is more of a Spell Caster and it would benefit more if you make items that are suited for Inteligence heroes...
The style of play with nerubian is to get the more 1 on 1 kills as you can until level 16. Then when ulti is on level 3 upgraded you can be invisible all game long. As it is explained Nerubians Ulti lasts 50 seconds and the cooldown is 60 seconds at level 3 which is a great advantage. p.s. always have at least one Urna Swarm with you, it is usefull and it can do silence for 3 seconds...
35
« on: May 28, 2010, 11:43 »
sometimes..i think it happens when there is switching..mean when u switch from scourge to sent..and sentinel won the game..in your stat page will show u won the game..but the stat did not..it counts u as lost because scourge lost..
same thing with -sp mode..if u were sent n get shuffled to scourge..even scourge won the game..it will count as u lost but show as won..
idk about anything else or bug..if u already knows this thing..just ignore it 
true, but that is not a bug... that is why i hate SWITCHING because the guy just helps the other team to get a win
36
« on: May 28, 2010, 11:42 »
37
« on: May 27, 2010, 21:37 »
If you are SK with bottle, you pick a rune in your bottle, you wait 1min59, and you impale exactly at the 2'00 mark, you'll drop the rune.
If you are any hero with a rune in your bottle, you don't use the rune, and you get impaled by NA exactly 2'00 after you picked that rune, you'll drop it.
nab topic, close it!
There are no nab topics, just nab readers and nab posters... I agree with TAdas...
38
« on: May 27, 2010, 21:29 »
Yeah if you let him farm, he gets undestructable... Pick Silencer every time there is ursa in oposing team and make sure you are on his lane all the time, then Ursa is for shit... Silencer Owns Ursa HARD !!!
39
« on: May 27, 2010, 21:12 »
Bans/Unbans are not reseted with new seasons... But each time the same guy leaves the game, the warns are stacking up until he gets perma ban ( which is my fave ban of all  )
40
« on: May 27, 2010, 21:08 »
Democracy is the rull of majority, and as it is porven that majority is stupid, that means that democracy is stupid.
Now as for rmk, by the rules it says that 40% need to vote (even though for rmk is needed more than 40%), and if we vote host must end game. But host usualy doesnt want to, and if we leave than we get ban. Rmk rule is stupid. 5v4 is playable, 5v3 is not and if there is no sw the game should end, 4v3 should also be a reason for gmae ending(i enterd in 5v5 game not 4v4). So... Remove rmk command, and if host doesnt want to end the game in 5v3(without sw) or 4v3, he should get baned.
First of all, what you just said makes no sence whatsoever... And like mrniceguy said, majority rules, although this is not democracy nor politics it is just game and there are rules... And Second, i make non switch on games and often i find myself in situations where i play 5v3 games and don`t rmk it because i have wasted 20 or more minutes on that game.. And if you don`t want things like that to happend DO NOT ENTER NON SWITCH ON GAMES !!! read the game name properly before trying to enter ... So... Remove rmk command, and if host doesnt want to end the game in 5v3(without sw) or 4v3, he should get baned. and this is the stupidest thing i have ever read  ) How the hell can host be banned for not ending the game in 5v3 or 4v3 ?? i just simply don`t want to switch in game and that is why i make non so games. And ofcourse sometimes 5 friends are of the same team and none will want to switch and if the game mode included SO then host would have been banned for that... If there is something bothering you, then you can always go and play on garena, i am sure there are much much better rules and players there.... Instead of being greatfull and thankfull of the people that give a shit about these things, you just keep on whinning and whinning... Get a tissue at least...
41
« on: May 24, 2010, 22:35 »
Just turn of firewall, it can cause many times to disconect or i have to ask you, are you using wireless internet ??
42
« on: May 22, 2010, 21:48 »
Noo ek0 you get it wrong... I will find that video and post it, it was with Puck and Linken Sphere, then Puck bottles a rune and then moves and uses invulnurability spell and all of the sudden the rune is droped and the linken sphere is doing a cooldown, something like it was avoiding a spell but i don`t know if it is possible now in the newer versions..Now i don`t remember if the rune was then used but i think it was, because after that they explained how it can be usefull for your teammates...
43
« on: May 22, 2010, 20:25 »
Lol looks like you got pwned... So it is like this: when you use hook if you have bottled rune it just drops ?? hmm maybe that is a bug afterall, because you can use ulti after and then use the stored invi for example and be invisible... I wanna see what others would think of this...
44
« on: May 22, 2010, 20:17 »
You can`t blame them, they can`t be 24/7 on the pc and there are too many ban/unban requests... Maybe some restrictions like 1 request per day or something like it should be ruled in And btw ek0 i can work on some of those if you really want some help. I mean i am getting bored of dota and spend much more time on the forum so i would gladly be of assistance...
45
« on: May 22, 2010, 20:06 »
Yes, there was a guide on youtube, but with Puck on how to drop runes for teammates on ground, it is not a bug, it is a trick, but i don`t know how to make use of it, never tried it...
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