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Messages - .SaLiH.

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1
Offtopic / Re: Give me feedback on my s**t
« on: October 19, 2020, 18:26 »
Si Si Si !

2
Offtopic / Re: hi guys
« on: October 12, 2020, 16:05 »
Are AMVs still a thing? Feels Like(TM) 2005-ish
I like the AMVs of my fav animes but I prefer ASMV (actually, only bleach-naruto-onepiece were the pog ones in both AMVs and ASMVs. Rest are so-so)

ps. Next time i'll make JoJo amv, so maybe you change ur mind

3
Offtopic / hi guys
« on: October 12, 2020, 15:37 »
Hi guys, I see that you guys don't have anything interesting to do in forum so, I decided to share some links!

Here ! Watch my first AMV - Who cares vol 1 !
Spoiler for Hiden:

and here is my second AMV - Who cares vol 2 !
Spoiler for Hiden:

Also, please dont forget to subscribe to Deer Radio
Deer Radio

If you want some quality stream with pog music and pog content:
www.twitch.tv/alone_monax
www.twitch.tv/CoMMoNDotA2
www.twitch.tv/iplayqwerty


Thanks !

4
Unban Requests / unban request, game fatal for all
« on: September 06, 2020, 00:16 »
1: NickName?
hazure
2: Who banned you?
autoban
3: Why did you get banned?
fatal
4: Reason that forced you to break the rule?
-
5: Explain to us your general vision about the situation.
we got all fatal error, please can you restore psr and unban those who got ban? (in this case it was Selans I believe)
6: Link of the game?
https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6321989

5
Technical support / Re: Hello
« on: September 04, 2020, 11:23 »
wow xcens has improved

decent english

Spoiler for Hiden:
or its just jean? Kappa

6
DotA Discussion / Re: top 15 most broken heroes in 7.00
« on: August 27, 2020, 11:10 »
I think Techies and Slark is very fun to play now

7
DotA Discussion / Re: top 15 most broken heroes in 7.00
« on: August 24, 2020, 08:26 »
Ok, since its a discussion topic let me help with changelog. I'll try to say my point of view later

-Silencer:
Spoiler for Hiden:
Silencer
Increased strength from 17+2.2 to 19+2.7.
Reduced intelligence from 27+2.5 to 25+2.9.
Reduced Agility gain from 3 to 2.4.
Increased base attack damage by 2.
Increased base attack speed from 100 to 115.
Reduced movement speed from 295 to 290.
Reduced attack projectile speed from 1000 to 900.
Arcane Curse damage increased from 14/22/30/38 to 16/24/32/40
Arcane Curse penalty duration increased from 4 to 5 seconds
Arcane Curse mana cost increased from 75/95/115/135 to 125/130/135/140
 Glaives of Wisdom
Now steals 1/1/2/3 intelligence for 10/20/30/40 seconds.
Reduced intelligence as damage to 15%/35%/55%/75%
 Last Word
Cooldown reduced from 30/24/18/12 to 22/18/14/10
Now deals extra damage based on 1.5/2/2.5/3 times the difference between Silencer's and the target's intelligence.
Reduced base damage from 150/200/250/300 to 80/120/160/200.
Reworked Aghanim's Scepter:
New: Turns Last Word into a 600 radius ground-targeted ability.

Global Silence duration increased from 4/5/6 to 4.5/5.25/6
Global Silence mana cost increased from 250/375/500 to 300/450/600

-Necrolyte:
Spoiler for Hiden:
Necrolyte
Agility rescaled from 15+1.7 to 12+1.3.
Increased base strength from 16 + 2 to 18 + 2.8
Reduced base intelligence from 22+2.5 to 20+2.9.
Attack Point improved from 0.53 to 0.4.
Increased base attack damage by 4.
Attack range reduced from 550 to 500
Movement speed reduced from 290 to 280.
Death Pulse damage increased from 80/120/160/200 to 100/150/200/250
Death Pulse mana cost rescaled from 125/145/165/185 to 100/130/160/190
Heartstopper Aura range reduced from 900 to 700.
Heartstopper Aura debuff is no longer visible on the enemy if he has no vision over Necrolyte
Heartstopper Aura rescaled from 0.6/1/1.4/1.8 to 0.5/1.1/1.7/2.3%.
Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse (If Necro himself gets the kill)
Heartstopper Aura now passively provides 3.5/4.5/5.5/6.5 HP/MP regen for 7 seconds for each unit you kill (6x for heroes).
Reaper's Scythe cooldown reduced from 100/85/70 to 120, aghanim from 60/40/25 to 60/50/40.
Reaper's Scythe mana cost from 175/340/500 to 200/350/500.
Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45
Reaper's Scythe cast point increased from 0.5 to 0.55

-Night Stalker:
Spoiler for Hiden:
Night Stalker
Increased strength gain from 2.8 to 3.2.
Increased base intelligence from 13 to 15.
Increased base movement speed from 290 to 300.

Reduced Hunter in the Night attack speed from 30/50/70/90 to 20/40/60/80.

Talents:
Level 15 left talent: 15% lifesteal increased to 25%.
Level 20 right talent: +40 movement speed reduced to +35.
Level 20 left talent: +50 attack damage reduced to +40.
Level 25 left talent: replaced -8 Crippling Fear cooldown with -60s  Dark Ascension cooldown.
Level 25 right talent: +140  Hunter in the Night attack speed reduced to +110.
----
Base Intelligence reduced from 16 to 13.
Base movement speed reduced from 295 to 290
Increased Agility gain from 2.25 to 2.3.
Reduced base armor by 1.
Daytime vision reduced from 1200 to 800.
Removed Scepter
Void day slow duration reduced from 2 to 1.25 seconds.
Void no longer applies a ministun during the day.
Void cooldown increased from 8 to 11/10/9/8
Crippling Fear: Reworked
It is now an activated 375 range aura that silences all enemies while they are nearby.
Crippling Fear Aura lasts 4/5/6/7 seconds (3 during day).
Crippling Fear No longer has a miss chance.
Crippling Fear Cooldown: 30/25/20/15.
Crippling Fear Mana Cost: 50
Crippling Fear Since this is an aura, it can't be dispelled
Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
Darkness: Removed
Dark Ascension: New ability
Transform into a stronger flying creature that has +50/100/150 bonus damage and provides full unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this.
Darkness Cooldown: 140/130/120
Darkness Mana Cost: 125/175/225

Added Aghanim's Scepter upgrade for Night Stalker:
Increases Void night stun duration from 0.1 to 0.5, and turns it into a non-targeted AoE spell, which instantly hits all enemies around Night Stalker in a 900 radius.

-Anti Mage:
Spoiler for Hiden:
Anti-Mage
Strength from 22+1.2 to 23+1.3.
Agility from 22+2.8 to 24+3.0.
Intelligence reduced from 15 to 12
Base attack rate improved from 1.45 to 1.4.
Increased base attack damage by 2.
Reduced movement speed from 315 to 310.

Mana Break
Now also burns 1%/2%/3%/4% of the target's max mana.
Now has halved values for illusions.
Manabreak damage reduced from 60% to 50%

Blink cooldown increased from 12/9/7/5 to 15/12/9/6

Mana Void
Damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1.
Can no longer be cast on spell immune enemies.
Aghanim's Scepter upgrade:
Increases Mana Void's stun duration from 0.3 to 1.3. Causes Mana Void to place a debuff on enemy heroes within the area which lasts as long as the stun does. If an enemy dies with this debuff, they get 100 seconds added to the current cooldown of their highest cooldown spell.

Level 10 right talent: Increased strength bonus from 10 to 13.

Antimage's Spell Shield reworked into Counterspell

Increases resistance to magic damage by 15/25/35/45%. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you. This protection lasts 1.2 seconds.
* Works like Linken's Sphere and Lotus Orb combined. Can block and reflect any amount of spells while lasts. Cooldown 15/11/7/3, manacost 45/50/55/60.

-Ogre:
Spoiler for Hiden:
Reduced base armor by 1.
Reduced base strength from 25 to 23.
Reduced base attack damage by 4.
Increased intelligence gain from 2.3 to 2.5.
Increased agility gain from 1.6 to 1.9.

Increased  Bloodlust multicast radius from 575 to 700.

Increased Multicast interval between casts from 0.5 to 0.6.
Increased  Multicast 2x chance from 70% to 75%
-----
Increased base strength from 23 to 25.
Reduced base intelligence from 17+2.4 to 15+2.3.
Increased agility gain from 1.55 to 1.6.
Movement speed reduced from 295 to 290
Increased base attack damage by 2.
Fireblast damage increased from 55/110/165/220 to 60/120/180/240
FireBlast cooldown rescaled from 12 to 11/10/9/8
Ignite cast range increased from 700 to 700/800/900/1000
Ignite base cast launches two projectiles (One at the primary target, and one at the closest unit to it)
When hitting the same target with Ignite again, it now adds its duration to the already existing debuff, instead of refreshing it, means you can stack it's duration.
Bloodlust mana cost increased from 50 to 65
Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)
Bloodlust cooldown reduced from 20 to 20/18/16/14
Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%
Multicast no longer provides passive improvements to the base abilities
Multicast no longer increases Fire Blast mana cost.
Multicast now affects targeted offensive items (only when an enemy is targeted). Will cause the item to cast again at a different random enemy unit
Can multicast Force Staff, Hurricane Pike, Halberd, Abyssal Blade, Bloodthorn, Ethereal Blade, Eul, Medallion, Dagon, Hand of Midas, Rod of Atos, Solar Crest, Nullifier, Orchid, Guinsoo Hex, Diffusal Blade
Multicast items only target enemies, even when the item itself can target allies by default. If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
Multicast 2x chance from 40/50/60 to 70/70/70%.
Multicast 3x chance from 0/20/25% to 0/30/30%.
Multicast 4x chance from 0/0/12.5% to 0/0/15%.

-Storm Spirit:
Spoiler for Hiden:
Storm Spirit
Increased base strength from 19+1.5 to 21+2.0.
Intelligence rescaled from 24 + 3 to 23 + 3.9.
Reduced agility gain from 1.8 to 1.5.
Increased base attack damage by 4.
Increased base attack speed from 100 to 110.
Static Remnant damage reduced from 140/180/220/260 to 120/170/220/270
Static Remnant mana cost reduced from 100 to 70/80/90/100
Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
Electric Vortex cooldown from 21/20/19/18 to  16
Electric Vortex mana cost reduced from 85 to 60/70/80/90
Electric Vortex no longer slows your hero
Overload attack speed reduction from -50 to -80 (matches movement speed now)
Ball Lightning AoE rescaled from 125/200/275 to 200.

-Brewmaster:
Spoiler for Hiden:
Brewmaster
Primal Split's Fire Spirit's attack damage increased from 75-85/115-125/155-165 to 75-85/125-135/175-185.
Primal Split's Fire Spirit's  Reduced  Permanent Immolation damage interval from 1 to 0.5 (same DPS in total).
Level 20 right talent from +1500 Health to Primal Split Units to +1750
Level 25 right talent from -65s Primal Split Cooldown to -75s
-----
Brewmaster
Intelligence gain increased from 1.25 to 1.6
Increased strength gain from 2.9 to 3.7.
Increased agility gain from 1.95 to 2.
Base movement speed increased from 300 to 305
Thunderclap mana cost from 90/105/130/150 to 90/100/110/120
Drunken Brawler: Reworked. It is now a self active buff.
Drunken Brawler duration 5 seconds
Drunken Brawler grants 50/60/70/80% evasion
Drunken Brawler grants 80% chance to Crit for 140/180/220/260%.
Drunken Brawler Movement speed alternates between -20% and +40% while this is active
Drunken Brawler Cooldown: 23/21/19/17
Drunken Brawler Mana Cost: 35/40/45/50
Drunken Brawler hotkey from B to W
Drunken Haze: Removed
Cinder Brew: New ability
Cinder Brew: Drenches an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by 3 seconds when ignited. Deals 8 damage instances with equal delay between them depending on how much long debuff lasts.
Cast Range: 850
Radius: 400
Movement Speed Slow: 24%/28%/32%/36%
Ignition Damage per tick: 12.5/20/27.5/35
Duration: 5
Ignite Duration Increase: 3

Primal Split cooldown increased from 140/120/100 to 140/130/120
Earth Primal Unit's  Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
Earth Primal Unit's BAT reduced from 1.35 to 1.25
Earth armor reduced from 5 to 3
Hurl Boulder cast point reduced from 0.4 to 0.25
Fire Spirit now has phasing movement.
Fire health increased from 1200 to 1300.
Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60
Aghanim Upgrade now also increases Primal Split's elements movespeed by 100

-Slark:
Spoiler for Hiden:
Slark
Intelligence gain reduced from 1.9 to 1.7
Movement speed reduced from 305 to 300
Strength reduced from 21 + 1.8 to 21 + 1.6
increased agility gain from 1.5 to 1.7.
Reduced base attack damage by 1.
Turn rate improved from 0.5 to 0.7.
Increased base attack speed from 100 to 120.
Increased base armor by 1.
Dark Pact mana cost from 55/50/45/40 to 60
Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
Pounce no longer deals damage
Pounce leash duration from 3.5 to 2.5/2.75/3/3.25
Pounce leash range from 325 to 400
Reduced Essence Shift steal duration from 15/30/60/120 to 15/30/60/100.
Essence Shift: A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility. Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow.
Shadow Dance move speed bonus increased from 30/35/40% to 20/35/50%
Shadow Dance duration rescaled from 4 to 4/4.25/4.5
Increased max health as health regen bonus from 3%/5%/7% to 5%/6%/7%.

Reworked Aghanim's Scepter upgrade
Old: Reduces Shadow Dance cooldown from 80/70/60 to 30 and causes Shadow Dance to affect all allied heroes nearby Slark. Allies do not gain bonus movement speed or health regeneration.
New: Replaced Pounce's cooldown with 2 charges on 10 seconds cooldown, and increase the leap distance from 700 to 1100, and speed from 933.33 to 1866.66.

Level 15 right talent: Reduced attack speed bonus from +30 to +25.

-Slardar:
Spoiler for Hiden:
Slardar
Increased strength gain from 2.8 to 3.6.
Increased base movement speed from 290 to 300.
 Guardian Sprint
Guardian Sprint now has a 25 mana cost.
Guardian Sprint Duration reduced from 12 to 10
Now passively grants Slardar 5%/20%/35%/50% movement speed while inside the river.
Now passively removes the movement speed limit for Slardar while inside the river.
Added Aghanim's Scepter upgrade for Slardar: Adds 12 armor, and 35 health regeneration to Guardian Sprint while standing inside the river. Causes Slithereen Crush to create a 600 radius puddle on the ground for 25 seconds, which triggers Sprint's passive bonuses when standing inside it.
Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1 second
Slithereen Crush Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%.
Slithereen Crush Damage increased from 75/125/175/225 to 80/140/200/260
Bash of the Deep: Reworked
Passive. Every 4th attack your hero does (on any enemy non-building unit) applies a bash for 1/1.1/1.2/1.3 seconds dealing 50/100/150/200 physical damage.
 Corrosive Haze
Reduced cast time from 0.35 to 0.3.
Increased cast range from 700 on each level to 700/800/900.
Reduced Corrosive Haze armor reduction from 10/15/20 to 8/13/18.

Level 25 right talent: Increased cooldown reduction on Slithereen Crush to -4.5s.

-Windrunner:
Spoiler for Hiden:
Windrunner
Turn rate improved from 0.6 to 0.8
Increased base strength from 15+2.5 to 18+3.0.
Reduced base intelligence from 22+2.6 to 18+3.6.
Increased base attack damage by 2.
Reduced movement speed from 295 to 290.

Shackleshot duration increased from 1.5/2.25/3/3.75 to 2/2.6/3.2/3.8.
Shackleshot cooldown increased from 12 to 16/14/12/10.
Shackleshot mana cost reduced from 90/100/110/120 to 70/85/100/115

Powershot damage rescaled from 120/200/280/360 to 150/250/350/450
Powershot cooldown from 9 to 12/11/10/9.

Windrun is now dispellable.
Windrun movement speed bonus increased from 50% to 60%
Windrun slow AoE from 300 to 325.
Windrun mana cost from 100 to 50.
Windrun cooldown from 14 to 15/14/13/12
Windrun slow increased from 8/16/24/30% to 15/20/25/30%.

Focus Fire attack speed bonus reduced from 500 to 475.
Focus Fire cooldown increased from 60 to 70/50/30.
Focus Fire now allows Windranger to move while attacking the Focus Fire target.
Now always fires on the target unless you are attacking another target, or pressed stop or hold twice.

-Huskar:
Spoiler for Hiden:
Huskar
Increased base armor by 1.
Increased strength gain from 3.1 to 3.2.

Reduced Berserker's Blood max attack speed from 160/220/280/340 to 140/200/260/320.
Increased Life Break movement speed slow from 40%/50%/60% to 60% on each level.
--------
Huskar
Reduced movement speed from 300 to 290.
Increased strength gain from 2.4 to 3.1.
Reduced base armor by 1.
Reduced base attack damage from 42-51 to 40-46
Berserker's Blood no longer gives magic resistance. Now provides health regen up to 25/45/65/85% of Strength based on missing health
Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
Inner Vitality removed
Inner Fire: New ability
In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds
Inner Fire: Enemies are knocked back to 550 range away from you
Inner Fire Knockback duration: 0.6
Inner Fire Cooldown: 14/13/12/11 seconds
Inner Fire Mana Cost: 75/100/125/150
Life Break leap speed increased from 1000 to 1200
Life Break Damage dealt/taken from 35% to 32/38/44%
Fixed talent 4-1 not allowing to throw Spears at spell immune targets

-Razor:
Spoiler for Hiden:
Razor
Base intelligence increased from 19 to 21
Increased strength from 21+2.3 to 22+2.6.
Agility gain from 2 to 2.1.
Reduced movement speed from 295 to 285.
Increased turn rate from 0.4 to 0.5.
Attack backswing reduced from 0.7 to 0.4

Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack (Plasma hits enemies twice)

Static Link
Now causes Razor to perform instant attacks on the linked target over the duration (if it is attackable), using his attack speed as interval.
Now disarms Razor for its drain duration.
Reduced attack damage drained per second from 7/14/21/28 to 7/12/17/22.
Reduced drain duration from 8 on each level to 5/6/7/8.
Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25.
Static Link mana cost increased from 50 to 65
Static Link cast range reduced from 600 to 550 (break range still 800).

Replaced  Unstable Current with Storm Surge
Storm Surge:
Increases the movement speed of nearby allies. Has double the effect on Razor.
Radius: 1200
Movement speed bonus: 3%/5%/7%/9%
Self movement speed bonus: 6%/10%/14%/18%
Notes: Is an aura. The buff lingers for 0.5 seconds.

Eye of the Storm no longer attacks Tombstone's zombies
Eye of the Storm prioritizes striking static linked heroes
Eye of the Storm no longer has a cast point
Eye of the Storm now passively damages enemies within a 500 radius around Razor for 60/100/140. Only triggers when there are an enemy nearby, has a downtime of 3 seconds and a damage delay of 0.3 seconds. Means once an enemy is spotted nearby Razor, it takes 0.3 seconds before area damage is applied. Then, after the area damage event, passive part goes on cooldown for 2.7 seconds.
Aghanim's Scepter No longer reduces Eye of the Storm strike interval from 0.7/0.6/0.5 to 0.6/0.5/0.4.
-Now causes Eye of the Storm to strike two enemies at once, instead of just one.

Level 10 left talent: Reduced agility bonus from 15 to 10.
Level 15 left talent: Replaced 4% Unstable Current movement speed bonus with +12 strength.
Level 15 right talent: Reduced Static Link damage steal per second. bonus from 7 to 6.
Level 25 right talent: Replaced +100 Attack Speed bonus with +200 Eye of the Storm passive damage bonus.

-Lone Druid:
Spoiler for Hiden:
Lone Druid
Reduced base attack damage by 4
Increased base strength from 17 to 18.
Increased strength gain from 2.1 to 2.4.
Reduced armor by 2.
Agility reduced from 24 + 2.7 to 20 + 2.8
Increased turn rate from 0.4 to 0.5.
Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45
Spirit Bear health regeneration increased from 2/3/4/5 to 5/6/7/8
Spirit Bear health changed from 1400/1800/2300/2700 to 1100/1400/1700/2000
Spirit Bear movement speed increased from 320/330/340/350 to 340/360/380/400
Spirit Bear attack backswing time reduced from 0.67 to 0.4
Spirit Bear base attack damage changed to 20
Spirit Bear now levels up along with Lone Druid, each level provides 5 Damage and 75 HP
Entangling Claws no longer interrupt channeling spells or the current action
Rabid: Removed
Spirit Link: New ability (passive)
Links Lone Druid and the Spirit Bear, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack speed bonus: 15/30/45/60
Transfered lifesteal: 20%/35%/50%/65%
True Form reworked
Morphs into a raging bear, losing his ranged advantage,but gaining health and armor, and gaining Entangling Claws and Demolish
Transformation Time: 1.933
Base attack time: 1.5
Armor bonus: 10/15/20
Health bonus: 500/1000/1500
Attack range loss: 325
Duration: 40
Mana cost: 200
Cooldown: 100
Notes: Entangling Claws and Demolish are based on Summon Spirit Bear's level. Also heals Lone Druid for the same amount as the health bonus.
-----------
Lone Druid level 10 left talent from +125 Attack range to +30 Spirit Bear MS

-Drow Ranger:
Spoiler for Hiden:
Fixed Drow Ranger's talents's description, swapped 2 talents:
    Level 15 left from +50% Gust miss chance to +25 MS
    Level 10 right from +20 MS to +50% Gust miss chance
-----------
Drow Ranger
Reduced movement speed from 290 to 285.
Increased  agility and gain from 26 + 1.9 to 29 + 2.8.
Total base damage from 40-51 to 49-60.
Base attack animation time improved from 0.7 to 0.65
Precision Aura now provides attack speed based on 22/44/66/88% of your Agility, rather than Damage based on 10/20/30/40% of your agility

-Viper:
Spoiler for Hiden:
Viper
Reduced movement speed from 285 to 275.
Increased turn rate from 0.4 to 0.5.
Reduced base armor by 1.
Strength from 20 + 2.1 to 21 + 2.4
Agility gain reduced from 2.9 to 2.5
Increased base damage by 2.
Increased base attack speed from 100 to 120.
Reworked Poison Attack. Slows the target and deals damage based on how much health the target is missing.
Poison Attack MS/AS Slow: 10/20/30/40%.
Poison Attack DPS: 0.5/0.75/1/1.25x * Missing Health percentage (so at max level 50% missing health would be 62.5 DPS, 80% missing health would be 100 DPS).
Poison Attack Duration: 3.
Poison Attack Mana cost: 40/35/30/25.

Reworked Nethertoxin. Releases poison onto the targeted area. Deals damage over time, reduces magic resistance and applies Break (disabling passive abilities) to those standing in that area. Nethertoxin aoe damage does not stack with itself.
Nethertoxin AoE: 380.
Nethertoxin DPS: 30/45/60/75.
Nethertoxin Magic Resistance: -10/15/20/25% + Applies Break.
Nethertoxin Duration: 8.
Nethertoxin Cooldown: 6.
Nethertoxin Mana cost: 70/80/90/100
Nethertoxin Cast Range: 900 (2000 projectile speed).
Nethertoxin affects the area targeted on the ground, does not leave a debuff on enemies upon cast. Only active as long as they are in the area.

Corrosive Skin no longer slows movement speed.
Corrosive Skin damage increased from 10/15/20/25 to 8/16/24/32.
Corrosive Skin Attack Slow rescaled from 10/15/20/25 to 8/16/24/32.

Viper Strike now deals its first tick of damage immediately
Viper Strike cooldown rescaled from 70/50/30 to 50/40/30
Increased  Viper Strike damage from 60/100/145 to 80/120/160.

Updated talents:
Level 10: 10% spell lifesteal vs 25 Attack Speed
Level 15: +16 Agility vs +125 Attack range
Level 20: +90 Damage vs +100 Viper Strike DPS
Level 25: +20 Armor vs Nethertoxin Silence

8
DotA Discussion / Re: When to pick bounty runes???
« on: August 09, 2020, 15:40 »
I think more balanced with heroes but less freedom in gameplay.

Before i can roam with slardar, all game stalk enemy jungle, pick timing bounty runes and come to lane to get 1 creep for full level. Now if you dont farm 10 creeps per second you have no gold and if you roam like that will be lvl 2 10 minute
I think you mentioned that roaming is nerfed in this patch. I think you are right in terms of XP gain.

However, a babysitter support (most cases safe lane support) doesnt have to share XP of the creepwaves as much as the core player does (in that lane). Since having higher level for core player is a plus.

You can gain XP by pulling neutral camps.

If we are talking (as you gave example slardar) as support who wants to roam. I dont think you lose much xp just to get bounty rune. You already move around map to get rune or pulling or anything and this affects your xp gain.

I believe the one who roams can go top lane (if scourge xd) for kills when its night- time. This will help you gain exp but also your core player to get free wave of xp (unless denied). And bullshit like this... xd

9
DotA Discussion / Re: new map 7.00
« on: August 05, 2020, 17:12 »
I don't know why you guys complain so much about cens decision, as he did keep new map as well, and you can host it by using certain command.
I agree with this.

If you want to play the real dota, let's go back in time and play 1.24e,
I also agree with this, it would be mega cool wouldnt it? Playing with VGs and stuff. Even tho we did it in 6.90 with our friendly polak players and deer squad.

And also 'potato pc' sounds funny, I liked that

Thanks !

10
DotA Discussion / Re: new map 7.00
« on: August 03, 2020, 03:28 »
@FataLity- I think bulldog would be disappointed if ld would be mega nerfed by sejanus
---

Mister Corristo

btw I think its either you cant understand (maybe cant accept) or you cant express your feelings/thoughts.

- I mean there were no 'bounty runes' in the first place, but they were updated.
- Roshan pit was changed few times even before, why you didnt start a 'riot' against icefrog then? (also, if I am not mistaken, this roshan pit was actually present in some previous version of iceforgs map)
- If you are a 'map-maker' you should know how things work, then why you keep saying unrelated things? Its not like you agree with mister Monax who is trying to help with the 'oldschool' stuff.  You just dont know what is even bad in this map and you just keep telling random stuff.

Please dont say 'i am map maker thats why I know this is bad..', you never developed DotA.

I still think that you are trolling either yourself or us.

If you don't understand what I'm saying, then re-read my posts until you do.I don't like to repeat myself, and I won't do it now because your reading/understanding is below average.
Sorry.
But I can't see a proper answer beside your insult, still?

11
DotA Discussion / Re: new map 7.00
« on: August 02, 2020, 17:39 »
@FataLity- I think bulldog would be disappointed if ld would be mega nerfed by sejanus
---

Mister Corristo

btw I think its either you cant understand (maybe cant accept) or you cant express your feelings/thoughts.

- I mean there were no 'bounty runes' in the first place, but they were updated.
- Roshan pit was changed few times even before, why you didnt start a 'riot' against icefrog then? (also, if I am not mistaken, this roshan pit was actually present in some previous version of iceforgs map)
- If you are a 'map-maker' you should know how things work, then why you keep saying unrelated things? Its not like you agree with mister Monax who is trying to help with the 'oldschool' stuff.  You just dont know what is even bad in this map and you just keep telling random stuff.

Please dont say 'i am map maker thats why I know this is bad..', you never developed DotA.

I still think that you are trolling either yourself or us.

12
Technical support / Re: since dota update cant join games
« on: July 29, 2020, 22:52 »
if your nickname is same, Im pretty sure I have been playing games with you like 2-3 days in a row?
--------
I think it didnt happen before, but is something new.

This week a guy approached me with same/similar problem. And he replied to me as: 'i turned off open gl mode in client and its working'.

Try that, if it wont solve Dracolich probably will need crashlogs since he asked crashlogs for this guy.

13
DotA Discussion / Re: new map 7.00
« on: July 28, 2020, 16:01 »
I dont like the map, for few reasons, there are no different colors for each side on the minimap.
I do not like gold placeholder possiotion at all, its overlapping with titles from items or spells .
About the characters i still have not played with many but already find out that pugna can just spam his life steal ulti which is totally rubbish .
In terms of wards which are for free, yet again i do not agree with it, its way too childish .
Thank you for feedback ! I will take into consideration and talk with Valve (with Icefrog and Gaben) in order to change those 'stupid' changes which make no sense at all.

14
DotA Discussion / Re: new map 7.00
« on: July 24, 2020, 17:07 »
Will try to make short as possible

Quote
By Sejanus – Map is SHIT, bring back the old one.

Retarded colours... too many coins, f pointless shrines,

Spoiler for Hiden:
Retarded colours – Behind the color change idea is to make them more ‘visible’ in minimap and stuff. (Perhaps that is the reason, of course mister developers could give more precise answer) This is not a valid reason to ‘bring back the old map’, ignoring major changes and features just to make colors as they were is not a VALID reason.

Suggestion: Whoever is bothered by colors, they can use “Set Ally Color Mode” (ALT + A shortcut) in order to show different colors than current one.

too many coins – Almost in every MOBA or Strategy game, each team (or individual) has ‘Objectives’ which they have to accomplish (a basic example would be to destroy the throne/tree is one of the objectives).

We could say in previous patches, Tier1-2-3 towers, Rax and Roshan were objectives. However, in this patch I could say 2 more objectives are added, ‘Bounty Runes’ and ‘Shrines’ (aka 2 fountains). This means that we have more ways to win a losing game, in other words, we have slightly more chance to comeback from megacreeps state. Bounty runes are providing gold to each player of the team, it can force fights etc.

Each team has this advantage, so no one can say its bullshit if you don’t know how to turn it to advantage for yourself or your team. Result; not valid reason. Suggestion: Try to get as many bounty runes as you can, or just communicate with your teammate about this. (You can make various of strategies using this opportunity)

f pointless shrines – About shrines, they might get removed in following patches since they were removed in DotA2 (they brought Outposts). They can be activated after some time and they have some long cooldown. They can be used in order to save time, in order to tp base or bringing many regen. They can be destroyed after one of Tier3 tower is destroyed from enemy team. You can teleport on shrines. Shrines can have pretty nice impact in game which makes it an objective (even if not major) and just as bounty runes, you can make many strategies around shrines. Result; not valid reason because its not pointless as I explained just few of my views about them (while they can have even bigger role).
 
Suggestion: Try to avoid using it alone but heal with your teammate/s. Sharing is caring. And if you find possibility, destroy enemy shrines, so they cant tp and come from behind.

Quote
By Corristo –Ok, my first impression is, that this new map sucks hard. Give us an option to host 6.9 version, or just throw this rubbish into the bin. If I want to play Dota 2, I go and play Dota 2. No need to ''upgrade'' it into this. Thank you very much drakolich, for fucking up our classic dota 1 map. Sometimes LESS is MORE, and in this case, it's totally true. Lost all my interest in playingbold this trash just after one game. Super disappointed.

Spoiler for Hiden:
I couldn’t find any fact or proper feedback beside bolded parts but they don’t mean anything (like it has no explanation which part of it sucks hard or stuff like that).

I think I can answer this even if it is not a valid reason too, ‘If I want to play Dota 2, I go and play Dota 2. No need to ''upgrade'' it into this.’ – You are free to choose what you want to play, you can also play Stick Fight, or Dead by Daylight or any other MOBA.
About the part ‘no need to upgrade’, well, just as you are free to choose what you want to play, you also can play which version of map you want. You can even play older versions. Dracolich and his crew decided to ‘upgrade’ the map since Icefrog decided not to do it. And whoever wants, can play dracolichs map. Not sure what is confusing here. (Perhaps players are not satisfied with old map not being on ‘ladder’ and that is why they are reacting. I understand)

Suggestion: You can play DotA2 too if you want or Warcraft III Reforged (it has icefrogs original one 83d, you also find some other non-official which works in that patch of w3). Also, you can create your own server and put the old map to ladder or just create (or pay someone to make it) some additional 3rd part tool which will calculate stats and create a league here for previous map by creating game with ‘.’ (means non-ladder). So everyone could be happy !

Quote
By Corristo – It's not about learning new stuff. The map simply sucks because the new UI, the way it looks. The player ''interface''. Why couldn't he keep the classic interface of the game, and just implement the hero balances, new heroes and other upgrades. What bothers me the most, is the new interface which is annoyingly informative, the whole screen is filled with unnecessary information, while he moved BIG YELLOW GOLD counter bottom right for no reason. I feel like sitting behind a fighter jet, looking left and right while everything being more annoying than informative.
The map lost it's classic feeling, it's a cheap copy of dota 2. We don't want dota2 in warcraft3 ok? We want dota1, CLASSIC dota1!

Spoiler for Hiden:
‘interface’, ‘gold’ – In the current UI, upper bar is almost gone. And as you mentioned, amount of gold is shown elsewhere. Perhaps there are some stuff that you can change/remove in Options tab. (maybe even in config file, I haven’t checked) What done is done, you cant bring exact old upper bar right now, maybe you can suggest dracolich to make something in next releases or maybe if you negotiate/donate he can do something special for you, its up to dracolich.
This can be accepted as valid reason only in terms of subjective view of players. Otherwise, game itself didn’t change, winning or losing or having fun is the same way.

Suggestion: Ask dracolich about this.
If you want to have old feeling, you can press f10, f11 and f12 and experience the feeling.
Try to adapt, its not like game changed.
Or you can put some 3rd party tool or even an image which looks exactly like previous maps upper bar.

Quote
By Sejanus –  ++ Agree 100% I hate that interface, its weird, hero colours don't even match to stats screen.

Wayy too much blue, and pink. It's ALIEN DOTA.

Spoiler for Hiden:
Pretty much answered previously but ‘hero colours don’t even match to stats screen’. Perhaps it means while in lobby or aftergame review part. Totally not a valid reason, because it is about ‘after-or-before’ game.

Suggestion: You can ask dracolich to fix colors in review screen.  Or you can try to force yourself to like much blue and pink.

Quote
By Corristo –  Drakolich, just roll back the interface as it was, but keep the hero and terrain changes. Like it or not, but you fucked up the interface hard. This is my opinion, and sorry if it hurts you. I know you probably won't give a shit, and just keep it this way, rather than acknowledge the players opinions and make some changes, but I HAVE to tell it anyway. Take it as a feedback, and make the changes accordingly. I will check back, when I get back my classic dota1. At this stage, the map is not enjoyable for me.

Spoiler for Hiden:
I think it was answered
Suggestion: Read my answers above

Quote
By Sejanus – It's like permanent "em" game,

some gets over farmed really quick,

alch was level 23, when our ursa was just 9, seems like less exp in the woods, more on the lane?

>> I don't think its balanced.

Spoiler for Hiden:
It's like permanent “em” game – Easy Mode in prevous versions had features like;
Towers are weaker,
experience is gained faster,
and you get more periodic gold.
However, in this patch, towers are not weaker, experience is not gained faster and you don’t get more periodic gold (GPM). So this reason is not a valid one. [Source: https://www.reddit.com/r/DotA2/comments/7289cf/easy_mode_a_way_to_improve_new_players_experience/]

- some gets over farmed really quick – Farming in this game can be by, killing enemy creeps, denying your creeps, killing neutral creeps, killing summoned units, killing enemy heroes, killing roshan and shrines in this case as well as getting bounty runes. (I might have missed something, pardon me if I did) So basically, whoever gets more of these or quicker means that he can be ‘farmed really quick’.  No matter if there is difference in previous or current patch, if you do the right way to get gold (and of course, don’t lose gold), you can farm quickly. Not a valid reason.

- alch was level 23, when our ursa was just 9, seems like less exp in the woods, more on the lane? –
It always was like this (Correct me someone if I am wrong). Lane creeps should always be prioritized since they give more exp.
 
- >> I don't think its balanced – If you don’t think its balanced due to these 3 reasons, this one is not a valid feedback also. If you have any other idea why it is not balanced, please provide information.

Suggestion: I think your feedback is more about ‘farming’. I could suggest you to analyze the farm mechanism of the game. While patches occur, major concept is staying same only the ‘ways’ to farm more ‘efficiently’ might differ between patches. (e.g Like in very old patches, you could buy bottle vg boots and fight ppl but now you can have more items and fight). You could watch some tutorials or videos or even attend to some coaching.

Quote
By Jimmy I had a mental breakdown when i saw what you did to my boy.
Implementing Balance, adding heroes/skills/items , fixing mechanics , all the things one could do.
But changing the UI completely, to what end, if someone wanted to play Valve's DotA, he will go ahead and do that. Same goes for LoL,HoS and all the other copy cats that emerged from the holes over the years.
Again, Balancing, Implementing new Spells/Items and similar, removing Buggs from previous versions, all the strong suits a map developer can strive to when given such a nice Platform as IceFrog's DotA.
Talents gave it a Flare , few transfered Heroes, allright. But other than that workload should be focused on above mentioned things.

Metaphorically , you were given a Ferarri, and over the years u managed to put a Lada engine in it, and now ,you painted it pink.

Spoiler for Hiden:
Since its about UI, its answered.
Suggestion: Please read my answers.

Quote
By m3thead - this map is like Corona virus, u hate it but have to go with the flow... PS Jimmy said it so well, old school map whatsoever kept w3 installed, I am afraid delete time is finally near after nearly 20 years.  ( FUCK DOTA 2 ANGRY FACE).... ;

Spoiler for Hiden:
I cant see a feedback that I can relate to map

Suggestion: You can try playing Custom Games in W3 so you can continue your 20 years of Warcraft III experience it uninstalling makes you sad

Quote
By Dark_Tauren - This map kills dota 1. I am off...

Spoiler for Hiden:
I think no feedback here also

Suggestion: In DotA2, there is maps only in Custom Games, but DotA2 is game itself so you can play DotA2. (map wont kill dota there, that’s my point)

Quote
By Funnylol –I barely handle this talent version which make this game so unbalanced i dont say it was balanced before but for sure didnt make gameplay better.That shit wood map is for sure not anymore game we did know.I wont write much about this map becouse i played few times but it makes me just angry minimap is broken for sure color of heroes are wrong and i dont know shit from it,i cant bind ctrl for tp hotkey,AND THE WORSE SHIT CHANGING WOODS ADDING SHRINES AND BOUNTY RUNES.I think it made this game much easier like everyone got too much gold full items everywhere thats sad its like apem.I m not sure if i stop play this map or not but i got a feeling i will look for places where i can play olders maps even before talent version would be nice.

Spoiler for Hiden:
I can relate 4 feedback (there is for ‘em’ also for playing different version, but they are answered)

Talent tree and balance – Talent tree was implemented in DotA2 firstly and dracolich followed icefrog (which means if icefrog was still developing for w3, we were going to have same result). About balance, I think people should define balance briefly. This is a strategy game, and each player or team has equal advantage or disadvantage while starting the game (except players skills which is done by host using manual or automatic balance) So again, not a valid reason to get old map back.

Minimap – you have various of options to change minimap, please consider looking in Options tab and also check d1stats.ru/configdota website in order to be informed of features and possible changes.

Key bind – as I explained, please look carefully and if necessary address to dracolich for the feature that you want. Maybe he is able to do it for next version if it is not available already.

Terrain,shrine,runes- about runes and shrines it was answered. About terrain or so called, woods, actually 1 more ancient camps were added to each team. Which is a plus. Since both team has equal standarts I don’t think this is also a valid reason.

Suggestion: Firstly try to understand mechanics of DotA, try to analyze the games, get a clear idea of a professional and try to lead your team. If you do this you can get rid of the ‘balance’ obstacle you believe that is present. Also, you can get Trax or Gyro and go jungle (after some stacking), since 3 of camps are so close to each other, you can clear faster with gyro (there are also other alternatives).

Quote
By Sejanus – Make a poll maybe? As half of players really hate it, previous one even with monkey was way better, and clearer.

I find this one to be extremely chaotic, there is a reason we all here stayed playing dota 1...

It looks like some millenial mental break down, with personality, and gender issues...

I played like 5 games today to test it, I just f hate it, I guess if Dota 1 goes that way I am out as well.

Ps. It supports greedy nabs, and solo stats play, the two things I hate the most.

Spoiler for Hiden:
About making a Poll, I believe 2 polls are necessary. First one should be whether we need to make a poll in order to change the map to old one. And if we get enough votes, we go for 2nd poll whether players ‘want to change map’ to previous one. Even if it sounds same, its not same but only similar and reason behind this is, to find out how many players wants to make a poll Since I can only see few people providing negative feedback.

I cant see other feedback, only about poll and this, . ‘It supports greedy nabs, and solo stats play, the two things I hate the most’
I don’t understand what do you mean by greedy nabs but if I understand it correctly, I cant see a difference between ‘greedy nabs’ and ‘solo stats play’ since both of them has same goal. Anyway, this patch is more team-oriented and each players role has more value according to previous patches. Which means, core players or heroes of the team can and should get -with your words- more farm than the support players of the team. This also has do to with understanding game mechanics and strategy.

But I understand what you are trying to say, the thing is, even in previous versions there were same players. So again, it has to do with players gameplay-skill. Not with map itself, so I don’t agree that it is a valid reason.

Suggestion: I highly recommend you to learn basics and follow steps as advanced and professional game knowledge. You can achieve it by watching professional players, maybe contacting them or watching tutorials which are provided.

Quote
By Noci – my favourite- The Dota 1 classic game is ruined with the new update !! Totally...
If we want to play dota2 we will play dota 2 !!
We want the Dota 1 classic game!! Give us the old Dota1 back !!
I agree with that guy who says that the new update is cheap version of dota 2.
I don't know where to look.. i feel like i play LoL.. gold is bottom, heroes top .. etc..
wtf is that with 3 fountains?!? New heroes imported from dota 2 ?  whyy?
Please don't ruin what is unique !! Reconsider that desicion about the new update !
Rubick is killing mort with ease ?? Come on that makes no sense... why should i play after the new map update lookalike dota2 ? You all have to worry about quitting playing dota on lagabuse.. don't let that happen !!
Think about this... Who ever wants to play dota2 , he can play... Dota 1 is the classic version we want to play.. since the new update was released i am not playing anymore.. and i am fan of dota 1 classic.. i want to play again the old dota1..

Spoiler for Hiden:
Again, no proper feedback but, ‘rubick is killing mort with ease’ – it was possible in previous versions too, nothing new. Techies can kill mort too.

Suggestion: If you were that mort, get aegis before fighting rubick so you will revive faster.

Quote
By Dark3r – wtf is this honestly it isnt like dota 1 or dota 2 it looks like fucking dota 3 nothing is the same

No proper feedback

Quote
By begin - When will we get back to the older one? This one sucks cocks.
No proper feedback

Quote
By Corristo – long post

9 of them were answered so no need to repost

Quote
By CableMan  - same will happen if players quit altogether because of the map.   
also worthy of note, UI+map layout change+talents dropped dota2 playerbase for a while as well, and there was a ton more whinning done there until they reverted some changes (respawn talents, gpm/xpm until years later etc, ui changes).
personally, dota2's 7.00 made me not play for some months, looks like this 7.00 is a good reenactment so far.

Spoiler for Hiden:
Its not a negative feedback, but I think its good to point this part:
, UI+map layout change+talents dropped dota2 playerbase for a while as well, and there was a ton more whinning done there until they reverted some changes (respawn talents, gpm/xpm until years later etc, ui changes).

Suggestion: please consider mister CableMans viewpoint and subscribe his twitch channel.


I was going to check every negative feedback and provide an answer but the rest seemed they weren’t different from previous ideas so I wont do. However, I do slightly agree with Confused-o_o- I was actually going to suggest this in the end even if I disliked but seems like mister Confused provided similar viewpoint:
Quote
I do agree with FataLity- and Happy.., but I come to a different conclusion. This map is bad because this server has mostly bad players, they did not manage to play decently with the same terrain over 10+ years and now you think they will adapt? That's just unrealistic. Those 10 players who will adapt and learn the new map will be only 10 players, how will you play a game with 10 players? Will you wait for a game 1-2 hours? What bad players will do in the meantime? They do not possess brainpower to collect runes and fight for a lane at the same time so any lower skill player will be a disaster in a team if you would decide to take one into your team.

Dota2 has thousands of players and top players still wait for a game more than 30min.

As the result I don’t think any of the provided feedback is a valid reason to bring the old map. However, since as mister Confused said, there are plenty of players who might dislike this map and be a big part of this community. I can only suggest that to bring new map in a private league so everyone can be happy.

15
DotA Discussion / Re: new map 7.00
« on: July 24, 2020, 08:25 »
Dont like this points:
-window command doesnt work
leaderboard in weird place, why not put it higher?
tooltips dont update for aghanim why?
there is an option in f9 for that (ps. nothing is removed from last patch as options or configuration, everything is added in new options section)

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