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Messages - Satnspawn

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1
Multiple criticals do not stack by simply adding % chance. On forums they say it's calculated by this formula:
*buriza 20%
*yur skill 36%

1 - (1 - 0.36 ) · ( 1 - 0.2 ) · ( 1 - 0.2 ) = 0.5904 = 59% And only the last aquired critical will work.
even if this works like that its useless to have crit ability and crit item it seems the % is bigger and if doesnt work % item so works % can ability but on both crits bigger is applied but the % of crits or any other effect is better upgrade by no another % giving but increasing attack speed with faster attack you % works just same but the time of % is faster and war3 engine is based on pseudo% system so for ex. 25% dont say on every attack is 25% to do effect but starts maybe on 3% on first attack but  with every ongoing attack is % bigger to max. not full 100% like 99,99% so as longer you attack the chance is bigger an after some attacks effect have to work  :D the 25% says only like fast this % row grows
so for better crits or bash is worthy items with attack speed cause % is growing faster then bigger % of effect ;)
that why all of use are screaming on noobs why they are buying crit on naga ;D

What did you just write there? It's hard to get what were you trying to say. Where did you get that that %chance grows? As far as I know if you have a 25% chance to do a crit, it means that you have 25% chance to do a critical, not starting 3% and growing.(if that's what were you trying to say). Also buriza grants damage so it's not a total waste, although it's not a very good build.

2
Multiple criticals do not stack by simply adding % chance. On forums they say it's calculated by this formula:
*buriza 20%
*yur skill 36%

1 - (1 - 0.36 ) · ( 1 - 0.2 ) · ( 1 - 0.2 ) = 0.5904 = 59% And only the last aquired critical will work.

3
Clinx searing arrow skill and skadi's slow STACK.

lol skady is NOT orb for range heroes

It's not an orb, it's a buff placer. All skills of ranged heroes that place a buff wont work well with skadi. So, while clinx's searing arrow works, trax's frost arrows won't.

4
Interesting about the X marks and omnislash.
You forgot to mention the old repel + teleport tactic.

Here are some more tips

Clinx searing arrow skill and skadi's slow STACK. No more runing away :)
Venom's poison does NOT stack with skadi.

5
DotA Discussion / Re: DotA 6.70
« on: December 24, 2010, 20:47 »
As always ice frog makes imba heroes more imba, and did little to buff up the heroes who are harder to play with. Ice frog is good at making interesting skills, but balancing isn't his good side. Actuall, he does a bad job at it.

6
DotA Discussion / Re: Kelen's Dagger for Rikimaru
« on: November 19, 2010, 21:55 »
Find it quite interesting how many people give serious answers on a topic that is meant to absurd, and, quite possibly, a ridicule of some players that posts similiar topics. Think he'll recognize himself.

7
DotA Discussion / Re: Furion!
« on: November 15, 2010, 20:17 »
Actually, Furion gained some tactical advantage when sprout wasn't unit targetable but area. Unfortunately they removed it for some reason, and now he is back to being a bother to play with (most of the time). All heroes can get imba (in pubs) but Furion is just a semi-good support. He is especially good when your team is stronger and you want to gank/push hard. However in though times, he isn't as good (unless for pushing towers when your team gets killed by the opposite team).

8
DotA Discussion / Re: Why StatsReset?
« on: November 15, 2010, 14:02 »
Stats can be a very useful tool for determining the skill level of a player. People who get banned make multiaccounts. That's where stats come in. People with new accounts get usually kicked from pro games because of zero games. If we didn't have stats they could join and leave any pro game with no fear of getting kicked in lobby and thus ruin the game by leaving.

9
DotA Discussion / Re: ARSO = 5 ints in one team
« on: November 15, 2010, 13:57 »

[/quote]
better 5x int than 5x agi. Happened to me that i picked morphling (As 1st picker on rd), and my team followed by : gondar, slark, rikimaru, and as big end yuernero. As you can imagine there were no team play at all.
[/quote]

True. Int team doesn't suck. Agi's get blown away from nukes so easy. And this is probably the most fail pick I've ever seen.

10
DotA Discussion / Re: ARSO = 5 ints in one team
« on: November 14, 2010, 17:16 »
Once we were 5 int vs a good mash-up of int, agi, str heroes. We managed to win even though one of our players lost connection (4v5). Good teamplay can override the most difficult setups.

11
General Discussions / Re: pro ? noob ? expert ?
« on: November 04, 2010, 13:36 »
Noob is explained enough I think but a lot of people make a difference between pro games and experts game. In my experience there is NONE. There are no definitions for what an expert is  (except your own) comparing to a pro. Basically those terms are used alternatively or to say as synonyms. Pros can enter expert games and experts can enter pro games and no one will notice. Some define experts as being greater level of skill than pros others define it the other way.
So, in short - PRO players are the same as EXPERTS players.

On the other hand if you want to name someone who is better than an average skillful player terms GODLIKE or MEGAPRO can apply.

Oh, and back to the noob definitions. Every noob term explanation that uses standards as strict item builds (for instance boots as first item, bottle as first item, or plain wtf builds for heroes) is wrong. Although there is a such a thing as a noobish item builds, EVERY build is fine as long as it meets the challenge AT HAND. So, a mirana that makes bf could be just as much as pro as he could be noob. If he plays against such opponents against which he can make battle fury without any bad consequences, can't be considered a noob.
A player can have a noobish item build and not be called a noob. The main difference between a pro and a noob with a nooblike item build is that  that the pro owns with it, and the noob is just ignorant of the potential of his item build.



12
Humor / Re: how to become pro in dota?
« on: October 25, 2010, 14:49 »
Some people really don't have a life (same goes for the understanding of English). I vote for closing this thread. It's way offtopic.

13
Strategy / Re: mjollirn on trax?
« on: October 11, 2010, 15:35 »
Doesn't seem like a good idea to me. You got no defence and blinkers / invis can easily kill you while you attack. Nukers also. It's different if you have lothars, but still. Manta and buriza (mort criticals) is pretty much all you need for trax.

14
Well, you can always ask for ban because they joined a game not appropriate for their skill.
That being said  - it's a pub. You can't really avoid selfish picks. I don't always chose the best hero for the game because I want it to be challenging for me (but neither do I choose a hero that's worst for the game like meepo against aoe'). I still play well so my team isn't at a loss. But, yeah, your team overdid it. Especially if they can't even play very good with their picks.

15
Suggestion Board / Re: Abusing ban command is not allowed
« on: October 11, 2010, 11:57 »
So glad this is on the rules page now. So how does this work? Those who get banned for dc, do they ask for ban host on their unban request or they have to work out a ban request separately? And how is this abuse punished anyway? Don't see any specific penalties laid out in the rule section.

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