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Strategy Discussion Section => DotA Discussion => Topic started by: ek0 on January 27, 2010, 14:44

Title: DotA 6.66b
Post by: ek0 on January 27, 2010, 14:44
There is a new map...
Title: Re: DotA 6.66b
Post by: Slavi on January 27, 2010, 15:22
Cool Some doombringer nerf , it was too imba at 6.66 tough if we look at this way maybe icefrog overpowered him cuz map was named 666 xD
Title: Re: DotA 6.66b
Post by: Z0Di4C on January 27, 2010, 15:33
...same for rosh (being on fire)...which is totaly pathethic...
Title: Re: DotA 6.66b
Post by: Quon on January 28, 2010, 11:59
For Devine Rapier :

If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is carrying it. Here are the complete rapier rules to clarify:
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.
Title: Re: DotA 6.66b
Post by: Z0Di4C on February 02, 2010, 12:08
...Lucifer nerfed my ass !...
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: DotA 6.66b
Post by: ek0 on March 25, 2010, 15:38
Locked.