LagAbuse.com
General Section => Suggestion Board => Topic started by: territory23 on March 15, 2020, 11:09
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Hi guys,
Thats me again.
Apart from your "you are noob, improve yourself bla bla bla..." selfish point of view, I would like to offer a balance system for good game for "everybody."
Check this "no.99" account. He got 19.5 kills per game and he got only 1535 PSR because he only played 6 games.
We played a "balanced" game with him and our first rax gone in 18 min. I think its a record.
Why dont we set balance system based on K/D/A?
For example we can say every kill is 2 points, every death is -1,5 and assists for 1 point then everybody will have KDA score. We can balance that score for better balance games.
And if someone plays for the first time, we do not count him in and we divide team KDA score by 4.
So, there will be no punishment for anyone. Just good game.
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that is what i suggested long time ago but noone gived a try to test it.
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I said it once, I'll say it a hundred times more. Remove KDA altogether.
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What will supports do? If i have 1 10 but babysit our carry, put wards, gank mid all game and let kills to others i never get more psr?
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I said it once, I'll say it a hundred times more. Remove KDA altogether.
Absolutely agreed,seen/played so many games where a team lost because of one guy's greed for 25+ kills,not wanting to finish the game when its possible,making it possible for the other team to come back..
Put a vote up for removing kda completely,or just put it on the stats page,not showing it ingame with !sd command
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If we base the balance on K/D/A , everyone would chase kills more likely.
Removing K/D/A seems like the best solution , we had several discussion , and agreed more or less on that , but at the end of the day , Coders have to implement that.
So if u know Coding, or know someone who could help @cen with stuff , please do.
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I said it once, I'll say it a hundred times more. Remove KDA altogether.
players who are noobs wont stop picking trax,sniper or mort even after that belive me. they should stick to their level once and for all and the way to do that is to create a league like ihrl or ss where everyone can be part of it to learn dota basics,only then we will have decent games around here.
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Removing K/D/A seems like the best solution , we had several discussion , and agreed more or less on that
Great job, i hope game quality will improve and people will stop kicking me for 6/7 KD
players who are noobs wont stop picking trax,sniper or mort even after that belive me. they should stick to their level once and for all and the way to do that is to create a league like ihrl or ss where everyone can be part of it to learn dota basics,only then we will have decent games around here.
True, also some people will still chase kills just to show off.
There is already ss league but nobody plays there
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From what I saw, there are still games for better players with at least over 1500 PSR. Imagine next season no KDA and you guys get in team herkules21, joda, ...who get some positive PSR and in another team are 5 players with top 100 potential. Hosting better games will take even more time because host will have manually to check each player on stats page to get higher quality game, while noob games will be much faster as no one will be checked. So question here is how many players will leave server shortly after this change since game quality will drop drastically and everything will become wild zone.
Also with latest maps game experiece is drastically improved, compared with icefrog maps that are used for years in past and where was more focus on raging, flaming and depression and on single carry or tank who is raping other team since 1st minute, here is content and gaming experience more than satisfied for players, it depends on both individual and teamwork quality and now idea with removing k/d/a will most likely kill good games and focus will be even more on stucking with known players where everything will end up on more unbalanced games.
players who are noobs wont stop picking trax,sniper or mort even after that belive me. they should stick to their level once and for all and the way to do that is to create a league like ihrl or ss where everyone can be part of it to learn dota basics,only then we will have decent games around here.
SS and IHRL was 2 toxic leagues based on few individuals who had main purpose to rage and insult on forums and in games when they are failing most of their games. Most of problems in pub games came from them and it is well known they are rage quiting much more games than pub players, going mid from start, dying and screaming, then when some random average player literally rape them, from all that rage they are leaving and letting teammates to play 4v5 and to have hard time just because of those individuals.
About low players to learn how to play, that is harder question since there are so many individuals with incurable complexes about items and strategy. For example top players will say that item is very bad on that hero performed by average player and that very same top players are getting raped just because their brain is limited. This was proved thousands of times. But again some items are not for all heroes or better to not have at all, like dagon5 on gondar vs mortred who can get good items and can improve hp so gondar is considered here as -1 for his team..
This is remarkable observation , and for the most part , it is logical and accurate , but you didnt suggest anything overall on how to improve it.
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For example we can say every kill is 2 points, every death is -1,5 and assists for 1 point then everybody will have KDA score. We can balance that score for better balance games.
Why dont we use KDA score system? I dont think everyone will go for kills, assist is important too.
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Basing balance solely on KDA is no comment, so let's just stop cross off that suggestion.
Removing KDA is questionable. I could see showing KDA only to yourself and not to others when they check your stats but this smells like hackery. A lot of times bad KDA is a sign of bad players, do we want to hide that?
It would be easy to remove if we get consensus though.
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Basing balance solely on KDA is no comment, so let's just stop cross off that suggestion.
Removing KDA is questionable. I could see showing KDA only to yourself and not to others when they check your stats but this smells like hackery. A lot of times bad KDA is a sign of bad players, do we want to hide that?
It would be easy to remove if we get consensus though.
Like I mentioned in the other topic there was no KDA in the past and people still were addicted to having as many kills as possible, so this won't change nothing.
Extra PSR for support, or high assists wouldn't be so bad, but surely can't be implemented.
What about displaying only (kills + assists) / deaths score?
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Basing balance solely on KDA is no comment, so let's just stop cross off that suggestion.
Removing KDA is questionable. I could see showing KDA only to yourself and not to others when they check your stats but this smells like hackery. A lot of times bad KDA is a sign of bad players, do we want to hide that?
It would be easy to remove if we get consensus though.
Like I mentioned in the other topic there was no KDA in the past and people still were addicted to having as many kills as possible, so this won't change nothing.
Extra PSR for support, or high assists wouldn't be so bad, but surely can't be implemented.
What about displaying only (kills + assists) / deaths score?
do u know that in the past players were used to get banned for being pros in noob games? like Cen said thank god we have something to meter the level of the players and u guys wanna remove that also
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Basing balance solely on KDA is no comment, so let's just stop cross off that suggestion.
Removing KDA is questionable. I could see showing KDA only to yourself and not to others when they check your stats but this smells like hackery. A lot of times bad KDA is a sign of bad players, do we want to hide that?
It would be easy to remove if we get consensus though.
Like I mentioned in the other topic there was no KDA in the past and people still were addicted to having as many kills as possible, so this won't change nothing.
Extra PSR for support, or high assists wouldn't be so bad, but surely can't be implemented.
What about displaying only (kills + assists) / deaths score?
do u know that in the past players were used to get banned for being pros in noob games? like Cen said thank god we have something to meter the level of the players and u guys wanna remove that also
I played back then and nope not really as we hosted games, there was no bots.
Banlist was usually personal, to get banned on the server extremely rare if at all.
And mostly clan games.
Ps. displaying only (kills + assists) / deaths score? really could work better, so that high kill count won't matter if you finish game with one assist😁 eg. other day I had in my team F solo SF with 24 13 1, it would bring him to 25/13 and give him noob retard score of 1.9. He might just consider playing with a team next time.
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Extra PSR for support, or high assists wouldn't be so bad, but surely can't be implemented.
Its possible, even more, its easy to implement. I was working in this direction but decided against it because i though that giving psr on ingame performance isn't fair due to the inaccuracy of measuring it. For example you can play aa and get 10000 kills and assists just by ultying from base or running around with bear + radiance while staying in base hiting everyone and getting free assists.
displaying only (kills + assists) / deaths score
I think it can be good idea, in overwatch kills = both last hits and assists which works better and motivates everyone to participate in kill.
I support