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Strategy Discussion Section => DotA Discussion => Topic started by: ColdWorld on September 24, 2014, 13:15

Title: 6.82- Big Patch
Post by: ColdWorld on September 24, 2014, 13:15
http://www.dota2.com/rekindlingsoul/

Title: Re: 6.82- Big Patch
Post by: 1QuestioN! on September 24, 2014, 13:32
Bane , Sven and Clinkz mega crazy there is others but now i can imagine sven greedy aga support also whis new item is perfect for axe.
Title: Re: 6.82- Big Patch
Post by: Asandir on September 24, 2014, 13:44
I like the Mortred change, sounds cool
Title: Re: 6.82- Big Patch
Post by: Rocka on September 24, 2014, 13:56
cant wait, epic new aghanims added
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 24, 2014, 15:25
Bane , Sven and Clinkz mega crazy there is others but now i can imagine sven greedy aga support also whis new item is perfect for axe.
they trying to "save" vanguard with that new item since nobody builds it anymore.

I like new map, also... chen with ancients ouumajgad :D

P.S. New shadow fiend model finally on dota 2 and its at least 8/10 dota1 walk like a boss! :D

New map: https://www.youtube.com/watch?v=I988lpod63g&feature=youtu.be
Title: Re: 6.82- Big Patch
Post by: CoMMoN1337 on September 24, 2014, 15:52
Best change -> sf FINALLY doesn't look gay in dota 2. I still won't go there yet though.

Oke, I'm gonna type only about the relevant ones as I read them.


New rune sounds cute and runes perma spawn both sides is also very cute.


•Spin Webs are now selectable and have an ability to destroy themselves - finally.


•Phantasm Illusion duration increased from 24 to 34 - what a joke, as if it wasn't enough.


•Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) - what a joke, as if chen wasn't good enough if he had good early start, now fucking dragons will fly above cliffs and rape you like np when you're low lvl, or enraged dinos will rape the shit out of you while you're disabled, tanking towers much better etc.


•Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) nice dps now, DO NOT get aura on cm early, skills are much better.


•Exorcism cooldown increased from 115 to 135 - finally


•Doom now requires Aghanim's Scepter to disable passives - good, now obsessed doom pickers won't kill some heroes with a single spell until agha atleast.


•Geomagnetic Grip pull speed on allies reduced from 1000 to 600 - finally


•Fissure no longer has unit targeting - finally
•Fissure is no longer blocked by Linken's Sphere - nice


•Chronosphere area of effect reduced from 450 to 425 - GOOD
•Chronosphere flying vision area reduced from 1000 to 425 - EXCELLENT
•Chronosphere no longer disables passives - FINALLY
•Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration - FINALLY
Fucking void pickers, take that !


•Life Break cooldown reduced from 45/30/15 to 12 - what a joke, he will be way too good early now.


•Tornado damage from 2*Wex+Quas to 3*Wex - nice, now you got big dmg on tornado even with exort+wex


•Duel no longer disables passives - FINALLY


•Shapeshift no longer grants 1.5 Base Attack Time - good
•Shapeshift cooldown increased from 100/70/40 to 120/90/60 - good
•Shapeshift speed increased from 522 to 650 - BAD
•Shapeshift now has a 1.5 seconds transformation time - good


•Empower is no longer removed by Spell Immunity - finally


•Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in - lil insects who cried because they can't remember their travel numkey on the clones is different than the hero got what they wanted haha.


•Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds - better for early, worse for late, as it should be, it was way too strong late before.


•Essence Aura chance to activate increased from 10/20/30/40% to 40% - HAHAHAHAHAHA
•Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain - HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


•Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die. - NICE, free gold.


•Turn Rate improved from 0.5 to 0.7 on pudge - good


•Dream Coil no longer ignores invisible units or Illusions - good
•Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity - cute
•Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 - nice


•Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them - monax was kidding yesterday telling me to give him life on void with my pugna, now I'm not sure if he was just kidding or if he knew about this update and was kidding. :D


riki will be ridicolous now with regular ability invis and increased regen in it and ulti blink strike with charges


•Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36 - good
•Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently - nice
•Requiem of Souls slow increased from 20% to 25% - nice


•Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun - interesting, but despite removing the ministun it's a BIG improvement, sniper will be very strong


•Charge of Darkness cooldown reduced from 35 to 12 - AHAHAHAHAHAHAHAHAH


•Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% - better at all points in the game in other words, which is ok


Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. - AHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH


•March of the Machines no longer affects Spell Immune units - good, finally no more op tinker ancient farming


•Ice Shards no longer stops when it hits a hero - good
•Ice Shards now travels until the cast location and creates its blockade there - finally


•Shukuchi no longer ignores invisible units - finally
•Geminate Attack can now proc items - like mkb, basher etc. good


•Static Field area of effect increased from 1000 to 1200 - why the fuck, wasn't it enough, now if someone flees with low hp, you can just nuke a creep and he will die even if he is 1200 range away rofl


•Assault Aura no longer displays its debuff on the enemy if the carrier is not visible - finally


buying new bkb now won't increase duration back to 10 sec if you have the old bkb at lower than 10 sec, and minimum duration is 5 sec instead of 4 sec, nice


•Gold cost increased from 2150 to 2250 for dagger - stupid


•Gold cost increased from 650 to 700 for bottle - stupid


•Teleport cooldown reduced from 60 to 50 for travel - good


•Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown, and you lose the evasion for those 8 seconds, cute.


Crimson Guard - way too good new item, simply stupid 100% 50 dmg block for 9 sec in aoe. It should be a standard item in every game now like medalion janggo meka pipe etc. hopefully heavily nerfed or deleted soon.


•Energy Burst mana cost increased from 180/160/140/120/100 to 180 on dagon - stupid, one of the good reasons to upgrade it was the lower manacost


•Flying Courier now takes 50% extra damage from melee heroes - magina now has clear advantage over all other heroes to kill it :D


•Now provides +3 HP regeneration (to match its components) on hotd - finally


•Recipe cost reduced from 1000 to 900 on mask of madness - NICE ;D


Ring of Protection
•Armor increased from 2 to 3 - such protection


•Gold cost reduced from 135 to 100 on tp - good
Title: Re: 6.82- Big Patch
Post by: ilikedat on September 24, 2014, 16:02
cant wait, epic new aghanims added
i have heard u are retired from dota 1 ;D
Title: Re: 6.82- Big Patch
Post by: Asandir on September 24, 2014, 16:40
cant wait, epic new aghanims added
i have heard u are retired from dota 1 ;D

Obviously, this patch is for dota 2 only, it will take several months for them to imlement it in w3  ;D
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 24, 2014, 16:46
Best change -> sf FINALLY doesn't look gay in dota 2. I still won't go there yet though.

Oke, I'm gonna type only about the relevant ones as I read them.


New rune sounds cute and runes perma spawn both sides is also very cute.


•Spin Webs are now selectable and have an ability to destroy themselves - finally.


•Phantasm Illusion duration increased from 24 to 34 - what a joke, as if it wasn't enough.


•Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) - what a joke, as if chen wasn't good enough if he had good early start, now fucking dragons will fly above cliffs and rape you like np when you're low lvl, or enraged dinos will rape the shit out of you while you're disabled, tanking towers much better etc.


•Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) nice dps now, DO NOT get aura on cm early, skills are much better.


•Exorcism cooldown increased from 115 to 135 - finally


•Doom now requires Aghanim's Scepter to disable passives - good, now obsessed doom pickers won't kill some heroes with a single spell until agha atleast.


•Geomagnetic Grip pull speed on allies reduced from 1000 to 600 - finally


•Fissure no longer has unit targeting - finally
•Fissure is no longer blocked by Linken's Sphere - nice


•Chronosphere area of effect reduced from 450 to 425 - GOOD
•Chronosphere flying vision area reduced from 1000 to 425 - EXCELLENT
•Chronosphere no longer disables passives - FINALLY
•Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration - FINALLY
Fucking void pickers, take that !


•Life Break cooldown reduced from 45/30/15 to 12 - what a joke, he will be way too good early now.


•Tornado damage from 2*Wex+Quas to 3*Wex - nice, now you got big dmg on tornado even with exort+wex


•Duel no longer disables passives - FINALLY


•Shapeshift no longer grants 1.5 Base Attack Time - good
•Shapeshift cooldown increased from 100/70/40 to 120/90/60 - good
•Shapeshift speed increased from 522 to 650 - BAD
•Shapeshift now has a 1.5 seconds transformation time - good


•Empower is no longer removed by Spell Immunity - finally


•Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in - lil insects who cried because they can't remember their travel numkey on the clones is different than the hero got what they wanted haha.


•Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds - better for early, worse for late, as it should be, it was way too strong late before.


•Essence Aura chance to activate increased from 10/20/30/40% to 40% - HAHAHAHAHAHA
•Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain - HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


•Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die. - NICE, free gold.


•Turn Rate improved from 0.5 to 0.7 on pudge - good


•Dream Coil no longer ignores invisible units or Illusions - good
•Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity - cute
•Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 - nice


•Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them - monax was kidding yesterday telling me to give him life on void with my pugna, now I'm not sure if he was just kidding or if he knew about this update and was kidding. :D


riki will be ridicolous now with regular ability invis and increased regen in it and ulti blink strike with charges


•Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36 - good
•Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently - nice
•Requiem of Souls slow increased from 20% to 25% - nice


•Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun - interesting, but despite removing the ministun it's a BIG improvement, sniper will be very strong


•Charge of Darkness cooldown reduced from 35 to 12 - AHAHAHAHAHAHAHAHAH


•Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% - better at all points in the game in other words, which is ok


Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. - AHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH


•March of the Machines no longer affects Spell Immune units - good, finally no more op tinker ancient farming


•Ice Shards no longer stops when it hits a hero - good
•Ice Shards now travels until the cast location and creates its blockade there - finally


•Shukuchi no longer ignores invisible units - finally
•Geminate Attack can now proc items - like mkb, basher etc. good


•Static Field area of effect increased from 1000 to 1200 - why the fuck, wasn't it enough, now if someone flees with low hp, you can just nuke a creep and he will die even if he is 1200 range away rofl


•Assault Aura no longer displays its debuff on the enemy if the carrier is not visible - finally


buying new bkb now won't increase duration back to 10 sec if you have the old bkb at lower than 10 sec, and minimum duration is 5 sec instead of 4 sec, nice


•Gold cost increased from 2150 to 2250 for dagger - stupid


•Gold cost increased from 650 to 700 for bottle - stupid


•Teleport cooldown reduced from 60 to 50 for travel - good


•Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown, and you lose the evasion for those 8 seconds, cute.


Crimson Guard - way too good new item, simply stupid 100% 50 dmg block for 9 sec in aoe. It should be a standard item in every game now like medalion janggo meka pipe etc. hopefully heavily nerfed or deleted soon.


•Energy Burst mana cost increased from 180/160/140/120/100 to 180 on dagon - stupid, one of the good reasons to upgrade it was the lower manacost


•Flying Courier now takes 50% extra damage from melee heroes - magina now has clear advantage over all other heroes to kill it :D


•Now provides +3 HP regeneration (to match its components) on hotd - finally


•Recipe cost reduced from 1000 to 900 on mask of madness - NICE ;D


Ring of Protection
•Armor increased from 2 to 3 - such protection


•Gold cost reduced from 135 to 100 on tp - good
I still dunno, why so much hate on dagger and bottle last 2 patches :S
Title: Re: 6.82- Big Patch
Post by: ilikedat on September 24, 2014, 17:15
cant wait, epic new aghanims added
i have heard u are retired from dota 1 ;D

Obviously, this patch is for dota 2 only, it will take several months for them to imlement it in w3  ;D
i saw only topic name [not link] ;D my bad
Title: Re: 6.82- Big Patch
Post by: Astaroth on September 24, 2014, 20:59
Some crazy shit.

At first making Ursa's Fury Swipes non orb, now Clinkz Fire arrows. What's next? Mana Break and Arcane Orb?

Don't really like Blood's new skill.

New Riki is just crazy, invis since start + hp regen...

...
Title: Re: 6.82- Big Patch
Post by: Lagi on September 25, 2014, 00:59
Destroyer will be a fuckin beast from the very start of laning phase in this patch.
Title: Re: 6.82- Big Patch
Post by: Rocka on September 25, 2014, 12:38
Still Chen now best hero ingame, after this patch. End of story.

Babysit Chen, get easy aghanims & lvl 11, get 2 mega ancients, finish game.
Title: Re: 6.82- Big Patch
Post by: CoMMoN1337 on September 25, 2014, 13:21
Still Chen now best hero ingame, after this patch. End of story.

Babysit Chen, get easy aghanims & lvl 11, get 2 mega ancients, finish game.
If you get the agha and lvl 11 very fast, then yeah, chen's team can potentially just dominate the game completely.

Chen is very strong now, but to go as far as saying he is the best hero in the game now, I'm not sure about that.

I mean, when I think about this scenario you said, and the same but with a babysitted sven with agha instead and the sven having a magnus with blink and some high aoe/big dps heroes in his team, it won't matter if chen has even 10 ancient creeps, because chen's entire team including himself can die pretty much instantly and the ancients also die fast from the huge dps boost of sven ulti to all team + ancients deal low damage because of sven armor to all team + ancients move quite slow compared to heroes also.

While chen defends with ancients he can be pretty annoying, but while chen is pushing with ancients, there are many angles to go at him or his team, and again ancients move slower than heroes, so chen and his team are vulnerable to heroes like these which I mentioned earlier, since chen creeps are irrelevant if you can just dodge them til you kill chen's team.

I'm not saying sven is the best now either, I'm just saying I don't see chen being the best hero, a sven agha + a blink magnus with some other aoe/high dps follow up seems far more threatening than a bunch of ancients with some other heroes to back it up.

And assuming the team opposing chen realises chen's potential with a fast agha, they can just play with that in mind, they can just prevent him from just farming his way to a win by playing properly in the first place, you can babysit chen, but you can't babysit chen's lasthits, not unless you use many heroes, but then the enemy team can put many heroes there too, and again they prevent chen from getting many lasthits.



Big wall of text above, long story short: dota is far too complex to just say "chen gets agha and wins game", even something as simple as a clinkz splitpushing can throw your stronk 5 push strat + chen with ancients out the window, since clinkz will push far faster vs no one than your chen team with ancients pushes vs 4 heroes, assuming some of those 4 heroes are good defenders, like some es/magnus with blink prepared to punish any grouping attempt to hit the tower with many heroes to try to push faster than clinkz by chen's team by simply blinking in and casting ulti followed by a bunch of nukes from the others to cripple them/ or by pure aoe dps follow-up like kunkka sven, etc.
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 25, 2014, 14:20
Sven aganims is ok if you play him as support but as carry... I still think its wasting of slot and money.

Anyway, need to try that.
Title: Re: 6.82- Big Patch
Post by: maciekg9-slaveofBart on September 25, 2014, 15:56

    Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

TOO OP VOLVO FIX PLSS
Title: Re: 6.82- Big Patch
Post by: CoMMoN1337 on September 25, 2014, 16:07
Sven aganims is ok if you play him as support but as carry... I still think its wasting of slot and money.

Anyway, need to try that.
You say that as if sven's main role is carry.

Sven was never a carry, his main role (any hero can be played in any way depending on the enemy picks/enemy items/game situation) is at most half-carry/half-support, he has 2 carry skills, cleave and ulti, and 2 support skills, disable and aoe armor+speed. Now he has 2 carry skills and 3 support skills with agha, what does that tell you, that he is a carry ?

Even as a carry, it still wouldn't be a waste of money, just because you are a carry doesn't mean you shouldn't increase your team damage if you have the option. Carries just didn't have this option before, you never saw magina getting an agha upgrade like this did you ? If you did, you would see him buy it. (if he had a brain of course)


Sven was always ok with going for support-like/auras/team items because he already had damage from his ulti, but just because he is sometimes played as a carry doesn't mean his best role is carry.

His best role is a support that deals a considerable ammount of damage, a support that goes in front and tanks damage and spells and most likely dies because the enemy team must focus him, because he does a lot of damage if he is left alone, but in the meantime some real carry or just the other heroes (there's no need to always have a carry in the team) in sven's team can have fun, with the help of sven's stun, sven's aoe armor+speed increase, and now sven's damage boosting to allies ulti with agha, while sven tanks damage/spells and deals/doesn't get to deal some damage because he absorbed many spells/much dps and died. That's sven's best role.


Of course, playing sven as carry works too in some scenarios, but not most because he can be easily mocked, because he is a melee carry without a blink-like spell like magina or void or riki or mortred or slark or xin or walking-through-cliffs ability and ulti that puts you near enemies like spectre or an army of illusions and invisibility like PL etc. that would allow him to easily deal damage with hits, which is why sven works best as a more suicidal support, by suicidal I mean he should play way more aggressively than a support lion for example, because lion should stay safe as long as he can to try to get as many stuns/hexes in the fight as he can, of course lion should also sacrifice his life to save help carry his carry if he can, but he shouldn't go in front like a sven should, you get the ideea I hope.


Adding a huge damage boost to your entire team for 4200 gold cannot be bad, even if the effect for the team was identical as this agha for sven but instead the agha was for spectre - again doing the same thing as what this sven agha does for the team with spectre's ulti remaining unchanged - it would still be a main item, because it improves the team dps by a lot, and it is worth it, regardless of what hero has to get it. (the buildup is also far easier than a radience, and even cheaper, so spectre would be glad to get agha instead of a radience if it were up to him and not to sven)

There's no need to try something to reach the conclusion that it's good or that it's not, if you have enough dota knowledge and a functional brain you should just be able to acknowledge that it's good. :P

    Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

TOO OP VOLVO FIX PLSS
Cute. :D
Title: Re: 6.82- Big Patch
Post by: Rocka on September 25, 2014, 17:07
you should like this song commy
https://www.youtube.com/watch?v=5GgflscOmW8
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 25, 2014, 18:46
fuck u commy, im lazy to read that shit. XD
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 26, 2014, 02:22
Just played 2 games on new patch, impressions...killed godlike sf and kotl support (double kill) and got like 3.3k gold. I dont understand this new bounty system at all.
Title: Re: 6.82- Big Patch
Post by: Lagi on September 26, 2014, 08:11

    Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

TOO OP VOLVO FIX PLSS
Hah yep i laughed on that mistype too. Also when i red that, when you hovered the mouse over this text, there was some idiotic javascript animation to the text. :D Nowhere else on the page, except there. Maybe we have found an easter egg. :P
Title: Re: 6.82- Big Patch
Post by: CoMMoN1337 on September 26, 2014, 13:01
Just played 2 games on new patch, impressions...killed godlike sf and kotl support (double kill) and got like 3.3k gold. I dont understand this new bounty system at all.
I like it this way, it will teach nabs the importance of not overextending after you're ahead, which 99.9% of dota players do.
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 26, 2014, 13:07
Just played 2 games on new patch, impressions...killed godlike sf and kotl support (double kill) and got like 3.3k gold. I dont understand this new bounty system at all.
I like it this way, it will teach nabs the importance of not overextending after you're ahead, which 99.9% of dota players do.
True.
Played game, 17 0 with meepo, 25lvl in 27min, went yolo once and almost lost the game (thx God for 5 BoT and split push doto) XD

P.S. cumback is real on this pach, even vs mega and 30k NW diffirence.
Title: Re: 6.82- Big Patch
Post by: Rocka on September 26, 2014, 19:21
Just played 2 games on new patch, impressions...killed godlike sf and kotl support (double kill) and got like 3.3k gold. I dont understand this new bounty system at all.
I like it this way, it will teach nabs the importance of not overextending after you're ahead, which 99.9% of dota players do.
True.
Played game, 17 0 with meepo, 25lvl in 27min, went yolo once and almost lost the game (thx God for 5 BoT and split push doto) XD

P.S. cumback is real on this pach, even vs mega and 30k NW diffirence.
dude seriously this shit epic, I had this with some lame terrorblade, 0 farm in lane so I was solo when my whole team died, I just pushed tier 2 bot and went for the tier 3 since it took a while. Their sky (14-0) tped in, I happen to kill him, also killed the next 2 who came and then I even finished the tier 3 + racks, epic 5.5k gold in 1 minute
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 27, 2014, 03:11
they nerfed it just now, something from 0.5 to 0.38 aoe gold per hero or whatever, anyway you wont get 5k gold in one team fight anymore. (thx god)
Slightly reduced AoE Gold bonus Net Worth Factor for 1 hero kills from 0.5 to 0.38


Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 27, 2014, 13:35
Big nerf just comes out:

* Kill Streak Bounty from 100->800 to 60->480 (6.81 values are 125->1000)
* Reduced AoE Gold bonus Net Worth Factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.26/0.22/0.18/0.14/0.10
* Fixed Dire Ancient spawn box size
Title: Re: 6.82- Big Patch
Post by: scorpion2001gla on September 27, 2014, 22:55
i think the biggest fucked-up done by the 6.82 patch is the new modification of Phantom Lancer .
the 2nd and 3rd skill , are for me , totally useless , though the 3rd can be good for harassing , but the 2nd offers simply no escape mechanism anymore , and the illusions are shit now .
Title: Re: 6.82- Big Patch
Post by: ColdWorld on September 28, 2014, 02:24
i think the biggest fucked-up done by the 6.82 patch is the new modification of Phantom Lancer .
the 2nd and 3rd skill , are for me , totally useless , though the 3rd can be good for harassing , but the 2nd offers simply no escape mechanism anymore , and the illusions are shit now .
lol? PL is much better hero now than before.