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Strategy Discussion Section => DotA Discussion => Topic started by: donjacrtasamir on August 14, 2012, 15:42

Title: DotA 6.75 Beta Map & Leaked Changelogs
Post by: donjacrtasamir on August 14, 2012, 15:42
(http://4.bp.blogspot.com/-pe9SqOgEaLg/UCmwpkmax4I/AAAAAAAAGKs/FkSJYL1iDNw/s1600/Dota-6.75.jpg)
http://www.dota-utilities.com/2012/08/dota-675-beta-map-leaked-changelogs.html

The beta version of the upcoming DotA 6.75 map has just got leaked along with a great list of recent changelogs. The Beta 5 map features the new Roshan's location and some hero changes whereas the changelogs reveal tons of interesting balancing, content and a new hero Frost Wyrm.


DotA 6.75 Beta 5 Map Download:

- DotA 6.75 Beta5 Map.w3x (mirror 1)

This beta has new Roshan's Den and Phoenix new ability "Overheat", other changes are not yet confirmed.

DotA 6.75 Beta 17 Changelogs:

These patch notes are from Beta 17 but the current beta has reached version 34.
Experimental adjustment to roshan area (will probably need a lot of tweaking, if we even do it)
Eye of Skadi now gives +25 bonus damage
Blood Bath enemy hero aoe death detection increased from 225 to 325
* Chilling Touch no longer reduces attack speed, duration reduced from 40 to 30 seconds
* Double Edge does its damage in a 175 aoe around the target
* Added a 1 second cooldown to placing Observer and Stentry wards (to help prevent accidental usage)
* Radiance burn damage increased from 40 to 45
* Tuskarr base damage increased by 5
* Unstable Current duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
* Moon Glaive bounce count increased from 1/2/3/4 to 2/3/4/5
* Nerubian Assassin's Impale damage increased from 80/140/200/260 to 80/160/240/320
* Nerubian Assassin's Impale travel time decreased from 1600 to 700
* Nerubian Assassin's Mana Burn manacost reduced from 90/110/130/150 to 100
* Spiked Carapace manacost from 50 to 40
* Death Coil cooldown from 6 to 5 seconds
* Boots of Speed are now a sharable item
* Primal Split units are no longer invulnerable to Black Hole
* Shrapnel now provides vision in the area it is cast
* Shackleshot no longer has any effect if it fails to shackle the target
* Helm of the Dominator cooldown reduced from 300 to 60, no longer has a limited (20 min) duraiton and is just replaced whenever a new one is converted
* Can no longer Force Staff through Kinetic Field
* Rupture cooldown from 70/60/50 to 50/45/40
Kunkka's base armor increased by 1

- Impale speed from 800 to 950
* Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
* Reworked Sunray
* Replaced Icarus Dive with Overheat


Sunray: [A2L0]
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.

Starting DPS: 40 + 1/2/3/4% Max HP per second
Ending DPS: 100 + 3/6/9/12% Max HP per second

AOE: 150
Distance: 1600

Slow: 30%
Slow Duration: 0.5 seconds

Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP

- Fixed Sunray not doing the right amount of damage
- Reduced Sunray variable damage from 1/2/3/4->3/6/9/12 to 1/2/3/4->2/4/6/8
- Reduced Sunray constant damage from 40->100 to 20/30/40/50->40/60/80/100
- Fixed Sunray slow duration
- Increased Overheat cooldown from 13 to 22/19/16/13
* Leech Seed no longer stops healing when the target dies
- Undid all Impale changes on Nerubian Assassin

Overheat: [A2L1]
=========
Targets a small area, causing all enemy units to overheat taking damage over time and losing their ability to attack.

AOE: 190
DPS: 20/40/60/80
Duration: 5
Cast Range: 750

Manacost: 75
Cooldown: 13

- Fixed some more stuff with Sunray damage
- Fixed Leech Seed losing a tick of duration when target dies
* Jakiro's facing direction now matches his turn rate a little more (this is purely a visual thing)
- Added burn visual effect for Overheat dps
* Quill Spray damage cap increased from 220 to 300
* Rod of Atos bonus HP from 250 to 300
* Sunder is no longer blocked by Magic Immunity
* Armlet HP regeneration increased from 5 to 8
* Armlet lifedrain increased from 37 to 40
* Bloodstone charges now increment if you get a kill out of range
* Dark Pact cooldown from 10/9/8/7 to 9/8/7/6
* Shadow Dance HP regen increased from 3/4/5 to 3/5/7
* Level 3 Marksmanship agility increased from 45 to 60
* Split Shot damage from 45/55/65/76 to 50/60/70/80
* Desolate search aoe improved from 325 to 300
* Silencer strength growth from 1.7 to 2.0
* Lycan base armor reduced by 1
* Treants magic resistance decreased from 33% to 25%
* Thundergod's Wrath cooldown decreased from 120 to 100
* Death Ward attack cooldown improved from 0.3 to 0.25
* Warcry aoe increased from 700 to 900
* Clockwerk Goblin strength gain increased from 2.4 to 2.7
* Enfeeble cooldown reduced from 12 to 8
* Spirit Lance slow duration increased from 3 to 3.25 seconds
* Increased Roshan turn rate to fix some abuses
* Dark Seer movement speed reduced from 305 to 300


* You can now target yourself with Unstable Concoction
* Removed Charge of Darkness debuff icon indicator
- Fixed Roshan attack detection area being too small
- Increased Sunray Slow
- Meta manacost from 70/85/100/115 to 70/80/90/100
- Meta illusions dmg 20/30/40/50 -> 30/40/50/60, dmg taken from 400% to 250%
- Overheat duration from 5 to 4 seconds, damage rescaled to be the same



* Last Word intelligence steal from 1/2 (allies/self) kills to 2 always
* Poison Nova now affects buildings [Need feedback :wacko:]
- Fixed Zeus ult on scoreboard
- Fixed some tooltips
* Spiked Carapace now lasts for 2.5 seconds (down from 4.5) seconds, but reflects and stuns all sources of damage over that period instead of just the first one
- Overhead damage reduced from 25/50/75/100 per second to 20/40/60/80
- Overheat manacost from 75 to 80/90/100/110
* Fixed Overwhelming Odds giving 6% instead of 9% per hero
- Fixed bloodstone global kills change not working


- Fixed Double edge aoe damage hitting allies instead of enemies sometimes
* Recipe items no longer sell for 80% of its price (now 50% like regular items)
- Shackleshot from 0.25 to 0.1 duration
- Fixed Dominator cd tooltip/droppability
* Vacuum cooldown increased from 16 to 17
- Overheat cast range reduced from 750 to 600
* Lycan strength gain from 2.75 to 2.4
- Undid Lycan 1 armor reduction
* Lycan's Shapeshift form no longer gives 2 bonus armor
* Acid Spray manacost from 160 to 115/130/145/160
* Unstable Concoction max damage from 130/200/270/340 to 150/220/290/360
* Static Field aoe increased from 1000 to 1200
* Reaper's Scythe aghanims now deals pure damage
* Inner Vitality can now be cast on magic immune targets
* Doom's base armor increased by 1
* Phantom Lancer agility gain from 2.8 to 3.4
* Anti-mage movement speed reduced from 320 to 315
* Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
* The Swarm's attack rate improved from 1.5 to 1.35
* Degen Aura increased from 300 to 315
* Enfeeble damage reduction from 25/50/75/100 to 30/60/90/120
* Presence of the Dark Lord armor reduction increased from 2/3/4/5 to 3/4/5/6


- Fixed Inner Vitality bkb casting
- Fixed some tooltips
- Undid self targeting with Unstable Concoction
* Lothar's Edge duration from 9 to 12 seconds
* Batrider strength gain increased from 2.0 to 2.4
* Power Cogs damage/drain from 60/90/120/150 to 80/120/160/200


- Fixed some tooltips
* Gyrocopter base movement speed from 305 to 315
* Homing Missle now gives you vision of the target it is seeking
* Goblin's Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
* Enfeeble can no longer be dispelled
* Great Cleave aoe increased from 200 to 215
* Force Staff cooldown increased from 20 to 24
* Dagon cooldown progression from 40/36/32/28/24 to 35/30/25/20/15
* Snowball now carries all your summoned units as well

* Mana Leak cd from 18 to 16
* Concussive Shot cooldown from 20/19/18/17 to 20/18/16/14
* Concussive Shot aoe from 200 to 225
* Veil of Discord aoe from 500 to 550
* Silencer strength growth from 1.7 to 2.2
* Power Cogs duration from 3/4/5/6 to 3/4.5/6/7.5
* Take Aim from 65/130/195/260 to 70/140/210/280
- Fixed satanic tooltip (It does 200% not 175%)
* Flak Cannon aoe increased from 800 to 900
- Great cleave increased to 230
* Ogre Magi's Aghanim Unrefined Fireblast cooldown from 20 to 10
* Force Staff cooldown increased to 26
* Life Break Aghanim's cooldown from 24/16/8 to 4
* Finger of Death Aghanim now bounces once to a nearby enemy unit up to 200 units away (tooltip not updated yet)
* Vendetta movement speed from 10/15/20% to 16/18/20%
* Mana Burn rate from 4x Int to 5x Int
* Replaced Expulsion with Summon Shade (needs new name!)
* Reworked Firestorm (not channeling, doesn't hurt buildings, rebalanced numbers, heals allied units)

Firestorm:
==========
Calls down 4 waves of fire that damage enemy units and heal allied units in an area.

Damage per wave: 40/60/80/100
Heal per wave: 20/30/40/50

AOE: 450
Casting Range: 775
Cooldown: 16
Manacost: 130
Summon Shade:
==============
Summons an Shade. Can have up to 1/2/3/4 out at a given time. They move fast and are invisible when idle. Can target an enemy to infest them, causing the shade to become consumed, dealing dps and silencing the enemy target for a duration.

DPS: 30/40/50/60
Duration: 4

Fade Time: 1 second
HP: 50 (Magic Immune)
Movement Speed: 522
Cooldown: 25/20/15/10
Manacost: 40

Frost Wyrm
==========

Scourge
Range
Intelligence

Movespeed: 290
Starting Armor: 3

Attack Damage: 38-46
Attack Range: 600

Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9
Ability 1: [Trap] A2L9 - R
-----------
Your attacks passively place a marker on enemies (lasts 20 seconds). Upon activation, all enemies with the marker are frozen and the marker is removed. You gain bonus damage for each unit that got frozen. Casting the spell removes the marker from all units, dead units do not count towards the marker bonus.

Hero Marker Bonus: +30 damage
Non-Hero Marker Bonus: +10 damage
Bonus Damage Duration: 8 seconds

Freeze duration: 1/1.5/2/2.5

Cooldown: 20
Manacost: 130
//------

- Fixed Shades not spawning invis
- Shades HP increased to 250
- Shades infest cast range increased to 600
- Fixed the Finger of Death aghanims bounce from having 15% damage reduction
- Fixed Firestorm not hurting heroes

* Max level heroes no longer drain XP
* Enemeis can no longer see the countdown numbers for Chemical Rage
- Summon Shade does not require a corpse anymore
- Summon Shade count from 1/2/3/4 to 2/3/4/5
- Summon Shade cooldown from 30/25/20/15 to 25/20/15/10

- Fixed the DPS from the shades sometimes causing a suicide death
- Fixed the infset from the shades causing -50% dmg ont he target
- Fixed some levelup issues with the shades once we made it not require corpses (the dps wasn't getting upgraded after that)

- Shades HP reduced from 250 to 100
- Shades infest cast range decreased from 600 to 300
- Spiked Carapace cd increased from 10 to 14
- Spiked Carapace won't retrigger on the same target twice
- Finger of Death Aghanim's aoe from 200 to 225
* Magnus agility growth increased from 1.8 to 2.5
* Magnus base armor increased by 1
- Overheat secondary effect changed from disarm to -150 attack speed
- Overheat aoe increased from 190 to 225
- Soul Keeper Metamorph illusions attack range from 550 to 650
- Soul Keeper base armor increased by 2
- Fixed the DPS from the shades sometimes causing a suicide death
- Fixed the infset from the shades causing -50% dmg ont he target
- Fixed some levelup issues with the shades once we made it not require corpses (the dps wasn't getting upgraded after that)

Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: GREED on August 14, 2012, 15:56
armlet is going to be built on every hero -->Armlet HP regeneration increased from 5 to 8

Goblin's Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
You can now target yourself with Unstable Concoction-->alche ftw

Removed Charge of Darkness debuff icon indicator -- > :(

Firestorm:
==========
Calls down 4 waves of fire that damage enemy units and heal allied units in an area. => pit lord = GG

Soul Keeper Metamorph illusions attack range from 550 to 650   :OO

Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: GrySun on August 14, 2012, 16:21
interesting stuff, but i will wait til its official, some of these things sound ridiculous. Although pit lord will actually be useful in games maybe.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Facemelt0r on August 14, 2012, 17:47
Few these new things look too powerful , they will be changed for sure  :D
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: iNevermore on August 14, 2012, 17:52
Worst map ever.. why even changing perfect thing?
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: GREED on August 14, 2012, 17:54
interesting stuff, but i will wait til its official, some of these things sound ridiculous. Although pit lord will actually be useful in games maybe.
if u wonna say pit lord is not usefull or weak, u are wronk my friend!!!
i wonna see that new map,scourge ancients passage  and roshans´ crib. will wards revel moar mybe?
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: div.ide on August 14, 2012, 17:55
To some extent reminds of old fake chinese changelogs, in terms of sounding pretty imba.

armlet is going to be built on every hero -->Armlet HP regeneration increased from 5 to 8

Goblin's Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
You can now target yourself with Unstable Concoction-->alche ftw they reverted this in later part

Removed Charge of Darkness debuff icon indicator -- > :(

Firestorm:
==========
Calls down 4 waves of fire that damage enemy units and heal allied units in an area. => pit lord = GG

Soul Keeper Metamorph illusions attack range from 550 to 650   :OO also, meta +10 dmg buff

Well, this but also:
- Icarus dive replaced - medicore aoe dps with 150 IAS penalty? What the... Way to ruin that hero.
- Markasmanship +60 agi at lvl3 - sick. (At least for LoD, where you can give it to, say, riki or lancer)
- Next, Lancer further buffed - minor slow buff and +0.6 agi per level - these illusions WILL hurt even more...
- Silencer +0.3 str gain + now always stealy 2 int - can't wait for 6.75 LoD. 160 base int pugna ftw.
- Poison nova now affects buildings -  I have no words for this. No words.
- Lycan getting nerfed until he never gets picked again.
- Reaper's Scythe pure dmg with scepter, yeah, as if it didn't hurt already.
- Slark buffs, more pounce, more shadow dance regen - maybe it's time to play some dota again, vaikiss?
- Ogre scepter 10s cd - fuck yeah, now that's gonna hurt if you get enough mana
- Urna swarm in disguise for pit lord - uhh, okay. Wondering how well will it work.
- Lion Aghanim gives one bounce - finally it's useful
- Enfeeble 8s cd + can't be dispelled - hey mortred it tingles!
- Boots of speed shareable, interesting
- Forcestaff +6s cd :(
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Bronhi on August 14, 2012, 17:58
* Can no longer Force Staff through Kinetic Field

damn
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Facemelt0r on August 14, 2012, 18:18
Quote
Removed Charge of Darkness debuff icon indicator
No excuses for maphackers running back now!  8)
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: hot10000 on August 14, 2012, 18:35
60 agi wow^^
3.4 agi per lvl pl (nobody got that high)
maybe we see some pl pick in cm mode ^^
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: donjacrtasamir on August 14, 2012, 20:15
Quote
Removed Charge of Darkness debuff icon indicator
No excuses for maphackers running back now!  8)

i always saw that buff when it was too late to escape...
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Facemelt0r on August 14, 2012, 22:32
Quote
Removed Charge of Darkness debuff icon indicator
No excuses for maphackers running back now!  8)

i always saw that buff when it was too late to escape...

There is enough time to TP/run back (speceally if charge is lvl 1,2) if you see indicator in time  :)
Too bad that i see MHers running back when bara is far away...
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: NiGhT^^StAlKeR on August 15, 2012, 00:30
If this is for real, I like these changes. Balancing game even more.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: donjacrtasamir on August 15, 2012, 00:52
If this is for real, I like these changes. Balancing game even more.

beta map so there are gonna be some changes to this  till final relese
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: shpura on August 15, 2012, 00:59
wtf with slark, too imba already :S
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: div.ide on August 15, 2012, 01:18
http://www.playdota.com/forums/showthread.php?t=1027747 (http://www.playdota.com/forums/showthread.php?t=1027747)
Shit. This might not be fake actually. My poor phoenix, what did they do to you  :'(
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: donjacrtasamir on August 15, 2012, 09:17
the changelog is very early and experimental, so that doesn't mean that everything will necessarily be in the final 6.75.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: div.ide on August 15, 2012, 12:39
Drago, I linked already deleted post. The fact they instantly wiped this, and several other threads just proves leak is most likely real. And same changelog was posetd several messages above you.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Bart0zzo on August 15, 2012, 14:24
i like the idea of changing roshan spot to be more balanced in case for sentinel... :)

but wonder how it will be exactly.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Shoot.2.Death on August 16, 2012, 00:57
slark way too imba as everyone said and yet buffed  :-\
 Its good phoenix nerfed cuz it was most imba hero ever 8)

and I hate omni degen aura yet its aoe buffed  >:(
I think lycan is good way he is now no need for buff or nerf.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: DatFace on August 16, 2012, 01:59
copy paste is good
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: 4TheJustice on August 17, 2012, 02:56
If it is real the only thing i dont like is roshan's place and new phoenix.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: [kosarkas] on August 18, 2012, 00:00
So there goes the time I am never getting back :(
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: phaNtom on August 21, 2012, 12:34
Shackeshot has no effect if not linked? roflmao ><
And shareable boots ahaha :) Epic.
What the fuck have they done to my Phoenixxxxxxxxxxxx :(
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: shpura on August 21, 2012, 12:38
Shackeshot has no effect if not linked? roflmao ><
And shareable boots ahaha :) Epic.
What the fuck have they done to my Phoenixxxxxxxxxxxx :(

what the fuck have they done to dota
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: donjacrtasamir on September 27, 2012, 22:58
(http://4.bp.blogspot.com/-7V3la4IwTM0/UCnBUSHbvSI/AAAAAAAACF0/tGA8yvwtmhI/s1600/New%2BRoshan%2BPlace.jpg)

(http://4.bp.blogspot.com/-fgOr0DQ1LT4/UCnBU-mhTuI/AAAAAAAACGA/63VKw4tXElA/s1600/New%2BAncient%2BPlace.jpg)

(http://1.bp.blogspot.com/-awMTpeUrV38/UCnBVB-tNHI/AAAAAAAACGQ/Tv7qUAkGWMc/s1600/Phoenix%2BOverheat.jpg)

http://www.dota-blog.com/2012/08/dota-675-beta-5-leaked-roshan-place.html
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Natura Sonoris on September 28, 2012, 02:11
Quite interesting version.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: vaikiss on September 28, 2012, 11:22
looks like 2009 aprils fool version :D
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: GREED on September 29, 2012, 01:31
looks like 2009 aprils fool version :D
ye, roshans place is rly ugly. and pit lord has that golden shower. heal and dmg. gr8 its f-ing xmas time
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: Bronhi on September 30, 2012, 10:36
fake, icefrog published new map finally
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: shpura on September 30, 2012, 11:14
 Phantom Lancer
- Agility growth increased from 2.8 to 4.2

WTF
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: phaNtom on October 02, 2012, 19:01
I hope icefrog dies by a painful death because of changing Icarus' spells completely. The hero is useless now. Mother fucking twag.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: hot10000 on October 02, 2012, 19:15
YU MAD :D  ::)
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: tigerr on October 02, 2012, 22:25
I actually think IF should have statue built for him. Nerfing 2 go-to-win heroes is great.
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: shpura on October 02, 2012, 22:36
Yeah he deserves a statue because he buffs fucking mortred, drow, riki void?
Title: Re: DotA 6.75 Beta Map & Leaked Changelogs
Post by: div.ide on October 02, 2012, 22:38
And yet, neither of this changes will affect higher level play in any way.