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General Section => General Discussions => Topic started by: territory23 on May 08, 2021, 13:31

Title: Suggestion for Stacking
Post by: territory23 on May 08, 2021, 13:31
After iErnesto94's last message on a locked topic, I suggest adding a rule and a sanction for stacking. There will not be a command, or auto balance check before the game starts but just like other rules, stacking will be reported if a player thinks that stacking ruined the game. Then, B&U admins check if there is a stacking.

If you play a stacking game with all your friends (I mean 10 players are friends or sth), or if a team intentionally wants to play vs stackers then nobody will report it.

In addition, stacking is not only about PSR. Some new accounts do not have high PSR but very good stats (like 13/2/8) and locking these players is also stacking. We need to add KDA stacking because players can create new accounts just to avoid stacking.

It is just adding a line in lobby rules.

 
Title: Re: Suggestion for Stacking
Post by: Hamza on May 08, 2021, 13:45
I suggest to start the game only if 6 players voted to start. 3 from each team
Title: Re: Suggestion for Stacking
Post by: -Aleksandar- on May 08, 2021, 14:54
I suggest to start the game only if 6 players voted to start. 3 from each team

You mean something like !ready  command?
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 08, 2021, 15:16
I dont think you have enough players to do balanced games. If you would have 5+ lobbies at all times you could say that some players are making not balanced teams on purpose, but with the numbers, as they are now, you could not even prove that TooShade is doing this.
Title: Re: Suggestion for Stacking
Post by: luke on May 08, 2021, 16:29
I think good ideas. During all years i hear this excuse "there is not enough player" but if we wont make improvements how should more players come?
Title: Re: Suggestion for Stacking
Post by: Hamza on May 08, 2021, 17:48
I suggest to start the game only if 6 players voted to start. 3 from each team

You mean something like !ready  command?
yea
Title: Re: Suggestion for Stacking
Post by: MarvinJunior on May 08, 2021, 19:45
I support @territory23
Title: Re: Suggestion for Stacking
Post by: AntlermanXXL on May 08, 2021, 21:04
I did burst laughing again, sorry
Title: Re: Suggestion for Stacking
Post by: AGENT on May 08, 2021, 22:01
I support @territory23
I agree with @Akuma
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 09, 2021, 00:36
Feel free to post positive ideas and we can all together work on fixing things. I will post my ideas when I have time.
Title: Re: Suggestion for Stacking
Post by: cen on May 09, 2021, 12:21
One solution that was proposed in the other thread is being worked on, I just need a free day to test it and deploy it. I have too much IRL stuff going on so have patience.
Title: Re: Suggestion for Stacking
Post by: DeVineTec on May 09, 2021, 13:54
I see on this server admins remove posts that dont suit them...
Now when i go check out forums i see half complaints gone...
Someone who doesnt know what turkbattle.net is, would actually join for 5 mins until he realizes it on his own... :D :D
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 09, 2021, 17:45
I see on this server admins remove posts that dont suit them...
Now when i go check out forums i see half complaints gone...
Someone who doesnt know what turkbattle.net is, would actually join for 5 mins until he realizes it on his own... :D :D

The content of your post didnt affect me at all since I never did a favor or abused any rules (1-2 missteps but that was 6-7years ago when I was young). As I said before in this thread only productive posts are allowed. Going offtopic and blindly/without proof talking about conspiracies is counterproductive.

Feel free to post your complaint at the complaint board and I guarantee you that it is going to be solved fairly, as it happens here for decades.
From time to time a mod/admin can show bad behavior but that doesn't represent everyone. In every group, there are people that help and some misbehave. Fortunately, every single time such problems were fixed here.

Title: Re: Suggestion for Stacking
Post by: luke on May 09, 2021, 20:18
Quote
One solution that was proposed in the other thread is being worked on, I just need a free day to test it and deploy it. I have too much IRL stuff going on so have patience.

Which solution? I think many were proposed in last years

I think we need to distinguish between what is stacked game and what is not. For me i see 4 types of stacked games:

1. Arranged games where all or most players know each other and play regularly (for example annlvl games). Balance is done by host and is subjective but from my experience these games are balanced the best.

2. Game where 4-5 players are locked vs randoms (for example tooshade games). Probably fun but only for 1 side because they typically end min 20-30 and/or consist of mocking weaker players. In my opinion this is worst kind of games here.

3. Game where host locks good players with him and bad players against him (there were some players doing it in past, now not sure). This produces bad games too, same like 2.

4. Game where 2-3 friends play together (very common to see). Hard to say if its good or bad, always depends on the game and players skill level. In practice it doesn't seem to disturb the game, unless its timurka with his friend ofc.

It means that stackers which should be punished most likely are:
- who locks people with/vs him without being friends or after they ask, especially after checking their sd
- who play as team vs randoms, especially low level randoms.

Problem is that its hard to define this properly because you can always find some way to stack which isnt mentioned in the rules. Another problem is that without stacking our top 10 will probably lose their ladder position and 1 of them is the one who makes the rules.

So i think the only real way to solve stacking is to set some hard limits in bot which was suggested in this thread.

Quote
I see on this server admins remove posts that dont suit them...
Now when i go check out forums i see half complaints gone...
Someone who doesnt know what turkbattle.net is, would actually join for 5 mins until he realizes it on his own...

Ofc after wepla closed many turks came here, dont see problem unless you are racist bro

Quote
The content of your post didnt affect me at all since I never did a favor or abused any rules (1-2 missteps but that was 6-7years ago when I was young). As I said before in this thread only productive posts are allowed. Going offtopic and blindly/without proof talking about conspiracies is counterproductive.

Feel free to post your complaint at the complaint board and I guarantee you that it is going to be solved fairly, as it happens here for decades.
From time to time a mod/admin can show bad behavior but that doesn't represent everyone. In every group, there are people that help and some misbehave. Fortunately, every single time such problems were fixed here.

Always funny to hear such speeches here. Nobody believes that he is the evil one, even tyrants and maniacs. But i guess you gotta keep up the image after all, always was annoyed by that back in the times i was moderator.
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 09, 2021, 23:06
As I admitted, I did some mistakes when I was younger many years ago. Since then, I improved and didnt repeat my mistakes. People grow, improve and mature. Some others dont ....
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 10, 2021, 09:21
An idea: Excessive stacking in games is not allowed (repetitively swapping players after balance, locking new players in the opposite team,etc).

It will be up to the mod/admin to decide whether a host is stacking or not based on many factors and lobbies. Unfortunately, for every more specific rule/or bot changes I can think of problems tthat appear. I think the b&u staff can use its judgment to identify the problematic lobbies.

What do you all think of a generic rule that prohibits excessive stacking? I havent discuss it with cen but the punishment could potentially be lose of host priveleges. For example, if a player is identified as repetitive stacker he will lose his privilege to host for 1 week/1month etc.
Title: Re: Suggestion for Stacking
Post by: luke on May 10, 2021, 09:52
Quote
Excessive stacking in games is now allowed

Before was not allowed?

Quote
What do you all think of a generic rule that prohibits excessive stacking? I havent discuss it with cen but the punishment could potentially be lose of host priveleges. For example, if a player is identified as repetitive stacker he will lose his privilege to host for 1 week/1month etc.

Never saw discussions with cen about rules before but maybe its good idea to do. I think interesting idea but what prevents him from asking friend-stacker to host instead or for example ask to give him owner?


If you gotta make changes to bot i suggest to think about this too because its similar thing: https://dota.eurobattle.net/la/forum/index.php/topic,199149.0.html
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 10, 2021, 17:00
His friend would loose access to hosting (or get banned/depending on what we decide) after a few games when he will be reported. Then if it is new account it will be ip checked as well, like normal ban evaders.
Title: Re: Suggestion for Stacking
Post by: BuyukUstad on May 10, 2021, 18:54
https://dota.eurobattle.net/la/forum/index.php/topic,199799.0.html

I think stacking is the biggest issue in this server.
Title: Re: Suggestion for Stacking
Post by: ClaraSchuman on May 10, 2021, 19:00
First learn to play. But u first learn how to cry and report.  :peace:
Title: Re: Suggestion for Stacking
Post by: BuyukUstad on May 10, 2021, 19:08
First i play 100 x better than you
second i first time report some one within a year.
Title: Re: Suggestion for Stacking
Post by: territory23 on May 10, 2021, 23:48
An idea: Excessive stacking in games is not allowed (repetitively swapping players after balance, locking new players in the opposite team,etc).

It will be up to the mod/admin to decide whether a host is stacking or not based on many factors and lobbies. Unfortunately, for every more specific rule/or bot changes I can think of problems tthat appear. I think the b&u staff can use its judgment to identify the problematic lobbies.

What do you all think of a generic rule that prohibits excessive stacking? I havent discuss it with cen but the punishment could potentially be lose of host priveleges. For example, if a player is identified as repetitive stacker he will lose his privilege to host for 1 week/1month etc.

(repetitively swapping players after balance, locking new players in the opposite team,etc) and locking low players/high players in same team...

Removing hosting rights might be good, but that means stackers can still play games as guest. What about, banning him at first-second time and removing hosting rights+ban for 3rd time?   
Title: Re: Suggestion for Stacking
Post by: .SaLiH. on May 11, 2021, 16:27
I remember when we were playing we very often had 3 or 4 heroes in one single lane and opponents were spamming from chat 'you stackers', 'host shiet no balance', 'idiot host'

I wonder what would they say if they saw this:
https://www.youtube.com/watch?v=nlNPHlV0L7Q
Title: Re: Suggestion for Stacking
Post by: ksv on May 13, 2021, 09:41
In my oppinion, one of the most important thing for stackers is a Win (PSR points), now if we tune up a PSR system a bit, they wouldn^t get that +1 PSR, and there wouln^t be so many stacked games, and eaven they would be steered to balance the game.

Also the idea to make stacking banable is compleatly absurd.
Title: Re: Suggestion for Stacking
Post by: spongebozz on May 13, 2021, 15:06
/
Title: Re: Suggestion for Stacking
Post by: AntlermanXXL on May 13, 2021, 15:31
Yea, we were always getting new banners in the dark times, big shout to Renovatio
Always was to rescue
AHAHAHAHAHAHAHA

Hello, mister spongebozz!
Title: Re: Suggestion for Stacking
Post by: spongebozz on May 13, 2021, 15:56
/
Title: Re: Suggestion for Stacking
Post by: KeMCek on May 13, 2021, 20:39
hi
Title: Re: Suggestion for Stacking
Post by: 4K on May 13, 2021, 20:46
hi
hi in suggestion new thing :)
Title: Re: Suggestion for Stacking
Post by: AGENT on May 13, 2021, 22:50
Bring efko back !!!
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 14, 2021, 12:02
New system:
https://dota.eurobattle.net/la/forum/index.php/topic,199824.0.html
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 14, 2021, 17:25
so this new system undermines PSR system?
Title: Re: Suggestion for Stacking
Post by: cen on May 14, 2021, 20:27
so this new system undermines PSR system?
There is no "PSR system" if games start unbalanced in the first place.
Title: Re: Suggestion for Stacking
Post by: BuyukUstad on May 14, 2021, 21:03
so this new system undermines PSR system?
There is no "PSR system" if games start unbalanced in the first place.
@TooShade
Title: Re: Suggestion for Stacking
Post by: No_LiFeR_xD on May 15, 2021, 11:09
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.

You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example.  Every balance above that is stacking.
@cen @iErnesto94

Title: Re: Suggestion for Stacking
Post by: [Dis]Kealthas on May 15, 2021, 11:14
I mean if u want a fix you should add a friend psr and solo psr system where if u use command ''friends'' instead of lock means u get friend psr etc etc
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 15, 2021, 16:52
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.

You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example.  Every balance above that is stacking.
@cen @iErnesto94
Incorrect. If 2 very good players play on new account then !rs will have nothing to do with balance.
Title: Re: Suggestion for Stacking
Post by: .SaLiH. on May 15, 2021, 17:44
I mean if u want a fix you should add a friend psr and solo psr system where if u use command ''friends'' instead of lock means u get friend psr etc etc
stop copying dota2 you just cant make it work everywhere
like your visage
Title: Re: Suggestion for Stacking
Post by: [Dis]Kealthas on May 15, 2021, 19:22
it is an actual good working system it doesn't matter where it comes from dota 2 or league of legends 3 You guys have a problem with it and just saying best solution so u don't see some unskilled players on high ladder no need to give names.
Title: Re: Suggestion for Stacking
Post by: cen on May 16, 2021, 16:54
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.

You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example.  Every balance above that is stacking.
@cen @iErnesto94
Apparently you completely missed a certain announcement.
Title: Re: Suggestion for Stacking
Post by: luke on May 17, 2021, 14:26
I think no matter what you do, there will be abusers. Question is if current sistem is better or not, are there more abusers now than could be then?
Title: Re: Suggestion for Stacking
Post by: Akuma on May 24, 2021, 00:12
Did he finally make it? After years of complaining teritory23 has won his fight?

I don't have time to read through whole thing and announcements - someone just let me know if he won or not?
Title: Re: Suggestion for Stacking
Post by: Akuma on May 24, 2021, 00:15
https://dota.eurobattle.net/la/forum/index.php/topic,185737.msg673192.html#msg673192

900+ days after DID HE WIN?
Title: Re: Suggestion for Stacking
Post by: komori on May 24, 2021, 18:27
Nice improvement but limit can kill the game. Check for this game, 6 minutes have been lost for nothing. Both PSR Win% limiter and Win ratio% WR limiter are good to be on in case if games can start. In case where that is not possible the best option are penalties -PSR based on balance difference and individual PSR range , and ability to start the game , !votestart command in case where host is not allowed to !start. (+) and (-) PSR are must to have , with more (-) in special circumstances motivation to play can be increased.

23:52    lostrun    !rs
23:52       Sentinel avg. PSR: 1660(22% to win, WR=49%), Scourge avg. PSR: 1736(78% to win, WR=58%)
23:52    -Mars-    !r
24:00    lostrun    sorun
24:03    lostrun    iyi oyunlar
24:04    -Mars-    yok
24:06    lostrun    !start
24:06       This game requires manual balancing. Difference between team win chances is 56 but max allowed is 22
24:08    lostrun    !hcl ap
24:08    -Mars-    iyi oyunlar :D
24:11    anti_noob    !:D
24:12    YouANdme    yeni sistem:D
24:17    lostrun    hamza
24:17    lostrun    abi
24:19    -Mars-    ahahaha
24:21    XANTERIUS^    !rall
24:24    lostrun    sakin
24:25    lostrun    abi
24:25    lostrun    :D
24:27    lostrun    !start
24:27       This game requires manual balancing. Difference between team win chances is 56 but max allowed is 22
24:28    YouANdme    !rs
24:31    -Mars-    !rs
24:32    lostrun    !hcşl ap
24:32    BestMurlocPlay    ahah
24:33    lostrun    bune amk
24:35    Hamza38    sen yoksun pr yok
24:36    XANTERIUS^    !rs
24:37    BestMurlocPlay    yeni sistem izin vermiyor
24:37    lostrun    !rs
24:37       Sentinel avg. PSR: 1660(22% to win, WR=49%), Scourge avg. PSR: 1736(78% to win, WR=58%)
24:38    BestMurlocPlay    :D:D
24:40    lostrun    kogfhhıoh
24:42    -Mars-    asdasdasd
24:44    Hamza38    problrem yok
24:44    lostrun    nası baslıcaz smdı
24:45    YouANdme    yeni sistemde olmuo:D
24:45    BestMurlocPlay    balance yapilmadan baslanmaz diye
24:47    -Mars-    düsük accla geliyom
24:48    -Mars-    1 dk
24:50    -Mars-    slot ayır
24:53    -Mars-    gn mavi yağp
24:54    lostrun    !balance
24:54       Sentinel avg. PSR: 1698 (48% to win, avg WR=55%), Scourge avg. PSR: 1698 (52% to win, avg WR=52%)
24:54       -Mars- has left the game.
24:54       Jerazdor has joined the game.
24:54       Spoof check accepted for [Jerazdor : server.eurobattle.net].
24:54       Spoof check accepted for [Jerazdor : server.eurobattle.net].
25:01    lostrun    !open 8
25:01       Slot 8 opened
25:01       Jerazdor has left the game.
25:03    lostrun    balance olmadan
25:05    lostrun    baslamıcakmı smdı
25:08    YouANdme    yok
25:10    YouANdme    baslamio
25:13    lostrun    ozaman
25:16    lostrun    napalım
25:19    lostrun    nedşiyonuz
25:19    BestMurlocPlay    abi sanki çok iyi balance
25:19    anti_noob    kıtlw balance yaz belkı olur
25:20    BestMurlocPlay    yapiyorda
25:24    YouANdme    bestle hamzayi ayni. team yap
25:27    BestMurlocPlay    yüksek winrate si olan hep düsüklerle oluyor amk
25:27    YouANdme    halasinin ogluÇ:D
25:39       maviisakall has joined the game.
25:39       Spoof check accepted for [maviisakall : server.eurobattle.net].
25:39       Spoof check accepted for [maviisakall : server.eurobattle.net].
25:42    lostrun    !swap 2 10
25:43    maviisakall    simdi
25:43    maviisakall    :d
25:44    YouANdme    gerisi yan yana deilse
25:45    maviisakall    !rs
25:45    lostrun    !lock nuc
25:47    lostrun    !balance
25:47       Sentinel avg. PSR: 1689 (53% to win, avg WR=53%), Scourge avg. PSR: 1689 (47% to win, avg WR=54%)
25:49    YouANdme    !rs
25:50    maviisakall    abi
25:50    Hamza38    mavide olum
25:51    BestMurlocPlay    !R
26:00       [Did you know?] After Roshan has been killed, he will respawn at a random time between 8 and 11 minutes.
26:00    maviisakall    kattın karmaladın
26:00    lostrun    böyle uygunmu
26:01    Hamza38    sımdı dayımıda cagırırım
26:03    maviisakall    yok
26:04    BestMurlocPlay    hamza reis bize gel bizde oynayalim
26:06    maviisakall    owner ver
26:13    YouANdme    ya dostlar
26:14    YouANdme    olmuo
26:16    YouANdme    iste amk
26:16    lostrun    aga
26:18    lostrun    farketmez
26:20    YouANdme    yan yana degisleniz
26:21    lostrun    baslatmıyo ıste
26:21    maviisakall    abi bizi
26:23    maviisakall    bi araya
26:25    maviisakall    koyacan diye
26:26    komorisensifer    !rall
26:26    maviisakall    geldik
26:28    lostrun    tamam
26:29    YouANdme    yan yana degilseniz
26:29    maviisakall    ve o kadar
26:30    maviisakall    bekledik
26:30    YouANdme    basla
26:30    lostrun    kyoyayımda
26:34    lostrun    !swap 3 7
26:36    BestMurlocPlay    !rs
26:37    BestMurlocPlay    !r
26:39    lostrun    !swap 4 10
26:41    BestMurlocPlay    !r
26:42    lostrun    !swap 5 8
26:43    BestMurlocPlay    !rs
26:43    lostrun    !rs
26:43       Sentinel avg. PSR: 1660(27% to win, WR=49%), Scourge avg. PSR: 1717(73% to win, WR=59%)
26:43    YouANdme    !rs
26:47    YouANdme    olmuo iste
26:47    lostrun    !start
26:47       This game requires manual balancing. Difference between team win chances is 47 but max allowed is 22
26:49    lostrun    al amk
26:49    YouANdme    anlayin amk
26:50    lostrun    baslamıyo
26:53    maviisakall    xd
26:54    lostrun    aynen öyle
26:55    YouANdme    ya abi balance at absla
26:57    lostrun    biraz mantıklı ol
26:58    YouANdme    yoksa ciksinlar
27:06    lostrun    blaance kabul edıyosnız
27:07    maviisakall    tmm o zaman yapacak bise yok
27:09    lostrun    yoksa yapcak sıe yok
27:11    maviisakall    babamla beni aynı takıma
27:11    lostrun    !balance
27:11       Sentinel avg. PSR: 1689 (53% to win, avg WR=53%), Scourge avg. PSR: 1689 (47% to win, avg WR=54%)
27:14    Hamza38    locklayıp balance omuomu
27:15    lostrun    en iyi böyle
27:18    lostrun    furkan sadece
27:19    lostrun    karsıda kalıyo
27:19    BestMurlocPlay    xant ve ben ayni
27:20    BestMurlocPlay    olalim
27:21    YouANdme    hamza ebemin torunu
27:24    maviisakall    bestmurlocplay xanterşus
27:26    maviisakall    aynı tkıma
27:28    BestMurlocPlay    lan iz çünkü
27:29    lostrun    !swap 3 7
27:30    lostrun    !rs
27:30       Sentinel avg. PSR: 1667(32% to win, WR=52%), Scourge avg. PSR: 1710(68% to win, WR=56%)
27:30    BestMurlocPlay    LAN
27:31    lostrun    !start
27:31       This game requires manual balancing. Difference between team win chances is 35 but max allowed is 22
27:34    maviisakall    aahahaha
27:34    YouANdme    :D
27:34    lostrun    !swap 3 7
27:37    maviisakall    aahahahaha
27:38    YouANdme    alicam si,mdi amk
27:38    lostrun    olmuyo
27:38    YouANdme    .D
27:39    lostrun    bebegım
27:40    lostrun    xd
27:41    BestMurlocPlay    ver bana
27:43    komorisensifer    4 7 5 9
27:43    BestMurlocPlay    hostlugu
27:46    maviisakall    gülme kirizi tuttu
27:47    maviisakall    !rs
27:47    YouANdme    ver owner beste
27:51    lostrun    !swap 3 8
27:52    lostrun    !rs
27:52       Sentinel avg. PSR: 1667(32% to win, WR=51%), Scourge avg. PSR: 1710(68% to win, WR=57%)
27:53    maviisakall    !rs
27:54    lostrun    !balance
27:54       Sentinel avg. PSR: 1689 (53% to win, avg WR=53%), Scourge avg. PSR: 1689 (47% to win, avg WR=54%)
27:56    maviisakall    !rall
27:57    lostrun    !owner best
27:57       Setting game owner to [BestMurlocPlay].
27:58    lostrun    al aga
27:59    lostrun    napcan
27:59    BestMurlocPlay    !rall
27:59       BestMurlocPlay (PSR=1835, WR=60%), XANTERIUS^ (PSR=1823, WR=70%), Hamza38 (PSR=1768, WR=53%), lostrun (PSR=1732, WR=49%), No_LiFeR_xD (PSR=1729, WR=53%), anti_noob (PSR=1726, WR=47%), YouANdme (PSR=1650, WR=54%), maviisakall (PSR=1644, WR=63%), komorisen
28:00       [Did you know?] Being top 10 on the ladder confirms that you have become a pro player.
28:04    maviisakall    nolifer al
28:05    YouANdme    ver bi bakalim adama
28:06    BestMurlocPlay    !swap 3 7
28:06    BestMurlocPlay    !rs
28:06       Sentinel avg. PSR: 1667(32% to win, WR=52%), Scourge avg. PSR: 1710(68% to win, WR=56%)
28:09    lostrun    benden farklı bıse yap helal dıyecem
28:09    YouANdme    bi bildigi var galibaÇD
28:13    maviisakall    aahahahaa
28:14    BestMurlocPlay    senin arkadas nucies
28:14    maviisakall    !rs
28:14    BestMurlocPlay    demi
28:14    komorisensifer    !rs
28:17    lostrun    evet
28:18    BestMurlocPlay    !rall
28:18       BestMurlocPlay (PSR=1835, WR=60%), XANTERIUS^ (PSR=1823, WR=70%), Hamza38 (PSR=1768, WR=53%), lostrun (PSR=1732, WR=49%), No_LiFeR_xD (PSR=1729, WR=53%), anti_noob (PSR=1726, WR=47%), YouANdme (PSR=1650, WR=54%), maviisakall (PSR=1644, WR=63%), komorisen
28:26    BestMurlocPlay    yapilabilcek en fazlasi bu
28:29    BestMurlocPlay    basliyorum
28:29    komorisensifer    4 7 and 5 9
28:29    YouANdme    amk benim su dotada bir kere arkim olmadi
28:33    lostrun    !rs
28:34    BestMurlocPlay    !start
28:34       This game requires manual balancing. Difference between team win chances is 35 but max allowed is 22
28:36    lostrun    kardesım
28:37    lostrun    baslamıyo ıste
28:38    YouANdme    :D
28:39    XANTERIUS^    !rall
28:39    YouANdme    :D
28:39    lostrun    32 68
28:43    YouANdme    durun guleyim az :D
28:44    BestMurlocPlay    mavi
28:45    XANTERIUS^    !rs
28:46    BestMurlocPlay    yüksek accla
28:46    BestMurlocPlay    gel
28:47    BestMurlocPlay    baslayalim
28:50    maviisakall    tmm
28:50    BestMurlocPlay    balance olur
28:53       maviisakall has left the game.
28:56    XANTERIUS^    !rall
29:02       [fixe]fixe has joined the game.
29:02       Spoof check accepted for [[fixe]fixe : server.eurobattle.net].
29:02       Spoof check accepted for [[fixe]fixe : server.eurobattle.net].
29:02    YouANdme    best bugun oyun aldinmi?
29:06    BestMurlocPlay    !open 5
29:06       Slot 5 opened
29:06       [fixe]fixe has left the game.
29:12    BestMurlocPlay    2 günde sadece 1 oyun alabildim oda zorzoruna
29:15    BestMurlocPlay    13 oyunda 12 lose
29:21    lostrun    benımde 10 oyunda
29:23       -Mars- has joined the game.
29:23       Spoof check accepted for [-Mars- : server.eurobattle.net].
29:23       Spoof check accepted for [-Mars- : server.eurobattle.net].
29:24    lostrun    6 lose 4 win
29:26    BestMurlocPlay    !rs
29:26       Sentinel avg. PSR: 1686(39% to win, WR=51%), Scourge avg. PSR: 1710(61% to win, WR=56%)
29:27    lostrun    !Rs
29:28    BestMurlocPlay    !start
29:28       Players not yet pinged 3 times: -Mars-
29:32    BestMurlocPlay    !start
29:32       Players not yet pinged 3 times: -Mars-
29:34    -Mars-    bi zahmet
29:35    BestMurlocPlay    !start
29:35       Game is starting, game mode is set to [ap].
29:35       10. . .
29:36       9. . .
29:36    -Mars-    baslasın :D
29:36       8. . .
29:37       7. . .
29:37       6. . .
29:38       5. . .
29:38       4. . .
29:39    lostrun    boyle artık
29:39       3. . .
29:40       2. . .
29:40       1. . .
https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6388359
Title: Re: Suggestion for Stacking
Post by: cen on May 24, 2021, 19:28
The recent update should address this problem.
Title: Re: Suggestion for Stacking
Post by: ilikedat on May 25, 2021, 00:40
The recent update should address this problem.
at the start of the year it was said that stats were going to be reseted once a year,now u said u are going to do it in 1 july why so?
reseting stats so often just ruins the fun and the commitment of the players. we still havent reached the point to play a RD/SD 1700+game which was a normal thing few years back. give the players time to reach their level so we can play once again pro games and no pros hunting for stats and noobs getting wrecked.

Title: Re: Suggestion for Stacking
Post by: cen on May 25, 2021, 02:00
Maybe, depends on what impact the limits will do to the ladder.
Title: Re: Suggestion for Stacking
Post by: MarvinJunior on May 25, 2021, 04:04
@Happy.. bring back the RD 1700 pro games
Title: Re: Suggestion for Stacking
Post by: Happy.. on May 25, 2021, 07:30
@MarvinJunior where do I sign
Title: Re: Suggestion for Stacking
Post by: territory23 on May 25, 2021, 22:09
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
Title: Re: Suggestion for Stacking
Post by: cen on May 25, 2021, 22:28
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.
Title: Re: Suggestion for Stacking
Post by: ilikedat on May 25, 2021, 22:34
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
Its about high risk,high reward. Yeah the risk to lose the game its pretty high but they earn much more psr and they lose less as usuall so u choose to play or not.
Title: Re: Suggestion for Stacking
Post by: territory23 on May 26, 2021, 00:45
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.

Yes, and we didn't need a new balance formula from this point of view.

My aim was having good games in every single match, no matter how pro or bad you are. We are all here for good game.

When it is easy to prevent stacking, by adding a stacking rule in lobby rules, I do not understand how come we get into the same point that we were 1 month ago, after all new formulas and 4 pages of topic.
Title: Re: Suggestion for Stacking
Post by: komori on May 26, 2021, 03:32
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.

Yes, and we didn't need a new balance formula from this point of view.

My aim was having good games in every single match, no matter how pro or bad you are. We are all here for good game.

When it is easy to prevent stacking, by adding a stacking rule in lobby rules, I do not understand how come we get into the same point that we were 1 month ago, after all new formulas and 4 pages of topic.
Nonsense, what does it means having good games in every single match? Game quality depends on player quality, and what you are asking about imaginable stacking rule in lobby rules is just ridiculous. Stacking rule in lobby rules is your desire with the only purpose to report other players because they are going to kick you because your gaming level is bellow 1500PSR quality. To have a good game game needsa good players. Tell me if your performances in this game qualify you for good games? This is why there aregames for higher level of players and lower levels. See your performance, 1400 PSR player should play the game with his equals, and this mean to cooperate with teammates, to push and defend with team and not to game ruining like in this game where you went solo all game long and refused to play with us and to defend https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6386914

And the last to say is +0 PSR means player without benefits will not be interested in game and his teammates are going to suffer because of that. +1 and more -penalty for losing the game is motivational thing. If player can win 5 games each with 1 psr for 5 psr in total, if he lose 1 game in unbalanced game he can lose -5 for example, so as result his need is to win all the time and 1 failure means hard work and invested time in 5 games is down.
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 26, 2021, 10:15
well, it was fun while it lasted, managed to play only 2 games tho :)
Title: Re: Suggestion for Stacking
Post by: territory23 on May 26, 2021, 10:36
Well, this is a direct insult and I am not going to start a conversation on it. You can still use a report for me, if you think I was the sole reason of or loss. You can see the chatlog in same link, and what happened really.

But thank you for giving a good example of bad game. As you see, this game is balanced because both teams have high PSR players. 1675 psr carry played 2-11, while 1665 psr on other team played 12-0. That caused the game to end in 30 mins. According to your idea, that 1675 had to play vey good and low players in his team had to ruin that game?

Playing with players in your level is an option, but in order to improve your skills you need to play with pros. Thats why there are many mixed games. Yes, I am also looking to balance them instead of blaming players.

I agree game quality depends on player level and psr balance theorically puts pros and noobs in same team. Some players really ruins games, like rage quitting, selling items, sabotaging teammates and they got a ban for that. But players with low skills, not having an intention of ruining the game can benefit from mixed games. If you like, you can see many games in my account, where I played like 1700  PSR with my “1400 psr” account, and lost games because real 1700 PSR played bad. This is a result of having mixed games and learning  how to play.

Kicking players out of the game is not my interest. Hosts are responsible for their games and they can kick anyone. Personally, when I host a mid quality game, I kick players with very good KDA just to have a good game. Many hosts lock them in their team to have easy psr. It is completely up to host.

And please express your opinions without blaming anyone if you want to discuss on a topic.

And finally as a reply of your first question, good game means a 50+min, same level of kills, 2nd level towers destroyed and team played game to me.

Title: Re: Suggestion for Stacking
Post by: ilikedat on May 26, 2021, 11:29
i have been playing here for 10 years now and stacking was never a problem,i dont know why so much energy is invested on something that is not that important. its not stack whos ruining the balance of the games,its the balance system who uses only the players psr to balance the game and not k/d ratio. if we manage somehow to include that aswell would be great. doing such rules just for someone who has been using fake balance in order to win some games is not needed because the matter got adressed allready.
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 26, 2021, 11:43
psr does not predict how good a player will play in a game. Dota2 has different mmr for roles, but even then a player can underperform or outperform his ranking. To have a good game is more based on common knowledge about that game, example: you pick 1 or 0 hard farming carry (meaning farming in woods), you pick 2nd core for mid that will need some farm and 3rd core that can farm in lanes because he has high survivability. Then you have 2 supports, one of whom can play with almost no items and another one that needs just a few. Supports buy wards and move around the map to help allies and are getting gold/fame from kills/assists.

If you have a good team composition it will be a good game despite how high or low psr is. If you have 3-4 core heroes who all need to farm to be impactful your games will be shit no matter if you win or lose.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6353986

here is a 40+min game where I have 7 cs
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 26, 2021, 13:30
The new system will prevent high psr players from earning psr when the game is unbalanced. That means a more balanced game since host needs a good balance to earn psr.
Current system (62-38 = no start) is not viable. A very good player within a few days can reach top 10 and then most of the time he cant play in a single lobby and needs to wait till late that there are higher psr players.

Regarding having a 'good' game that's difficult when most 1500-1400 players keep picking carries, stealing farm from better players etc. The problem is that the vast majority of players overestimate its abillities. New and more experienced players playing together started happening only the last years due to a smaller player base. In the past we had 2200+ games, 2000+, 1800+, max 1700 etc.

Title: Re: Suggestion for Stacking
Post by: territory23 on May 26, 2021, 15:29
Thats why I offered to add a rule, instead of changing balance commands. It works really simple, high psrs can play in every game and if host stack a few hgh psrs (or new accounts with good kda numbers) on his team and if this is not a friend game, then it can be bannable. It is not a mandatory command, it is open for admins evaluation, just like other rules.

This solution is not blocking anyone from playling  in games, it does not need any new commands. It is a practical solution for everyone.

Actually, this topic was opened for the discussion of adding a rule to lobby rules but it changed to our new balance system. Can we talk about my first offer? Do you think there is a problem in implementing such a rule?
Title: Re: Suggestion for Stacking
Post by: cen on May 26, 2021, 17:11
Why have a rule and waste staff time if you can block it? 80-20 is an approximate number we came up with after running a few lobby simulations which ernesto mentioned. After reset, this windows could actually be lowered because it will cut some off the top. All you need is to look at a few lobby examples and say, ok this one is stacking, this one is not and then adjust accordingly.


Integrating KDA into the balance would be interesting, but since I am not a math wiz I would need to see some practical examples and work from there. Show a lobby that is PSR balanced but not KDA balanced and propose actual numbers, that would be the basis.
Title: Re: Suggestion for Stacking
Post by: luke on May 26, 2021, 17:19
Quote
To have a good game game needsa good players.

This


If there are not enough good players then its either they dont play because rules, blocking, no games or they play to destroy bad players
Title: Re: Suggestion for Stacking
Post by: Happy.. on May 26, 2021, 18:59

And finally as a reply of your first question, good game means a 50+min, same level of kills, 2nd level towers destroyed and team played game to me.

@MarvinJunior thoughts?
Title: Re: Suggestion for Stacking
Post by: MarvinJunior on May 26, 2021, 19:47
A good game requries @grga_man

NOTHING ELSE MATTERS
Title: Re: Suggestion for Stacking
Post by: komori on May 29, 2021, 00:03
+0 makes the game sad and no reason for good player to play. Focus of player is going for kills or creeps stats, and so other players from the same team can only suffer. Bad idea to prevent stacking with such solution , it was much better before this month. What good from this with splitting players , 2 maps , 3 groups of PSR? 1200 and 1500 PSR is not possible to play together and 1800 in 1500 PSR game is not possible anymore https://dota.eurobattle.net/la/forum/index.php/topic,199958.0.html
Where is fun in this? 4 kills who died 9 times , top player and no PSR

And the final result is something like this https://dota.eurobattle.net/la/forum/index.php/topic,199966.0.html
Title: Re: Suggestion for Stacking
Post by: TooShade on May 29, 2021, 01:09
Well I told by start this new system sucks, but not because it's anti-stack. Would be also fine... I play with friends much games I explained multiple times, but +0 is useless. Players play a 80+ minutes game and result is +0? I find it with no logic to be honest, why I should play a +0 game with no compensation? +1 was perfect, with +0 you don't give chance to players to reach top ladder.
Title: Re: Suggestion for Stacking
Post by: grga_man on May 29, 2021, 10:34
Well I told by start this new system sucks, but not because it's anti-stack. Would be also fine... I play with friends much games I explained multiple times, but +0 is useless. Players play a 80+ minutes game and result is +0? I find it with no logic to be honest, why I should play a +0 game with no compensation? +1 was perfect, with +0 you don't give chance to players to reach top ladder.

So why dont you play versus each other, its more amusing and challenging for both players, you can troll each other when you kill other "friend" and etc.
Its boring to play with "friends" and win 15min game, or im mistaken?
Btw. There are exceptions when you have friend like @Happy.. who is begging to play with you.
Title: Re: Suggestion for Stacking
Post by: iErnesto94 on May 29, 2021, 13:15
In my opinion players should reach top spots by playing high psr games. For example I reached 1900 from playing 1700+ only but then I reached 1950 from 1400 games. That shouldnt be the case.
Title: Re: Suggestion for Stacking
Post by: Corristo on May 30, 2021, 10:33
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
Title: Re: Suggestion for Stacking
Post by: cen on May 30, 2021, 11:04
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.
Title: Re: Suggestion for Stacking
Post by: Tyrande on May 30, 2021, 11:26
Here we are again. So many pointless ideas wich not gonna change much. I don't really care about stackers/disbalance but there is only one way if u really want to pervent them and it is auto balance AND it must be done behind loading screen or when game start (formula no matter much here) with zero chances to swap,lock or whatever otherwise is just huge waste of time. I know it is barely possible but still would be fun to see Tooshades, Jojo_noob and company in that scenario.

Bad thing some real friends wouldn't be able to play in same team but well.


Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 30, 2021, 11:58
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.

For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)
Title: Re: Suggestion for Stacking
Post by: Corristo on May 30, 2021, 12:42
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.

For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)

If you would read carefuly what I wrote, you would see, that it's the opposite. It would include ASSIST in the formula, which would be a huge boost for supportive/tank players.
Also this way, you could balance the players who have high psr but low stats. (they could get big psr being just lucky in the winning team).
Also encouraging players to play for stats since when it's bad?? What do you even mean its bad? players would pay attention to their stats, so they would stop throwing games.
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on May 30, 2021, 13:06
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.

For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)

If you would read carefuly what I wrote, you would see, that it's the opposite. It would include ASSIST in the formula, which would be a huge boost for supportive/tank players.
Also this way, you could balance the players who have high psr but low stats. (they could get big psr being just lucky in the winning team).
Also encouraging players to play for stats since when it's bad?? What do you even mean its bad? players would pay attention to their stats, so they would stop throwing games.

you should be less concerned that someone might misunderstand you and pay more attention to what others are writing, I understand what you meant with assists and my example was not good with treant (it was just easier to count stats since I play with that hero) to show how big of a difference there is between support and carry stats. If you are playing only 1 role then your KDA stats will be consistent otherwise it will increase stats while you play carry and reduce them when you play support. Go count your 10 games with a carry role that you won and 10 games that you won with a support role.

If you don't see a problem with all 5 players picking carry roles or playing just for stats then there is no point even to try to make balanced games or to edit stats calculating formula.
Title: Re: Suggestion for Stacking
Post by: luke on May 30, 2021, 13:29
Every year same discussions

also people already play for stats. You can see that nobody wants to start fight because he is afraid of dying
Title: Re: Suggestion for Stacking
Post by: Corristo on May 30, 2021, 13:36
Obviously I understand what you mean. But playing 5 carries, would loose you the game, so you would loose PSR. This is why it should be 50% psr and 50% KDA ratio.
The players would play to win, and the KDA ratio would balance the lobby by players skills, not only PSR.

You can't just focus both, so players would start playing roles in game, not just everyone taking carry. And the balance comand would at least split players according to their skills...well, at least to some degree.
Title: Re: Suggestion for Stacking
Post by: cen on May 30, 2021, 16:49
Ultimately what matters is winning the game. You can't really get 1600+ PSR just by being lucky with bad stats or have bad PSR and good stats. Everything is kinda connected together and averaged out, so if you add KDA and WL into the balance formula for example, I am not sure it would change the end result a lot or at all.
Title: Re: Suggestion for Stacking
Post by: bbctakeover on May 30, 2021, 17:16
I didnt get to play yet but this system looks better already as winrate is the important issue and those +1 points players wont be in the ladder anymore aka tooshade.One more suggestion is make autobalanced game and increase the point reward in those games. I think this would fix everything
Title: Re: Suggestion for Stacking
Post by: Corristo on May 30, 2021, 17:22
Well, then balance would mean not only PSR average (as it is now), but KDA average/team too.
If this isn't helping balance, then I don't know what does.
Title: Re: Suggestion for Stacking
Post by: territory23 on May 30, 2021, 17:50

I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..

Here it is. Nr94 had almost new account with very good stats. Game was balanced.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6390222
Title: Re: Suggestion for Stacking
Post by: ilikedat on May 30, 2021, 18:45

I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..

Here it is. Nr94 had almost new account with very good stats. Game was balanced.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6390222
i dont think there is any chance to balance that game with 8 players having negative scores and one having 15 k per game so that is not the best example to be taken.
Title: Re: Suggestion for Stacking
Post by: FataLity- on May 30, 2021, 19:09
I dont understand the problem with this psr system how do you expect it to be perfect?
From what I have seen 1700 + players are always better than lower psrs. There are exceptional cases where someone opens a new account or doesnt play for a long time and comes back.
There are exceptions in the ladder where player has high points and on top of the ladder aka stackers and +1 point players. It can be fixed easliy or maybe already fixed, couldnt play this new system yet.

KDA is a bad idea it would only make games more toxic. Also it is a big fuck you to suicide players such as @jordanpeterson

Yet there is a problem that if a high psr player wont get psr from a game he will open a new account and system flawed again.

Could be good if multiaccount wasnt allowed like hwid system to eb =>1 pc= 1 id
Could be good if there was a autohost games or a system where host only determines the psr limit and everything is automatic. And players get different ladder/ more points for such games.

Also when you play with 1900 account and get all 1400 players and if enemy has 2-3 1600 -1700 players you can see that there is a good skill level difference between them as sub 1600 players barely make any contribution to the game depending on their hero. These games are so hard to win
Title: Re: Suggestion for Stacking
Post by: territory23 on May 30, 2021, 19:11
I agree with you ilikedat, but I mean there are very good players with low PSRs. Especially when they create new accounts.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6390204

This one is better example. He was in sentinel, teaming up with the highest PSR in that game.  Maybe all 1600+ needed to play against him.
Title: Re: Suggestion for Stacking
Post by: FataLity- on May 30, 2021, 19:12
I dont understand the problem with this psr system how do you expect it to be perfect?
From what I have seen 1700 + players are always better than lower psrs. There are exceptional cases where someone opens a new account or doesnt play for a long time and comes back.
There are exceptions in the ladder where player has high points and on top of the ladder aka stackers and +1 point players. It can be fixed easliy or maybe already fixed, couldnt play this new system yet.

KDA is a bad idea it would only make games more toxic. Also it is a big fuck you to suicide players such as @jordanpeterson

Yet there is a problem that if a high psr player wont get psr from a game he will open a new account and system flawed again.

Could be good if multiaccount wasnt allowed like hwid system to eb =>1 pc= 1 id
Could be good if there was a autohost games or a system where host only determines the psr limit and everything is automatic. And players get different ladder/ more points for such games.

Also when you play with 1900 account and get all 1400 players and if enemy has 2-3 1600 -1700 players you can see that there is a good skill level difference between them as sub 1600 players barely make any contribution to the game depending on their hero. These games are so hard to win

Tldr:
Psr system does its job getting good players on higher bad players on lower ranks but there are outliers
Title: Re: Suggestion for Stacking
Post by: Corristo on May 30, 2021, 19:47
So the simplest to implement would be too make PSR system more rewarding/punishing if the win percentage is not balanced.lets say team 1 has 80% win chance, then their psr loss should be more punishing, and winnnig less psr as it would be 50-50.
This would discourage hosts from stacking too.
(altought it wouldn't make games more balanced as KDA ratio would).
Title: Re: Suggestion for Stacking
Post by: 4K on May 31, 2021, 12:28
2021 DotA :)

This my opinion(bad/good) will make all fine.

Why not let ppls choose, should be like this (Example) use like !YES/GO or !READY, and disable cmd !start force + add votekick in game lobby 6/7 votes if player afk/refused to go ready.
Title: Re: Suggestion for Stacking
Post by: grga_man on May 31, 2021, 12:33
2021 DotA :)

This my opinion(bad/good) will make all fine.

Why not let ppls choose, should be like this (Example) use like !YES/GO or !READY, and disable cmd !start force + add votekick in game lobby 6/7 votes if player afk/refused to go ready.

So why copy rgc system, you can simply join rgc.. I mean so much effort for something that exists already.
Title: Re: Suggestion for Stacking
Post by: 4K on May 31, 2021, 12:41
2021 DotA :)

This my opinion(bad/good) will make all fine.

Why not let ppls choose, should be like this (Example) use like !YES/GO or !READY, and disable cmd !start force + add votekick in game lobby 6/7 votes if player afk/refused to go ready.

So why copy rgc system, you can simply join rgc.. I mean so much effort for something that exists already.

No copy(Don't take ideas like copy^^, And if 5 friends or 4 or 3 friends want to play together, basically penalizing the whole friends when no together play..
Title: Re: Suggestion for Stacking
Post by: luke on May 31, 2021, 12:54
Where are friends play always will be stackers
Title: Re: Suggestion for Stacking
Post by: AntlermanXXL on May 31, 2021, 15:21
Cannot believe how far it gone :-D

Fake issue into real solutions, incredible
Title: Re: Suggestion for Stacking
Post by: .SaLiH. on May 31, 2021, 16:44
If this isn't helping balance, then I don't know what does.
yes, exactly !
Title: Re: Suggestion for Stacking
Post by: MarvinJunior on May 31, 2021, 21:26
@FataLity- BABY
Title: Re: Suggestion for Stacking
Post by: Corristo on June 01, 2021, 07:46
If this isn't helping balance, then I don't know what does.
yes, exactly !

I've never seen you posting any coment with real value on this forum, beside trolling :)
You must be one real funny guy in the classroom.probably girls are dying for your exceptional humor.
All the while you must believe yourself to be intelligent. :))
Let me tell you mate: grow up  you are simply pathetic xD
Title: Re: Suggestion for Stacking
Post by: Akuma on June 01, 2021, 14:07
I agree with salih
Title: Re: Suggestion for Stacking
Post by: AntlermanXXL on June 01, 2021, 14:39
I agree with Akuma
Title: Re: Suggestion for Stacking
Post by: KeMCek on June 01, 2021, 17:47
I agree with AntlermanXXL
Title: Re: Suggestion for Stacking
Post by: spongebozz on June 01, 2021, 18:21
/
Title: Re: Suggestion for Stacking
Post by: 4K on June 01, 2021, 19:48
I agree with n0thing
Title: Re: Suggestion for Stacking
Post by: .SaLiH. on June 01, 2021, 20:08
If this isn't helping balance, then I don't know what does.
yes, exactly !

I've never seen you posting any coment with real value on this forum, beside trolling :)
You must be one real funny guy in the classroom.probably girls are dying for your exceptional humor.
All the while you must believe yourself to be intelligent. :))
Let me tell you mate: grow up  you are simply pathetic xD
I agree vvith Agent

Title: Re: Suggestion for Stacking
Post by: AGENT on June 01, 2021, 20:23
I agree with CoMMoN1337
So many warns you are missing :'(
Title: Re: Suggestion for Stacking
Post by: DeVineTec on June 02, 2021, 00:30
After iErnesto94's last message on a locked topic, I suggest adding a rule and a sanction for stacking. There will not be a command, or auto balance check before the game starts but just like other rules, stacking will be reported if a player thinks that stacking ruined the game. Then, B&U admins check if there is a stacking.

If you play a stacking game with all your friends (I mean 10 players are friends or sth), or if a team intentionally wants to play vs stackers then nobody will report it.

In addition, stacking is not only about PSR. Some new accounts do not have high PSR but very good stats (like 13/2/8) and locking these players is also stacking. We need to add KDA stacking because players can create new accounts just to avoid stacking.

It is just adding a line in lobby rules.

Dont even bother, this topic was opened numerous times, you just get 10 pages of replies where everyone tries to prove you wrong... It will stay the same like it did since beggining and it will never change... Believe me ;)
Through time you'll remember who is stacker and just evade those games...
Title: Re: Suggestion for Stacking
Post by: tehnika8x8 on June 02, 2021, 00:43
I agree with Spongebozz


!edit
now because of those stackers and this new CRY balance system does not allow us to play five together because sometimes it is almost impossible to start game with us three, let alone five of us.
I wonder how we're going to make a TRAIN JOKES who hitting a fountain now?
TooSad..
Title: Re: Suggestion for Stacking
Post by: FataLity- on June 02, 2021, 16:22
Agreed all of you.

We will unite again soon @MarvinJunior wait for me  :lovely:
Title: Re: Suggestion for Stacking
Post by: grga_man on June 02, 2021, 16:43
Agreed all of you.

We will unite again soon @MarvinJunior wait for me  :lovely:

@MarvinJunior what will you do with fairy then, he was just a substitute for you while fata was gone? I saw a bond over there, i think fairy will be heartbroken when he sees this.
Title: Re: Suggestion for Stacking
Post by: territory23 on June 12, 2021, 22:34
Cen, here is another example of bad game.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6394245

PSR balanced, KDA did not. End score 30-5. Magina got bf + skadi in 20 mins with his 1613 PSR and 13-3 KD.
Title: Re: Suggestion for Stacking
Post by: luke on June 12, 2021, 23:03
Cen, here is another example of bad game.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6394245

PSR balanced, KDA did not. End score 30-5. Magina got bf + skadi in 20 mins with his 1613 PSR and 13-3 KD.

Its timurka, doesnt count
Title: Re: Suggestion for Stacking
Post by: begin on June 13, 2021, 10:51

You should only be allowed to play one game of dota with 4 complete strangers otherwise you are considered a stacker thus a subject to be punished by the lagabuse law. However, second game of dota you shall not play with neither of those 4 previously mentioned players because none of them is a stranger to you no longer, thus it would be considered a stacking and you would become a subject to be punished by the lagabuse law.
Title: Re: Suggestion for Stacking
Post by: luke on June 13, 2021, 13:32
Once you played 1 time with someone he is not stranger to you and thus you arent allowed to play with him in team again
Title: Re: Suggestion for Stacking
Post by: territory23 on June 13, 2021, 16:09
I think you got it wrong.

You can play with your friends, but if you lock all your pro friends with you and let noobs join in other team, that is called stacking.

Also, being pro is not about PSR, you can lock low psr high KDA players with you and it is also stacking, I gave 2 examples about that.


You should only be allowed to play one game of dota with 4 complete strangers otherwise you are considered a stacker thus a subject to be punished by the lagabuse law. However, second game of dota you shall not play with neither of those 4 previously mentioned players because none of them is a stranger to you no longer, thus it would be considered a stacking and you would become a subject to be punished by the lagabuse law.
Title: Re: Suggestion for Stacking
Post by: Confused-o_O- on June 13, 2021, 16:56
after you and all other players in the game played a thousand games and have their psr settled, then play another 1000 games and you should win ~500 games and lose the same amount. That is how this system works, not by taking 1 game and saying it was not balanced.