I suggest to start the game only if 6 players voted to start. 3 from each team
yeaI suggest to start the game only if 6 players voted to start. 3 from each team
You mean something like !ready command?
I support @territory23I agree with @Akuma
I see on this server admins remove posts that dont suit them...
Now when i go check out forums i see half complaints gone...
Someone who doesnt know what turkbattle.net is, would actually join for 5 mins until he realizes it on his own... :D :D
One solution that was proposed in the other thread is being worked on, I just need a free day to test it and deploy it. I have too much IRL stuff going on so have patience.
I see on this server admins remove posts that dont suit them...
Now when i go check out forums i see half complaints gone...
Someone who doesnt know what turkbattle.net is, would actually join for 5 mins until he realizes it on his own...
The content of your post didnt affect me at all since I never did a favor or abused any rules (1-2 missteps but that was 6-7years ago when I was young). As I said before in this thread only productive posts are allowed. Going offtopic and blindly/without proof talking about conspiracies is counterproductive.
Feel free to post your complaint at the complaint board and I guarantee you that it is going to be solved fairly, as it happens here for decades.
From time to time a mod/admin can show bad behavior but that doesn't represent everyone. In every group, there are people that help and some misbehave. Fortunately, every single time such problems were fixed here.
Excessive stacking in games is now allowed
What do you all think of a generic rule that prohibits excessive stacking? I havent discuss it with cen but the punishment could potentially be lose of host priveleges. For example, if a player is identified as repetitive stacker he will lose his privilege to host for 1 week/1month etc.
An idea: Excessive stacking in games is not allowed (repetitively swapping players after balance, locking new players in the opposite team,etc).
It will be up to the mod/admin to decide whether a host is stacking or not based on many factors and lobbies. Unfortunately, for every more specific rule/or bot changes I can think of problems tthat appear. I think the b&u staff can use its judgment to identify the problematic lobbies.
What do you all think of a generic rule that prohibits excessive stacking? I havent discuss it with cen but the punishment could potentially be lose of host priveleges. For example, if a player is identified as repetitive stacker he will lose his privilege to host for 1 week/1month etc.
hihi in suggestion new thing :)
so this new system undermines PSR system?There is no "PSR system" if games start unbalanced in the first place.
@TooShadeso this new system undermines PSR system?There is no "PSR system" if games start unbalanced in the first place.
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.Incorrect. If 2 very good players play on new account then !rs will have nothing to do with balance.
You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example. Every balance above that is stacking.
@cen @iErnesto94
I mean if u want a fix you should add a friend psr and solo psr system where if u use command ''friends'' instead of lock means u get friend psr etc etcstop copying dota2 you just cant make it work everywhere
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.Apparently you completely missed a certain announcement.
You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example. Every balance above that is stacking.
@cen @iErnesto94
The recent update should address this problem.at the start of the year it was said that stats were going to be reseted once a year,now u said u are going to do it in 1 july why so?
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?Its about high risk,high reward. Yeah the risk to lose the game its pretty high but they earn much more psr and they lose less as usuall so u choose to play or not.
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.
Nonsense, what does it means having good games in every single match? Game quality depends on player quality, and what you are asking about imaginable stacking rule in lobby rules is just ridiculous. Stacking rule in lobby rules is your desire with the only purpose to report other players because they are going to kick you because your gaming level is bellow 1500PSR quality. To have a good game game needsa good players. Tell me if your performances in this game qualify you for good games? This is why there aregames for higher level of players and lower levels. See your performance, 1400 PSR player should play the game with his equals, and this mean to cooperate with teammates, to push and defend with team and not to game ruining like in this game where you went solo all game long and refused to play with us and to defend https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6386914After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.
Yes, and we didn't need a new balance formula from this point of view.
My aim was having good games in every single match, no matter how pro or bad you are. We are all here for good game.
When it is easy to prevent stacking, by adding a stacking rule in lobby rules, I do not understand how come we get into the same point that we were 1 month ago, after all new formulas and 4 pages of topic.
To have a good game game needsa good players.
And finally as a reply of your first question, good game means a 50+min, same level of kills, 2nd level towers destroyed and team played game to me.
Well I told by start this new system sucks, but not because it's anti-stack. Would be also fine... I play with friends much games I explained multiple times, but +0 is useless. Players play a 80+ minutes game and result is +0? I find it with no logic to be honest, why I should play a +0 game with no compensation? +1 was perfect, with +0 you don't give chance to players to reach top ladder.
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.
In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.
Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.
The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.
The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.
These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.
In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.
Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.
The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.
The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.
These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..
Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.
In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.
Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.
The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.
The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.
These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..
Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.
Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.
For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.
In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.
Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.
The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.
The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.
These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..
Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.
Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.
For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)
If you would read carefuly what I wrote, you would see, that it's the opposite. It would include ASSIST in the formula, which would be a huge boost for supportive/tank players.
Also this way, you could balance the players who have high psr but low stats. (they could get big psr being just lucky in the winning team).
Also encouraging players to play for stats since when it's bad?? What do you even mean its bad? players would pay attention to their stats, so they would stop throwing games.
i dont think there is any chance to balance that game with 8 players having negative scores and one having 15 k per game so that is not the best example to be taken.
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
Here it is. Nr94 had almost new account with very good stats. Game was balanced.
https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6390222
I dont understand the problem with this psr system how do you expect it to be perfect?
From what I have seen 1700 + players are always better than lower psrs. There are exceptional cases where someone opens a new account or doesnt play for a long time and comes back.
There are exceptions in the ladder where player has high points and on top of the ladder aka stackers and +1 point players. It can be fixed easliy or maybe already fixed, couldnt play this new system yet.
KDA is a bad idea it would only make games more toxic. Also it is a big fuck you to suicide players such as @jordanpeterson
Yet there is a problem that if a high psr player wont get psr from a game he will open a new account and system flawed again.
Could be good if multiaccount wasnt allowed like hwid system to eb =>1 pc= 1 id
Could be good if there was a autohost games or a system where host only determines the psr limit and everything is automatic. And players get different ladder/ more points for such games.
Also when you play with 1900 account and get all 1400 players and if enemy has 2-3 1600 -1700 players you can see that there is a good skill level difference between them as sub 1600 players barely make any contribution to the game depending on their hero. These games are so hard to win
2021 DotA :)
This my opinion(bad/good) will make all fine.
Why not let ppls choose, should be like this (Example) use like !YES/GO or !READY, and disable cmd !start force + add votekick in game lobby 6/7 votes if player afk/refused to go ready.
2021 DotA :)
This my opinion(bad/good) will make all fine.
Why not let ppls choose, should be like this (Example) use like !YES/GO or !READY, and disable cmd !start force + add votekick in game lobby 6/7 votes if player afk/refused to go ready.
So why copy rgc system, you can simply join rgc.. I mean so much effort for something that exists already.
If this isn't helping balance, then I don't know what does.yes, exactly !
If this isn't helping balance, then I don't know what does.yes, exactly !
I agree vvith AgentIf this isn't helping balance, then I don't know what does.yes, exactly !
I've never seen you posting any coment with real value on this forum, beside trolling :)
You must be one real funny guy in the classroom.probably girls are dying for your exceptional humor.
All the while you must believe yourself to be intelligent. :))
Let me tell you mate: grow up you are simply pathetic xD
After iErnesto94's last message on a locked topic, I suggest adding a rule and a sanction for stacking. There will not be a command, or auto balance check before the game starts but just like other rules, stacking will be reported if a player thinks that stacking ruined the game. Then, B&U admins check if there is a stacking.
If you play a stacking game with all your friends (I mean 10 players are friends or sth), or if a team intentionally wants to play vs stackers then nobody will report it.
In addition, stacking is not only about PSR. Some new accounts do not have high PSR but very good stats (like 13/2/8) and locking these players is also stacking. We need to add KDA stacking because players can create new accounts just to avoid stacking.
It is just adding a line in lobby rules.
Agreed all of you.
We will unite again soon @MarvinJunior wait for me :lovely:
Cen, here is another example of bad game.
https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6394245
PSR balanced, KDA did not. End score 30-5. Magina got bf + skadi in 20 mins with his 1613 PSR and 13-3 KD.
You should only be allowed to play one game of dota with 4 complete strangers otherwise you are considered a stacker thus a subject to be punished by the lagabuse law. However, second game of dota you shall not play with neither of those 4 previously mentioned players because none of them is a stranger to you no longer, thus it would be considered a stacking and you would become a subject to be punished by the lagabuse law.