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Messages - Confused-o_O-

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16
Offtopic / Re: Woodota
« on: August 11, 2021, 15:24 »
I liked how AA and Omni moved to the tower for no reason.

17
General Discussions / Re: auto host
« on: July 15, 2021, 08:05 »
Im not suggesting switching manual hosting to auto hosting. Im not concerned about balance or balancing system as well, even if there was none - random shuffle would do just fine.

In some games host swap players in a way that even if balance seems ok you have very little chance of winning, mainly because stats reset so often and players have many accounts. Psr is not reflecting the actual psr player is going to reach.

There are players with bad stats, sometimes they are bad/new players, sometimes they had a bad game or two and then they are getting kicked from every game or swapped to 2nd team ruining their stats even further.

Manual hosting is superior at the game quality if done right, but let's be honest, most of the games are hosted by players who just abuse the system.

18
General Discussions / auto host
« on: July 14, 2021, 13:01 »
could you make 1 auto host? people are lazy to host. Even when they do seems they can't refuse the temptation to stack in their favor. It would be nice to be able to just join and go afk until the game starts.

19
Complaints Board / complaint
« on: July 03, 2021, 22:35 »
1: Your ingame nickname? Confused-o_O-
2) Moderator's nickname? Alleria
3) Why you are not happy with Moderator's decision / behavior? how many times you should be called retard, noob, idiot, and cunt in the game to think that players deserved to be banned (question to administrators)? I know that you take a different approach when an administration member is being insulted and I'm not asking to treat it the same, but I believe my ban request is valid and any reasonable person would agree. Based on game chat the player I reported did nothing besides insulting others the whole game and as I stated in the description he was the one who ruined the game by not going to play in the lane in the first play.
4) Forum link / Game link.
https://dota.eurobattle.net/la/forum/index.php/topic,200177.0.html

20
Ban Requests / ban request
« on: July 03, 2021, 00:45 »
1: Your NickName? Confused-o_O-
2: NickName of the player that you want to be banned? hi.
3: What rule did he/they break? insulting
4: When was the Rule Broken?
19:47   Hi.   [Allies]   fu retard
19:48   Hi.   [Allies]   fu
20:19   Hi.   [Allies]   FUCKING RRETARDDSS
20:21   Hi.   [Allies]   DESERVE LOSE
20:23   Hi.   [Allies]   LOW NOOBS
20:30   Hi.   [Allies]   00000
20:34   Hi.   [Allies]   CANT CAST ULT ON PLAYRES
20:36   Hi.   [Allies]   FUCKING IDIOTS
21:27   Hi.   [Allies]   not 1 ward
21:28   Hi.   [Allies]   all game
21:29   Hi.   [Allies]   i say ward
22:02   Hi.   [Allies]   watch retard
and so on
5: Explain to us your general vision about the situation.
he picked naix and went to jungle, 2 lanes was lost and then he started blaming team and insulting everyone. Since he went to jungle he automatically lost a lane so he has no right to blame team.
6: Link of the game?
https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6398411

21
General Discussions / Re: Suggestion for Stacking
« on: June 13, 2021, 16:56 »
after you and all other players in the game played a thousand games and have their psr settled, then play another 1000 games and you should win ~500 games and lose the same amount. That is how this system works, not by taking 1 game and saying it was not balanced.

22
General Discussions / Re: New System Complain
« on: June 05, 2021, 15:04 »
Well I don't play for fun or for wasting time this is sure.

I play for top 10, or better top 3 when is possible, but I don't find a valid motivation to bring anti-friend lobbies and +0 which it brings to leave the game and unistall it. Go see on other games like all players boost PSR / or POINTS / Points Per Minute (Depends by game) with friends, it's normal, games are so dude.

Well, you can always try to make a schedule when you would challenge other teams to play vs yours. Dota2 has a different ladder for teams and for solo players, this system does not, and since most of the players are solo they feel that it is unfair to play vs a team that is at a higher skill level and more coordinated.

23
General Discussions / Re: New System Complain
« on: June 05, 2021, 14:56 »
Since I told I wanted avoid stack discussion your comment got reported.

Incidentally, your comment is as useful as the flat Earth theory.

Having said that the maturity of your comment speaks for itself, there is no need for me to reply to the nonsense you said.
Ah, and when you will be a 1800+/1900+ PSR player maybe you will understand, balancing games with 1600 PSR like you are is easy. This new system is only advantage for 1700 players, until 1700 is fine, over is impossible.

I really don't understand why you are complaining, you know yourself that your psr is too high for you to play alone and you can only play with friends to have a chance to win, since you raised your psr while playing with friends. If you would have played alone you would be ~1700 psr and you would not have an issue. Luckily for you can reset your stats since you are VIP and start over. If you are not willing to reset stats you will have to play until you drop your psr to your level as a player.

24
Technical support / Re: error
« on: May 30, 2021, 20:51 »
they were modified today, still cant launch the game, the same error.

25
General Discussions / Re: Suggestion for Stacking
« on: May 30, 2021, 13:06 »
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.

For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)

If you would read carefuly what I wrote, you would see, that it's the opposite. It would include ASSIST in the formula, which would be a huge boost for supportive/tank players.
Also this way, you could balance the players who have high psr but low stats. (they could get big psr being just lucky in the winning team).
Also encouraging players to play for stats since when it's bad?? What do you even mean its bad? players would pay attention to their stats, so they would stop throwing games.

you should be less concerned that someone might misunderstand you and pay more attention to what others are writing, I understand what you meant with assists and my example was not good with treant (it was just easier to count stats since I play with that hero) to show how big of a difference there is between support and carry stats. If you are playing only 1 role then your KDA stats will be consistent otherwise it will increase stats while you play carry and reduce them when you play support. Go count your 10 games with a carry role that you won and 10 games that you won with a support role.

If you don't see a problem with all 5 players picking carry roles or playing just for stats then there is no point even to try to make balanced games or to edit stats calculating formula.

26
Technical support / error
« on: May 30, 2021, 12:25 »
After installing v14 patch I can't launch the game because I'm getting error "Couldn't open Game.dll". It worked fine with the last launcher.

27
General Discussions / Re: Suggestion for Stacking
« on: May 30, 2021, 11:58 »
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

Integrating KDA into the formula is a really bad idea. First of all, it encourages players to play for stats and pick heroes that are good at getting those stats and discourage picking supports that usually die but are essential for a good game.

For example my last 10 games with TA stats are 13.3/3.4/9.6 while my support Treant stats are 1.6/2/17.4 (it is easy to get assist since the buff is global and other supports do not get them that easy)

28
General Discussions / Re: Suggestion for Stacking
« on: May 26, 2021, 11:43 »
psr does not predict how good a player will play in a game. Dota2 has different mmr for roles, but even then a player can underperform or outperform his ranking. To have a good game is more based on common knowledge about that game, example: you pick 1 or 0 hard farming carry (meaning farming in woods), you pick 2nd core for mid that will need some farm and 3rd core that can farm in lanes because he has high survivability. Then you have 2 supports, one of whom can play with almost no items and another one that needs just a few. Supports buy wards and move around the map to help allies and are getting gold/fame from kills/assists.

If you have a good team composition it will be a good game despite how high or low psr is. If you have 3-4 core heroes who all need to farm to be impactful your games will be shit no matter if you win or lose.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6353986

here is a 40+min game where I have 7 cs

29
General Discussions / Re: Suggestion for Stacking
« on: May 26, 2021, 10:15 »
well, it was fun while it lasted, managed to play only 2 games tho :)

30
General Discussions / Re: Suggestion for Stacking
« on: May 14, 2021, 17:25 »
so this new system undermines PSR system?

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