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Messages - Anonymous

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16
that 10 min mark should be extenteed.... sometimes their are just not enough people playing..

17
Offtopic / Re: Pd. Blacklist
« on: May 12, 2010, 03:44 »
Having blasklist in such comunity is rediculous unless your getting yourselvs blacklisted and I mean ALL
what does this mean in english???

18
Technical support / Re: Problem
« on: May 07, 2010, 06:16 »
where u in that game?

19
General Discussions / Re: Playdota for play or for gay?
« on: May 07, 2010, 00:09 »
<playdota for gay> http://stats.playdota.eu/?p=gameinfo&gid=102317

Best pros I have ever seen

20
maybe making stats more balanced? :-\

21
The whole point of this topic is to find some way to make games more balanced.

22
Heya,

I think it will be better if you disable !sd in the lobby and in-game but don't get me wrong, I don't mean everything just few features such as kills, deaths, assists, creeps killed, neutrals killed, well 2/3 lol. I'll explain better below.

The features from !sd I've mentioned above are useless in game & lobby, stats are irrelevant... dota is a team game so whenever you have 21/0/random or 2/11/random(kills,deaths,assists) means absolutely nothing, it shows that you like the steal kills or not wanting to sacrifice for the team(see below for more details, examples). I must admit tho, when I check for the stats of some player, the first thing I look into are the kill/death/assist and deny ratios, a big mistake but that's how the system seems to be working.

So the game I had few moments ago, one player checked the stats of another player and he told him, "Hey man, awesome kill ratio" on Serbian language, this only proves that most people in this community including myself fall for the same thing over and over again, again dota is a team game and people should stop paying so much attention to the stats.

Kill steal:
If you kill a player on low hp while your team mate is literally on his back often you're subdued to well questions and even insults because you decided to kill him. Well speaking from my own experience I had tons of people escaping from certain death because of this, I didn't want to steal, I couldn't care less about the kill, but because the drama that comes afterwards.
Same thing if you just watch and the enemy team mates arrive and help him escape.

Dying:
Perfect example for this is a game that I played about a week ago. We had a player playing the naga. Long story short: he never used his ultimate to our advantage as a team, only to save his "behind", people forget that sometimes it's best to sacrifice yourself so the rest of the team can escape, but I don't mean like feeding them lol.
Also, in team fights you can see people staying back or retreating prematurely because they don't want to "die" seriously, it's a game, nothing will happen to you in real life unless you have a heart condition.

I don't see a reason to go into more details about the other features
assists: Eww I have 17 assists and only 4 kills(figure it out why he says that.)
Creeps killed: lolfarmer
Neutrals killed: --^

Like I said, adding a new feature

"Disconnects" It would be nice if you can add such feature, being able to check and see who's a potential plugger, leaver or a guy with a bad connection.

I "came up" with this suggestion mostly thanks to Garena and their ladder system, they only have wins/losses/disconnects as far as I know lol.
The whole point of this topic is to make some way to make games more balanced

23
well i dont think your solution for stats will solve problem, they are what they are. However, I think score system should be tweeked, and their should be some kind of auto balance implemented in bots, with the ignore slot parameter still in place for friends and such.I know most host wont take the iniative to balance on their own, and this should give this incentive on keeping noobs out of pro games.

24
No way this idea sucks. Stats say alot of things about a player believe it or not. Even if a player is 2/11 if he has decent k/d ratio and denies he should still be allowed to play. But most people with 2/11 W/L will have K/D ratio of 1-3/7-11

25
General Discussions / Re: Map Hack
« on: May 02, 2010, 22:51 »
2-Yes's :D

26
General Discussions / Re: Map Hack
« on: May 01, 2010, 17:30 »
kool, so far 1 mh user on pd, more honesty plz

27
General Discussions / Re: Map Hack
« on: April 30, 2010, 22:49 »
@ people who vote they have it but dont use. --> What is the point of having it then..?

28
Suggestion Board / Re: Rules
« on: April 30, 2010, 15:32 »
its a waste of time for the leaver's team also... 10 min no way zzz

29
General Discussions / Map Hack
« on: April 29, 2010, 20:42 »
You know, it gets tiring seeing people talk about how -ah doesn't work, other people using mh and etc etc. When these same people downloaded the same mh and have it in their computer, to test? BS

30
Suggestion Board / Re: Rules
« on: April 29, 2010, 20:38 »
yes i don't know why mods don't do anything about this. They only stay with their bs phrase "Game owner has complete control" that is solution for everything. They are just welcoming abusers.

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