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General Discussions / Re: about tusk bug abuse
« on: April 13, 2020, 09:46 »
New map this week.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 32
General Discussions / Re: what is wronge with psr system?« on: April 13, 2020, 09:15 »It worked better because there were more players. Now high psr players arent contested and are forced to play with low players or smurf ruining games for others. Example: http://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6274004 That's me and my strong penix 34
General Discussions / Re: Horrible server lags?« on: April 08, 2020, 12:53 »
The server provider should have downtime metrics.
And unless the server provider is on the shitty side, the external internet issues shouldn't affect it. They usually provide dedicated internet lines. As for Europe i can think of only 2 actual good server hosts: OVH - France ROMARG - Romania 35
Suggestion Board / Re: More suggestive lobby names« on: April 06, 2020, 20:37 »
!pub 123 in lagabuse channel.
.. join by typing P/luke | 123 in games list 36
Suggestion Board / Re: More suggestive lobby names« on: April 06, 2020, 20:28 »
Still makes no solid reasons.
1. If you're the owner of the game, you will hold them slots. 2. Even if game will show delayed a bit, doesn't mean it will get filled by the time your friends see it.. What's the rush ? why do they have to be there asap ; and then wait together with you another 10min for lobby to fill ? 3. They could still use their puberty issue, and type "P/pastmistake | 123" since that's the first name given when creating the lobby. Seems like a foolish pretext. And I don;t see any valid/worrying downsides of using my suggestion. 37
Suggestion Board / Re: More suggestive lobby names« on: April 06, 2020, 20:19 »
I`m sorrry but lobbies names "123" are the worst. You don't know PSR, mode etc.
No hard feelings, fuck those owners. 38
Suggestion Board / Re: More suggestive lobby names« on: April 06, 2020, 20:15 »
1. Your friend will easily see what's your lobby, since your nickname is in the lobby name ?
2. There's literally now way now, for 2 lobbies to have indentical names, since owners are different so that makes a different lobby "prefix". 3. Maybe You didn;t understood the example. The owner has control only on the <lobby name> part. Example: I create a game, set mode AP and min 1550psr. Then, I type "!pub free for all" P/AP/1550+/pastmistake | free for all 39
Suggestion Board / Re: [Tutorial] How to fix chatlog and add features« on: April 06, 2020, 20:10 »
He can simply add the jQuery and CSS , provided in my tutorial, directly in the GAMELOG page .php file. No need for access or anything. He simply injects/includes the scripts, so we don;t have to.
Also, this way, there's literally 0 server changes or extra-load. It all happens clientside. WIN/WIN. 40
Suggestion Board / Re: [Tutorial] How to fix chatlog and add features« on: April 06, 2020, 20:04 »
NO. I didn't said to remove them, I simply added a TOGGLE. Some times you want to see only the chat (for mod-usage mostly).
Yes. If it's hard to remove duplicates PRE, u can remove them POST [as proven by the JS injection]. Also removing POST means you don;t have to hustle with core-changes and/or you can do them on client-side. But since I can remove them POST, clearly means they could as easily be removed PRE. But for the end-user, doesn't really matter how it's done. If you check my code, I simply do a 2s delay check to see if message should be considerated a "duplicate" and kept only once (the rest of the occurances are removed) The provided solution covers only the surface and needed fixes. But I can tell you I can easily parse the already given logs and add a lot more comprehensiveness and features to it. From the top of my head: 1) detect rampage, ultrakills, triplekills, doublekills .. 2) color nicknames accordingly in "x killed y" game-events messages 3) add another column before the player's name, that contains the hero-icon, OR 4) add hero icons before nicknames, in "x killed y" game-events messages 5) Chat Toggle to select what users to see chat for. Ex: when you want to fast see the conversation of only 2 players. You simply hide all the other messages. 41
Suggestion Board / More suggestive lobby names« on: April 06, 2020, 18:44 »
Kind of weird u have to put game mode in title, and sometimes it changes, but title doesn't. Or you don;t know who owner is..
So. How about adding a name prefix if some of the stuff are specified: Mode, Ownerm, Min / Max psr? by default before "whatever the owner chooses to name the game" A simple format like: P/pastmistake | <lobby name> P/AP/pastmistake | <lobby name> P/ARSHOM/1500+/pastmistake | <lobby name> C/RD/-1450/pastmitake | <lobby name> P - public C - custom , unranked 42
Suggestion Board / [Tutorial] How to fix chatlog and add features« on: April 06, 2020, 17:56 »
It can be easy fixed with CSS/JS injections.
Works only on CHROME. RESULT: https://prnt.sc/ru5vyu Features: - removed duplicate kill-events - easy button to toggle game/kill-events ON/OFF so you see only the chat - removed the "player name suffix" from before kill/game-events. TUTORIAL Step 1: Install this CHROME JS injection extension: https://chrome.google.com/webstore/detail/user-javascript-and-css/nbhcbdghjpllgmfilhnhkllmkecfmpld Step 2: Click on the extension icon > ADD NEW Step 3: Complete the top Address with http://dota.eurobattle.net/la/forum , like in the picture: https://prnt.sc/ru5z7u Step 4: Add this JS (left panel): Code: [Select] $(document).ready(function(){ Step 5: Add this CSS (right panel): Code: [Select] .chatLog{ Step 6: Click options, and make sure only "Enabled" Checkbox is selected. Step 7: Save (or CTRL-S) Step 8: Go to any game-log page on lagabuse 43
Suggestion Board / Fix chatlog?« on: April 06, 2020, 16:16 »
1. How come nobody fixed the doubling of hero-kills log in chatlogs ?
Read somewhere it's how it comes from the observer/bot. But that's bullshit. Even if you can't change the bot code, you can still change/remove the doubling right when you render the HTML/chat. It's so fucking easy I can even do it with my own injected JS code, locally. 2. Make a toggle to remove "game-events / kills" from chat 80% of chat is currently game-events/kills. Make a simple JS/Jquery toggle to hide/show the game-events. 44
Ban Requests / national intolerance« on: April 05, 2020, 01:31 »
ihavenoobteam
LALABAZUKA http://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6270210 27:05 LALABAZUKA [All] NAKED TURKISH DOGS 27:38 LALABAZUKA [All] good luck sucking 27:40 LALABAZUKA [All] erdogan's cock 45
Ban Requests / whisper flame« on: March 30, 2020, 14:16 »
ihavenoobteam
bus4e_ https://prnt.sc/rpfari http://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6267216 After being trash and not being able to carry, he thought his support is to blame. |