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Messages - cen

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691
General Discussions / Re: In game lag/spikes
« on: November 30, 2014, 12:59 »
This is a slightly modified gproxy that will output time in miliseconds if packet processing time exceeds 60ms.

The update function works like this:

1. Do some stuff
2. Check if there is anything to receive or send on sockets, wait at most 40ms
3. Process packets if any of the sockets is ready
4. Do some more stuff
5. GOTO 1

If something inside here would take too much time you would get a lag spike. If this is fast enough however, the only reason you would get a lag spike is if the packets are taking too long to go between host and gproxy (high ping). Even if your !p is low, it might be possible that it spikes up for a short time for some reason and you don't actually see that from the command output. If these results are OK I might write a test case for ping spikes in the future.

Feel free to dl this gproxy and send back gproxy.log after playing a game with spikes.

692
General Discussions / Re: Tournament for money.
« on: November 22, 2014, 22:50 »
Make a kickstarter campaign and gather 100€ for a tournament, then we talk.

694
Technical support / Re: 2 games missing from my score
« on: November 17, 2014, 11:43 »
There were some server problems at that time. You might get some PSR added manually. Wait for a mod.

Do you have replays autosaved by any chance?

695
Announcements / Re: New Lagabuse.com season
« on: November 13, 2014, 19:58 »
Postponed to friday afternoon.

696
Announcements / Re: New Lagabuse.com season
« on: November 12, 2014, 21:05 »
Tomorrow we will also reset wins and loses because they impact the KDA formulas. Wanted to leave them there but.. unfortunately can't.

697
General Discussions / Re: In game lag/spikes
« on: November 11, 2014, 22:36 »
I will prepare a special gproxy binary this week to test for any longer-than-usual packet processing. This must be a network issue and nothing else.

698
General Discussions / Re: In game lag/spikes
« on: November 10, 2014, 18:07 »
When I did some tests like a month ago the whole packet processing section was executing in less than 1ms. I didn't test it through prolonged gaming sessions tho.

There are also no disk IO operations anywhere in gproxy while game is in progress so there is probably no connection there.

I will add some additional logging and release a beta version for interested people to try out.

699
General Discussions / In game lag/spikes
« on: November 09, 2014, 21:25 »
There are some reports that games are lagging or spiking every few minutes/seconds even tho the ping to server seems normal. If you experience this problem let me know in a post below and explain when/how it happens. I'd like to add some profiling tools into gproxy and try to determine what is the reason for slowdowns.

700
General Discussions / Re: Something wrong with points system
« on: October 26, 2014, 12:07 »
Apparently everyone wants something different so until there is general consensus what we actually want to achieve I reverted the system back to original.

701
General Discussions / Re: How to increase FPS in Dota/Warcraft 3
« on: October 21, 2014, 21:39 »
A Pentium with GMA HD integrated .. and you call this decent?  This is the shittiest thing for gaming you can get. ;D


702
General Discussions / Re: How to increase FPS in Dota/Warcraft 3
« on: October 21, 2014, 17:17 »
Even a 5+ year old GPU should be able to easily run w3 at 60fps unless you have a really shit computer LOL.

703
General Discussions / Re: Something wrong with points system
« on: October 17, 2014, 19:23 »
-em was not removed from games, you just don't get the +5/-5 min PSR if you play it

704
General Discussions / Re: Something wrong with points system
« on: October 17, 2014, 18:21 »
Removed PSR fix if -em is used.

705
General Discussions / Re: Something wrong with points system
« on: October 16, 2014, 20:21 »
There is no max.

PSR calculator is kinda useless because you have to input PSR for each player. But if anyone wanted to make it, I can provide the code and even basic PHP skills are enough to convert it into a web tool.

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