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Topics - cen

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Announcements / Stats reset: 8.2.2022
« on: February 02, 2022, 10:37 »

Announcements / Map updated to 7.01b0
« on: June 26, 2021, 11:29 »

Announcements / Server installer v14 released
« on: May 25, 2021, 22:25 »
What is new?
- added server status on top
- dedicated DotA tab to change some of the DotA config settings directly from client. Currently for widescreen, accepting proposals for other useful settings.
- we now ship a latency.txt by defaut so w3l can change W3 engine game latency. Value set to 30 instead of default 100.
- W3 GUI overlay for DotA stats in game lobby. If this is causing your game to crash, it can be turned off in 1.26 client settings or w3l.ini.
- moved login form to w3 tab as to not confuse newcomers
- update to msvc 2019, Qt 5.12.2
- tested down to Windows 7 32bit
- prep work to include an embedded browser in the future
- hidden feature that will be revealed on Sunday Twitch stream

Autoupdate might not be available or it will be provided with delay due to sheer amount of files that were added or replaced.


We cordially invite you to join us on a twitch live stream on 30th of May at 21:00 CEST. We will reveal a new matchmaking system for PG and CG maps and play some games with the viewers. We will also answer any of your questions. Be there or be square.

Announcements / You may now pub from channel
« on: May 13, 2021, 20:56 »
!pub and .pub are now allowed directly from channel (, w3) instead of needing to whisper.

Announcements / Restricting unbalanced games
« on: May 12, 2021, 23:24 »
We are slowly rolling out a new feature that will block the game start if the teams are way out of balance.

There are two different limits currently implemented and we will decide which one to use depending on game monitoring and feedback.

1. PSR Win % limiter
When you type !balance, the command outputs the Win chance % for each team. If the difference is too big the game will not start until host balances the game (auto balance or manually). This chance is calculated purely from weighted PSR.

Proposed limit: 20%
This feature is currently disabled.

Possible negatives:
- PSR can be weird sometimes and not representing a balanced game

2. Win ratio (WR)
We calculate win ratio for each player (W/L of 6/6 means your ratio is 50%).
Then we calculate average WR per team.
Similar to the first option, if team WR difference is too big the game will not start.

Proposed limit: 22%
This feature is currently enabled.

The idea is to check who wins a lot and who does not, then average it out across teams.

Posible negatives:
- !balance currently uses PSR to shuffle the slots, it might not actually produce a state that is within limits and it can require manual balance. I will probably have to rewrite the !balance formula to use WR when this setting is turned on so manual balance is never needed after autobalance.
- new players and fresh accounts have very skewed WR. Thus, below a certain number of games we assign a not so good WR to these players instead of their actual. This can skew the result for multi accounts.

Command info expansion:
[GAME: eee] [Local]: Sentinel avg. PSR: 1535 (100% to win, avg WR=50%), Scourge avg. PSR: 0 (0% to win, avg WR=0%)

[GAME: eee] [Local]: cen (PSR=1535, WR=50%)

Bots will be replaced in gradual rollout once we confirm everything works as expected.

Best regards, cen

Announcements / Call for testers!!!
« on: April 15, 2021, 13:01 »
We are developing some new cool systems behind the scenes and need some testers.

Apply here:

Announcements / PSA: about lobby PSR gain info
« on: February 28, 2021, 13:34 »
Sometimes when you check the !r in lobby, the PSR +/- given may not be the exact number you will get at the end of the game. It can usually differ by 1 or 2 points.

To clarify this, we have added an "estimated" keyword before the gain text.

This situation only happens in a few different scenarios
1. You finish a game and immediatelly join a new one while someone in previous game has not yet exited the game. Game stats are saved when everyone leaves the game so in that period of a few minutes, your lobby PSR is still calculated with the old one and can be slightly off.
2. You are out of the game before it ends, receive PSR loss and join a differen game (perhaps after an unban or similar) before the previous one has ended.

The final PSR that you receive at the end of the game is always correct, it is just the lobby display that can be slightly off in the above mentioned cases.

Overall it is a minor issue but we are putting this announcement out there just so it is known.

Announcements / Historic winners added to website
« on: January 15, 2021, 16:55 »
The new page includes the stats which were previously added to xpam forum sidebar and a table of previous season winners (for seasons where we could find archived data)

General Discussions / Old season winners
« on: January 04, 2021, 01:15 »
I am preparing a page on the website documenting all season winners of previous seasons. We managed to find the info on the forum back to 2015 but not anything earlier.

If anyone can find some info before 2015 (maybe on this forum or some other place) let me know.

Announcements / New commands to load v7 and v6.9 DotA
« on: December 05, 2020, 17:03 »
!pub, !priv now use v7.00e6

!publ, !privl use the old v6.90a8 (l==legacy)

!privobs defaults to v7 but there is no need to use it anymore and obs slots are disabled anyway, will only be used for tours if ever needed.

Website and forum HOWTOs have been updated.

As always, report back any problems since this is a new manager and hostbot build.

Best regards

Announcements / Website news
« on: October 27, 2020, 18:32 »
We have updated the website with some new functionality.

1. DotA game list:
2. Game detail page:
3. Some general lagabuse statistics:

TBD: game and lobby logs together with log duplication fix.

Kudos to AP for the majority of this work with some help from Dudu and me.

Original proposal:

There are currently 31 available phrases, one is displayed at random in lobby every minute. More phrases can be proposed via this topic.

General Discussions / Merge LA discord with EB discord?
« on: August 19, 2020, 21:57 »

There is quite a low activity on LA discord, EB discord activity is a bit more but not much. LA could simply live as a subcategory in EB discord, I don't see any particular benefits of having them separate with this amount of activity these days.

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