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Messages - cen

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91
Technical support / Re: error
« on: May 30, 2021, 18:14 »
Provide debub.log from w3 dir

also: what is date modified on w3l.exe and w3lh.dll? Try to drop these attached in.

92
General Discussions / Re: Suggestion for Stacking
« on: May 30, 2021, 16:49 »
Ultimately what matters is winning the game. You can't really get 1600+ PSR just by being lucky with bad stats or have bad PSR and good stats. Everything is kinda connected together and averaged out, so if you add KDA and WL into the balance formula for example, I am not sure it would change the end result a lot or at all.

93
General Discussions / Re: Suggestion for Stacking
« on: May 30, 2021, 11:04 »
See Cen,when I told you to consider integrating the KDA ratio into the !balance command, thus help the issue of stacking, then you told me I'm talking about two different problems.
Well, they are strongly connected to each other, this is why I said it.
So you need to form a good formula for !balance command first, to help fixing balance and stacking ultimately.
And the current PSR system in itself, is not enough. You must add somehow the KDA ratio into the formula too.
Something like psr is 50% + KDA50%. Divided into 2, will give you an individual player ''real in-game value"
Also KDA can be calculated by 33% Kill, 33%Death, and 34% Assist.

In the end, the PSR will show you how often a player wins a game, (must be 50%+ to gain PSR), and the KDA ratio will show how good that player really is in-game.

Some players would say only K/D ratio matters, but that is false. A lot of players like to play an assist role, and also players who farm all game, and let their teams down get low assist points, so making assist point all the more valuable.
A player who mostly plays support or tank role in-game, will have 4/9 K/D ratio, but maybe he has 15 assist/game. It doesn't mean that, that particular player is a feeder, but plays a supportive/tank-entry role.

The hard part is, to figure out how to create a formula, which integrates KDA ratio, rather then only the PSR.

The second part of my thoughts, is about making PSR point system more rewarding/punishing in case of unbalanced games.
The minimum point achievable should be 1 in any case, but the meantime, it shouldn't be -1 in case of loose, but let's say 10. This would discourage hosts of hard stacking.
On the other hand, if the other team wins, they should be rewarded with even more PSR (for defeating a hard stack against all odds). Instead of +8, +10 , you can double it depending on the % winrate prediction.

These are just my ideas, take what you like, and do what you can :)
I can only imagine how difficult can be to integrate some, or all of these into formulas...
I am willing to experiment with adding KDA into the mix but as a starting point, I need to see a lobby where:
- A: the balance formula says the game is balanced, but it is actually not, here is why..
- B: the balance formula says the game is not balanced but it actually is, here is why..

Then you can start thinking what kind of measures would correct that situation, otherwise we might be fixing imaginary scenarios.

94
General Discussions / Re: Suggestion for Stacking
« on: May 26, 2021, 17:11 »
Why have a rule and waste staff time if you can block it? 80-20 is an approximate number we came up with after running a few lobby simulations which ernesto mentioned. After reset, this windows could actually be lowered because it will cut some off the top. All you need is to look at a few lobby examples and say, ok this one is stacking, this one is not and then adjust accordingly.


Integrating KDA into the balance would be interesting, but since I am not a math wiz I would need to see some practical examples and work from there. Show a lobby that is PSR balanced but not KDA balanced and propose actual numbers, that would be the basis.

95
General Discussions / Re: Suggestion for Stacking
« on: May 25, 2021, 22:28 »
After Cen's last post about new formula on balance system, 80-20 balance game is possible again. But pro players that stack and host a 80-20 game will get no PSR. What about low players in other team, they lose the game for sure and lost 20-30 PSR?
After such a player loses enough PSR he/she would probably learn to leave such lobbies and not play them. Non-automated lobbies can't be fixed in every single way.

96
Announcements / Server installer v14 released
« on: May 25, 2021, 22:25 »
What is new?
- added server status on top
- dedicated DotA tab to change some of the DotA config settings directly from client. Currently for widescreen, accepting proposals for other useful settings.
- we now ship a latency.txt by defaut so w3l can change W3 engine game latency. Value set to 30 instead of default 100.
- W3 GUI overlay for DotA stats in game lobby. If this is causing your game to crash, it can be turned off in 1.26 client settings or w3l.ini.
- moved login form to w3 tab as to not confuse newcomers
- update to msvc 2019, Qt 5.12.2
- tested down to Windows 7 32bit
- prep work to include an embedded browser in the future
- hidden feature that will be revealed on Sunday Twitch stream









Autoupdate might not be available or it will be provided with delay due to sheer amount of files that were added or replaced.

Download

97
General Discussions / Re: Suggestion for Stacking
« on: May 25, 2021, 02:00 »
Maybe, depends on what impact the limits will do to the ladder.

98
Rescheduled to Sunday 30th

99
General Discussions / Re: Suggestion for Stacking
« on: May 24, 2021, 19:28 »
The recent update should address this problem.

100
Announcements / Re: Restricting unbalanced games
« on: May 24, 2021, 18:16 »
After running some tests on the balance and gain formula, it is determined that the +1/-1 change which was done a few years ago, while done with good intensions, it breaks the formula on the high end. It also encouraged more imbalanced games, since before the change, these players would get +0 in the same lobby.

At the same time, it is also a problem right now that some of the high PSR players are completely blocked from starting a game unless they find a strong on average opponent team or an equal player in the same lobby. Even with in-theory average to strong lobbies, the chances with players in 1800+ territory are greatly overblown.

Therefore, changes are:

1. +1/-1 will only be enabled if the game is balanced. If game is not balanced, +0 is possible again.
2. Balance (green) zone set to 24% (38-62 max).
3. Game start is blocked in extreme imbalance. Current limit is (20-80).
4. Ladder reset July 1st. This is necessary because PSR is elevated and waiting until the end of the year is a long time for changes to actually be visible in practice.


In theory these changes will:
- lower the top end of PSR because +1/-1 will be harder to achieve but still possible
- win % chance gaps will be lower

Changes will be rolled over in the next hours/days.

I am semi-confident this will work for the long term, even if some numbers might need to be tweaked.

101
We cordially invite you to join us on a twitch live stream on 30th of May at 21:00 CEST. We will reveal a new matchmaking system for PG and CG maps and play some games with the viewers. We will also answer any of your questions. Be there or be square.


102
Technical support / Re: 1.28 Hotkeys do not work at all
« on: May 16, 2021, 19:28 »
someone mentioned garenatotal hotkeys in some other topic

103
Announcements / Re: Restricting unbalanced games
« on: May 16, 2021, 19:23 »
All bots replaced, PSR win chance max 22% difference.

104
General Discussions / Re: Suggestion for Stacking
« on: May 16, 2021, 16:54 »
About fixing unbalanced game and psr system i would DO ONLY ONE THING and we can fix almost every problem.

You can't use !start command while game is not balanced.. Maximum 59%41. Otherwise you cant use !start command and thats it. Example someone creates a game 65%35, he still cant use !start a game and he has to balance it a bit more.
I would set limit at 59% , but you can set limit at 65% for example.  Every balance above that is stacking.
@cen @iErnesto94
Apparently you completely missed a certain announcement.

105
General Discussions / Re: Suggestion for Stacking
« on: May 14, 2021, 20:27 »
so this new system undermines PSR system?
There is no "PSR system" if games start unbalanced in the first place.

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