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Topics - MyUberNick

Pages: 1 [2] 3 4 ... 6
18
Technical support / MOVED: Bug ?
« on: April 20, 2011, 14:55 »

21
General Discussions / MOVED: HARD BUG P.D BOT
« on: April 10, 2011, 23:38 »

22
General Discussions / MOVED: Bot country bug
« on: April 10, 2011, 12:54 »

23
General Discussions / MOVED: o.O Gproxy FAIL ??? ??
« on: April 04, 2011, 00:09 »

24
DotA Discussion / MOVED: Ladder proposals
« on: April 02, 2011, 15:03 »

25
Technical support / MOVED: biggest bug ever
« on: April 01, 2011, 06:11 »

26
General Discussions / Don't patch to 1.26a
« on: March 27, 2011, 01:50 »
Blizzard released a new patch 1.26a

eurobattle.net, fawkzbnet and our bots are still using Warcraft III version 1.24e, don't update to any higher version yet. If you updated your Warcraft III use version switcher to switch back to 1.24e
http://eurobattle.net/showthread.php?t=136699

patch notes:

Quote
Warcraft III Patch 1.26a

Fixes

# Hex will no longer provide a speed boost to a Hero if cast at the end of Metamorphosis or Chemical Rage effects.
# Reverted the 1.25b fix, "Hex will no longer extend the duration of Metamorphosis."
# Fixed an issue where some Mac patches could lead to disconnections during Battle.net games.
http://forums.battle.net/thread.html?topicId=27804790202&sid=3000

27
Technical support / GProxy Resources
« on: March 22, 2011, 16:01 »

Current Topic
http://lagabuse.com/forum/index.php/topic,76587.0.html




GProxy++ is a "disconnect protection" program for use with Warcraft III when connecting to specially configured GHost++ servers. In other words GProxy lets you reconnect into a game, after you get a DC, if the bot that's hosting the game supports GProxy protocol.

Playdota.eu bots support GProxy protocol, you should use GProxy when playing on playdota.eu bots so you're protected against disconnections, players that reconnect into the game with GProxy won't get autobanned for leaving.


Official GProxy:

Official GProxy made by Varlock download and tutorial:
http://www.codelain.com/forum/index.php?topic=11529.0

Euroloader with GProxy:
http://eurobattle.net/showthread.php?t=121456


GProxies that use Warcraft III BNET interface to chat/play instead of console/LAN: (recommended)

GProxy modified by stefos007 from eurobattle.net: (for 1.24e Warcraft III version) (recomended)
 - this version is the easiest to use for people that are not familiar with GProxy and are playing on eurobattle
 - this version works only with eurobattle.net pvpgn, it doesn't work with fawkzbnet pvpgn or any other server
http://eurobattle.net/showthread.php?t=136495 (tutorial and info)
http://stefos007.no-ip.org/update/ (download)


GProxy modified by lady_gaga from codelain.com: (for 1.24e Warcraft III version)
 - this version should work with fawkzbnet pvpgn, installer and tutorial are included in this file
http://www.mediafire.com/?z2z9fzs2cr9dpyk


Useful links:

Official GHost++ wiki pages with GProxy++ info:
http://www.codelain.com/wiki/index.php?title=GProxy%2B%2B

Howto use official GProxy and GProxy from stefos007:
GProxy ( Reconnection Tool )

28
General Discussions / New bots next testing phase
« on: March 16, 2011, 09:38 »
First testing phase in the "pd test" channel passed successfully, there were no major problems with the new bots.
Thanks to everyone who reported any bugs via forums or PMs.

We'll be moving the new bots from "pd test" channel to official pd channel today for the next testing phase which will last for a few days.
If everything goes as expected a new season will start in a few days and new bots will replace old ones permanently.

During this testing phase all autoban durations will be reduced to a few minutes instead of days.
All ladder stats (!sd) will be reseted.

Stay tuned on the site for more news, rule updates, etc.

Feel free to post your comments, feedback and questions here.

29
Feedback / MOVED: Suggestion
« on: March 10, 2011, 01:46 »

30
Announcements / New bots and stats system
« on: March 10, 2011, 01:31 »
Hello.
I'd like to introduce you to some changes related to our bots and stats system that are going to take place soon. We've been working on the new bots and stats system for a while now, the current bot/stats system has been completely revamped. If you care to test the changes check the post below. The changes on the new bots include:


New ways to create a game

Games are still created by whispering playdota.eu bot (/w playdota.eu !gopub <game name>) in the same way, we only added a few commands.

!gopub, !pubcreates public ladder DotA game
!gopriv, !privcreates private ladder DotA game
!goprivobs, !privobscreates private ladder DotA game with observers (can't be rehosted to public game)

.dotacreates public custom DotA game (uses ladder DotA map)
.dotaobscreates public custom DotA game with observers (uses ladder DotA map)

.maploads custom map
.gopub, .pubcreates public custom game (map loaded with .map)
.gopriv, .privcreates private custom game (map loaded with .map)

- Ladder games
Games created with first group of commands from above will be saved into ladder (www.playdota.eu/stats/ladder) and will affect your ingame stats (!sd).

- Custom DotA games
Games created with .dota/.dotaobs are custom games that use ladder DotA map. The difference between these and other custom games is that DotA stats/events will be parsed from the game, and chatlog and gameinfo stats page will contain data about who killed whom, what hero you played, how much creeps/neutrals/denies you had, etc.

- Custom games
Loading custom maps and hosting custom games remains the same, except that now these games will be saved and visible in the stats website (http://playdota.eu/stats/games/custom). So if you break any global pd.eu rules in custom games like flame/spam you could end up getting a ban.

Custom games and custom DotA games won't be saved into ladder and won't affect your ladder stats (!sd), ladder rules and autoban don't apply in these games.



GProxy

Enabled GProxy++ support.
You can now reconnect into the playdota.eu game after you get disconnected, download GProxy and get more info how to use it here:
http://playdota.eu/forum/index.php/topic,55632.0.html



Autoban and game scoring

Result of a game can be win/lose or a draw. Team won the game if they destroyed the tree/throne or if opposing team forfeited. Game result is a draw, meaning noone won the game, when vote remake passes or when the game is ruined by leavers.

If the game result is a draw game won't affect your ladder stats.
Game result will be a draw if player leaves before 5 minutes DotA time.
Game result will be a draw if player leaves a 4vs4 match.
After one side of any base has been pushed and destroyed game won't result in a draw, any team is allowed to finish the game even if number of players drops to 5vs3, 4vs3 or lower.

!banlast/!bl command has been removed. Players, including hosts, now get autobanned when they leave the game.
If you leave before the tree/throne has been destroyed you risk getting autobanned.

Player that left will get autobanned if he left 5vs5, 5vs4 or 4vs4 match.
Player will never get autobanned for leaving a match with 5vs3, 4vs3 or lower number of players.

Autoban durations start from 2 to 30 days depending on how many times you left before.
When a player gets autobanned he will receive negative score even if game resulted in a draw or his team won.

You are never required to leave the game.
For example if someone leaves in the first 5 minutes, you can stay in the game and play till the finish (tree/throne destroyed), but the game result will still be a draw because player left so early.
!autoban command can be used at any time of the game to find out whether you will get autobanned if you leave.



Game modes and new rating system

Ladder games can't be hosted with any DotA mode anymore.
Allowed modes are -ap, -ar, -rd, -sd, -cd, -cm, -sp and -em.

Ladder games can't be started without picking a DotA game mode in the lobby. This will eliminate -test/-wtf bot abuse and will enable players to check whether host is really going to host the game mode he advertised in the game name.
Before you use !start to start the game you must first use !mode to set the game mode (ie: !mode rd).

We made a new relative rating system based on ELO, http://en.wikipedia.org/wiki/Elo_rating_system
Current score value has been replaced by PSR which stands for "player skill rating". Every player with no games starts at 1500 PSR, then you lose/gain rating as you lose/win games.
If you are inactive and not playing any ladder games for a while your PSR will start to decay automatically and you will lose position in the ladder.
All game modes except -em will give you the same PSR gain. -em game gives less information about players skill, so PSR gains from -em game are a lot less than non -em game.
The new system takes into account who are you playing with, who are you playing against and whether you won or lost the game.

Example:
You stack your team with pro players in sentinel against noobs in scourge.
If sentinel wins, players from sentinel will get low or no rating increase to their PSR.
If scourge wins, players from scourge will get high rating increase to their PSR.

You can check how it works in more detail online with game simulators below or join a game and test it.

http://playdota.eu/forum/index.php/page,game_simulator.html
http://playdota.eu/forum/index.php/page,game_simulator_em.html

New commands related to PSR:

!min <PSR>kick players with PSR lower than <PSR>
!max <PSR>kick players with PSR greater than <PSR>
!balancebalances the lobby slots based on players PSR
!rating, !r, !psr [name]display your PSR, optionally add [name] to display PSR for another player
!ratings, !rsdisplay each team chances to win
!rankall, !rateall, !ralldisplay PSR for all players



Other bot changes

- Added !forfeit/!ff command:
You can !ff the game after 25 minutes DotA time, this will prevent unnecessary prolongations of the games where one team is obviously winning. Vote from every team member is needed to forfeit the game, so if there's 5 players in the team you need 5 !ff votes to forfeit the game.
After game is forfeited to opposing team game will end and you can leave, opposing team gets a win and your team gets a loss.

- Increased lobby count down time to real 5 seconds, it starts from 10, 9, ..., this should give you enough time to leave the game if you don't want to play.

- !mute command has been removed.
You can now stop spammers/flamers or w/e individually with a set of !ignore commands.

!ignore <name>stop receiving chat messages from a player (it tries to do a partial match)
!ignorelistdisplays a list of players you are ignoring and a list of players ignoring you
!unignore <name>start receiving chat messages from a player that you previously !ignored (it tries to do a partial match)

- !rmk/!checkban commands are not spamable anymore.
- !statsdota/!sd - removed 5 seconds block, you can now check stats faster.
- !kick command is now enabled in lobby.
- !owner command has been fixed, when host leaves first player that uses !owner will become the new game owner.

- Bot will now save stats for your hero only if you're in the game.
In other words, if you DC at 20 minutes bot will remember what items/kills/creeps/etc. you had when you DCed and will save that to your ladder(!sd) stats. Your teammates won't be able to feed with your hero and increase your deaths or any other stat in the stats anymore.

- Added support for !hcl command for custom games and !hcl/!mode command for ladder games.

- Other bug fixes and command improvements that i forgot to mention.



New stats website

Made a new stats website, http://playdota.eu/stats
All those replay missing bugs, hero missing, items missing, no chat log, etc. bugs should be fixed now.


Feel free to post your comments, feedback and questions in this topic.

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