LagAbuse.com

General Section => Suggestion Board => Topic started by: luke on February 13, 2020, 14:57

Title: Role indication within game
Post by: luke on February 13, 2020, 14:57
Quote
I wonder, is it possible to make that player could change his name color in the lobby?

Let's say the position
1 - blue
2 - green
3 - red
4 - yellow
5 - orange

Let's say I join ap game and type !color blue and my nick becomes blue, there for host/team knows that I'm going to play carry, or I don't feel like farming and type !color orange and my nick becomes orange.

If you have more colorful people with decided roles, you can split support players, carry players and therefor making a game more balanced.

Of course, you need to explain what roles are and what they do. It will take time until all players would get accustomed to this, but it would drastically improve game quality and balance.

p.s. it could be any other indication about role you want to play beside color.

By Confused-o_O- (http://dota.eurobattle.net/la/forum/index.php?topic=189584.msg695288#msg695288)


My comment:

Is it really possible as i think to change player's name in game, so if you type !supp your name is colored yellow or suffix (support) added?
Title: Re: Role indication within game
Post by: AntlermanXXL on February 13, 2020, 15:33
Well, shortly:

1st position is top lane
2nd position is mid lane
3rd position is bottom lane
4th position is woods
5th position is roamer (or woods supporter)

It is very easy to remember because it goes from top lane to bot lane, then woods, then roaming (no lane role)

Thanks for attention.
Title: Re: Role indication within game
Post by: jeandarc on February 13, 2020, 15:40
I like this suggestion, it was also recently applied to dota 2 and so far players have been loving it. Even though the role selection is great and all, it can be abused by players who will select support role then play as a carry for which we'll probably need to ban them which I don't mind tbh.

I don't think the change of the color even matter in this case, after players will join the lobby they will type in one of the following commands:

!sup = will play support
!sup = will play support
!carry = will play safelane carry
!mid = will play mid
!off = will play offlane

The game won't start before every player has typed in one of these commands in every team.
The problem is that not everyone knows how to play their role so we'll probably get flooded with reports for players not playing his role properly or who knows what, but I think the game quality can improve and it will be more fun for everyone if they knew what role they are supposed to play.
Another thing that might be needed to be added is that the top psr players in the lobby will have the priority to pick !mid or !carry in my opinion
Title: Re: Role indication within game
Post by: beastiary on February 13, 2020, 16:39
if you make the game start to be dependent on everyone typing their role in the chat, you should remember thwt people had problems typing !sc,
just a minor note
Title: Re: Role indication within game
Post by: luke on February 13, 2020, 16:45
Quote
if you make the game start to be dependent on everyone typing their role in the chat, you should remember thwt people had problems typing !sc,
just a minor note

I agree, its generally hard for people to learn something new. Especially new players can be confused. Also, as mentioned, not all games need jungler. It can be a winning strategy to have 3 carry and 2 supports, for example sometimes.

I think it should be optional quality of life improvement, then others will see it and will type too which will improve the quality of games in the long run
Title: Re: Role indication within game
Post by: .SaLiH. on February 14, 2020, 08:11
it can be implemented as imaginary so ppl who respect it can have fun?
Title: Re: Role indication within game
Post by: Yerga on February 14, 2020, 10:36
It would be had good but sadly players aren't aware about roles in game,2 weeks ago a sf made sy and loth and he told he won't play 'support' again because he put 2 wards in end of the game

So some players thinks just int heroes are support and only they should bought wards or some people such as i gave in example thinks buying wards make you 'supporter'

With talent system,there are some support heroes such as CM,Dazzle,Lion etc. heroes have +90 damage in their talent tree,some players start to pick that talents and get carry items on these heroes,so they might likely to won't play them as support although they picked support heroes

Problem is most players in this server wants to get high K/D/A since they generally believe having high K/D/A is proof how you are skillful but playing with support is hard way to get high K/D/A,so thats why people most people avoid to play support heroes

This server is open platform for every players so everyone should able play their own game as they want if they doesn't break any rules,i know it's really annoying to see when a side totaly dominates game because of outpicks but playing cm with deso won't likely to change game's sitation as well

It's also unfriendly system for new players as like Beastiary told since this system is much conffusing than !sc command for them
Title: Re: Role indication within game
Post by: pastmistake on February 20, 2020, 16:50
I can post you HIGH PSR games (1550+) where I get 4 players and 0 wards till min 20. So yeah.. roles. Sounds good.

We are at a lvl of skill where people don;t realize that now (by now I mean last 5years) you get rewarded for dewarding. 100 gold sentry, and you get 100+ for dewarding. So you get your ward money back.

I ping people and tell them where wards are .. who cares ? My AA boosting his aghs+octarine after boots ? My venge playing carry ?

Roles work only for skill-bracket-balanced games. For ppl to embrace roles, it needs to first make them play for PSR (same team goal) .. but some rather play for "fun".
Title: Re: Role indication within game
Post by: AGENT on February 20, 2020, 18:23
If you manage to implement this role idea somehow, make sure to implement punishment for players who obey to play selected role.
Thanks.
Title: Re: Role indication within game
Post by: Happy.. on February 21, 2020, 01:03
Start by removing K/D/A stats, and then when imbeciles actually stop caring about their K/D, they might focus on improving overall gameplay.
Title: Re: Role indication within game
Post by: Jimmy on February 21, 2020, 01:28
Start by removing K/D/A stats, and then when imbeciles actually stop caring about their K/D, they might focus on improving overall gameplay.
Basicly this is it.

@cen
Title: Re: Role indication within game
Post by: AntlermanXXL on February 21, 2020, 02:22
Just to mention, people were spamming about how k/d/a ruined everything in 2011 and even earlier :-D

Agree, i support k/d/a removal
Title: Re: Role indication within game
Post by: Jimmy on February 21, 2020, 09:38
Yeah i suggested the same a gazillion times, but we need the big boss to approve it.
Title: Re: Role indication within game
Post by: Sejanus on February 21, 2020, 11:47
I don't know if many of your remember, but there was a time when K/D/A didn't exist, and it really wasn't that much different. Still greedy freaks wanted to have best score in the game, played alone, and their goal was to be top 1 in the end screen...

Think of something better, like assists more important than kills, or extra PSR for being a support.

There also were double the amounts of feeders, because they didn't care to be a feeder in first place 🤣😂
Title: Re: Role indication within game
Post by: pastmistake on February 21, 2020, 14:58
Just add Ward count (but exclude wards bought in last 5min of game, to prevent abuse) instead of removing K/D/A .. maybe ppl will start buying wards.
Title: Re: Role indication within game
Post by: ilikedat on February 21, 2020, 15:44
Start by removing K/D/A stats, and then when imbeciles actually stop caring about their K/D, they might focus on improving overall gameplay.
so u think players who are low and allways pick carrys they do because they wanna make kills right? i guess they do because they are noobs lol cuz in the end they dont get any kills so they dont play for stats at all.
some basic item hero builds is needed to be done by someone and some leagues where players learn a bit how to play in team would make games better.
Title: Re: Role indication within game
Post by: AntlermanXXL on February 21, 2020, 15:57
Another deer suggestion is to add a command to host so-called [pro] game
like !promode on/off

[pro] game:
- Game name gets colored prefix "[PRO]"
- Bot messages in lobby gets colored
^ just to let players not randomly join this game and get random bans
- Set of game rules goes really strict! (for example, that crazy not needed pulling would lead to ban in this mode, @Confused-o_O-)
- ^ Bot messages are eventually spamming about stricter rules
- [pro] game provides way more PSR gain/loss than normal public game

And please do not tell me about safelist, people tend to use single entrypoint with same commands, rather than Wendy nowadays

i am, as always, at the work and could miss some details to explain or even mistype; ...later!
stay deer !
Title: Re: Role indication within game
Post by: luke on February 21, 2020, 16:57
Another deer suggestion is to add a command to host so-called [pro] game
like !promode on/off

[pro] game:
- Game name gets colored prefix "[PRO]"
- Bot messages in lobby gets colored
^ just to let players not randomly join this game and get random bans
- Set of game rules goes really strict! (for example, that crazy not needed pulling would lead to ban in this mode, @Confused-o_O-)
- ^ Bot messages are eventually spamming about stricter rules
- [pro] game provides way more PSR gain/loss than normal public game

And please do not tell me about safelist, people tend to use single entrypoint with same commands, rather than Wendy nowadays

i am, as always, at the work and could miss some details to explain or even mistype; ...later!
stay deer !

Good idea but i think it will have same problem like safelist. Its not that people dont use it because they are used to use same entry points, they dont use it because its not active
Title: Re: Role indication within game
Post by: luke on February 21, 2020, 16:59
Just add Ward count (but exclude wards bought in last 5min of game, to prevent abuse) instead of removing K/D/A .. maybe ppl will start buying wards.

I think its good idea, generally could add more stats like wards destroyed and give achievements for them maybe.

Removing KDA i think could be good idea now but you need to give people something instead of it, for example more stats as mentioned or lvlup system
Title: Re: Role indication within game
Post by: AntlermanXXL on February 21, 2020, 17:03
Quote
they are used to use same entry points
cause
Quote
they dont use it because its not active
effect

Deer thinks so !
Title: Re: Role indication within game
Post by: cen on March 18, 2020, 23:39
This task is too big to be considered right now but let's keep it open for future considerations.