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Topics - ek0

Pages: 1 [2] 3 4
16
General Discussions / MOVED: Score on PD
« on: November 24, 2010, 15:03 »

17
General Discussions / MOVED: Do you like the new forum icons?
« on: November 13, 2010, 13:10 »

18
General Discussions / MOVED: Why my forum acc is banned?
« on: November 07, 2010, 18:11 »

20
Suggestion Board / MOVED: UNPLUGGING
« on: August 29, 2010, 20:49 »

22
Feedback / MOVED: LOOOL
« on: August 15, 2010, 10:52 »

24
General Discussions / MOVED: Mistake of admin?
« on: August 11, 2010, 16:08 »

25
Strategy / Unfinished :: Omniknight - Purist Thunderwrath
« on: July 16, 2010, 21:50 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The next hero will be Omniknight.


Omniknight - Purist Thunderwrath

Stats
At level 1At level 25Gain per level
Strength2083.62.65
Agility15571.75
Intelligence1760.21.8
Damage51 - 61114 - 124
Armor4.110
LocationStrenght Sentinel
Sunrise Tavern
Movespeed295
Attack range100 (melee)
Sight Range1800 / 800
Hero introduction
A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.
Background Story
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Skills
Purification
Type: Active
Quote
Instantly heals a friendly unit and damages all nearby enemy units.
Cooldown: 12. Casting range: 400. Area of Effect: 250.
LevelMana costHit points
110090
2120180
3140270
4160360
Deals pure damage.
Repel
Type: Active
Quote
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Mana cost: 50. Cooldown: 14. Casting range: 200.
LevelDuration
16
28
310
412
Removes most buffs from the target.
Degen Aura
Type: Passive
Quote
Greatly degenerates the movement capabilities of units that stray too near.
Area of Effect: 300.
LevelMovement speed reduction (%)
17
214
321
428
Guardian Angel
Type: Active
Quote
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Cooldown: 150. Area of Effect: 600.
LevelMana costDuration
11255
21756
32507

When to...
When to pick Omniknight
Nothing written, yet!
When to repick Omniknight
Nothing written, yet!
When to ban Omniknight
Nothing written, yet!

Skills build
Nothing written, yet!
Item build
Nothing written, yet!

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Changelog:
2010-07-16: The first post.

Some pictures are from the Official DotA Website.

26
Strategy / Unfinished :: Lightning Revenant - Razor
« on: July 09, 2010, 22:16 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The first hero will be Razor.


Lightning Revenant - Razor

Stats
At level 1At level 25Gain per level
Strength2161.81.7
Agility22702.0
Intelligence1962.21.8
Damage45 - 4793 - 95
Armor2.19
LocationAgility Neutral
Dawn Tavern
Movespeed295
Attack range475
Sight Range1800 / 800
Background Story
Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. Its unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it.

Skills
Plasma Field
Type: Active
Quote
Razor releases a wave of energetic plasma. which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has.
Mana cost: 125. Cooldown: 16. Area of Effect: 700.
LevelMinimum damageMaximum damage
180140
2120210
3160280
4200350
Deals magic damage.
Static Link
Type: Active
Quote
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that.
Casting range: 600.
LevelMana costCooldownAttack damage per second drained
120455
2304010
3403515
4503020
Unstable Current
Type: Passive
Quote
Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
LevelMovement speed bonusDamageDuration
13400.3
26600.6
39800.9
4121001.2
Deals magic damage. Purge is activated only on heroes. Arrow effects do not trigger this skill.
Eye of the Storm
Type: Active
Quote
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Area of Effect: 525.
LevelMana costCooldownDurationDamage dealtTime between each strike
1100802037.50.85
21507025500.75
3200603062.50.6
Deals physical damage. Reduces armor by 1.0 every strike.

When to...
When to pick Razor
Nothing written, yet!
When to repick Razor
Nothing written, yet!
When to ban Razor
Nothing written, yet!

Skills build
Nothing written, yet!
Item build
Nothing written, yet!

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Changelog:
2010-07-09: The first post.

Some pictures are from the Official DotA Website.

27
Strategy / Unfinished :: Obsidian Destroyer - Harbinger
« on: July 02, 2010, 22:03 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The next hero will be Destroyer.


Obsidian Destroyer - Harbinger

Stats
At level 1At level 25Gain per level
Strength1963.41.85
Agility24722
Intelligence2693.22.8
Damage49 - 64116 - 131
Armor512
LocationIntelligence Scourge
Midnight Tavern
Movespeed300
Attack range450
Sight Range1800 / 800
Hero introduction
Among the small number of intelligence heroes who focus on getting a lot of powerful items late in the game, the Obsidian Destroyer relies on building up as much intelligence and mana as he possibly can. His deadly Arcane Orb enhances his attacks with large amounts of unresistable pure damage, and if his mana pool gets high enough the Obsidian Destroyer is capable of killing fragile enemies with only a few Arcane Orb attacks. Astral Prison is a useful ability, which can put a powerful enemy hero out of the fight or save an ally from death. In addition, it drains intelligence when cast on an enemy hero, and by repeatedly using this ability the Obsidian Destroyer can quickly reduce the enemies' mana pool, making it difficult for them to cast many spells. To keep both his own and his allies' mana pools full, the Obsidian Destroyer has a passive skill called Essence Aura. In addition to boosting the Destroyer's own mana pool, this aura gives any allied unit under its effect a chance to instantly regain a portion of their total mana pool every time they cast a spell. Essence Aura fuels Arcane Orb, giving the Destroyer potent damage with little risk of running dry. Although Arcane Orb and Astral Prison make the Destroyer deadly in small engagements, his powerful Sanity's Eclipse spell can turn the tide of large battles. An Obsidian Destroyer with a lot of intelligence items can kill or badly wound several enemy heroes at once with this spell. Few heroes are capable of putting out as much damage as a pumped up Obsidian Destroyer.
Background Story
An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.

Skills
Arcane Orb
Type: Active
Quote
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.
Casting Range: 450. Mana cost: 100.
LevelCooldown% of damage (based on Destroyer's mana)Damage to summoned units
166100
247200
328300
409400
Deals pure damage. Does not stack with orb effects and buff placers.
Astral Imprisonment
Type: Active
Quote
Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds.
Casting Range: 550. Targets heroes.
LevelMana CostCooldownDurationIntelligence exchange
11201812
21401624
31601436
41801248
If the target is an enemy, it will lose sight. If the target is an ally, intelligence won't exchanged.
Essence Aura
Type: Passive
Quote
Whenever a nearby allied hero casts a spell, it has a chance to restore 25% of its mana pool. Passively adds to the Destroyer's base mana pool.
Area of Effect: 1000.
LevelChance to restore mana (%)Mana increasment
11075
220150
330225
440300
Some skills will not activate Essence Aura.
Sanity's Eclipse
Type: Active
Quote
The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.
Cooldown: 160
LevelMana CostCasting rangeArea of EffectDamage (based on the difference between heroes intelligence and Destroyer's intelligence)Units, that take less damage are with 'crafty minds'
11756004008x80
22506505009x270
332570060010x500
Deals magic damage.

When to...
When to pick Destroyer
Nothing written, yet!
When to repick Destroyer
Nothing written, yet!
When to ban Destroyer
Nothing written, yet!

Skills build
Nothing written, yet!
Item build
Nothing written, yet!

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Changelog:
2010-07-02: The first post.

Some pictures are from the Official DotA Website.

28
Strategy / Unfinished :: Stone Giant - Tiny
« on: June 26, 2010, 20:24 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The next hero will be Tiny.


Stone Giant - Tiny

Stats
At level 1At level 25Gain per level
Strength24963
Agility930.60.9
Intelligence1452.41.6
Damage61 - 67133 - 139
Armor0.33
LocationStrenght Sentinel
Sunrise Tavern
Movespeed285
Attack range128 (melee)
Sight Range1800 / 800
Hero introduction
Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.
Background Story
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Skills
Avalanche
Type: Active
Quote
Bombards an area with rocks, stunning and damaging enemy land units.
Mana cost: 120. Cooldown: 20. Casting range: 600. Area of Effect: 200. Stun duration: 2.
LevelDamage
1100
2180
3260
4300
Deals magic damage.
Toss
Type: Active
Quote
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
Mana cost: 120. Cooldown: 10. Grab AoE: 300. Damage AoE: 275. Time flying: 1.
LevelCasting rangeDamage for the tossed target (Grow! level 0)Damage for the tossed target (Grow! level 1)Damage for the tossed target (Grow! level 2)Damage for the tossed target (Grow! level 3)Area of Effect Damage
15001526.537.548.7575
27003052.57597.5150
39004578.75112.5146.5225
4110060105150195300
Deals magic damage. Allies don't take the AoE damage, but take 20% of it, if they are tossed.
Craggy Exterior
Type: Passive
Quote
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
LevelBonus ArmorChance effect (%)Damage
12625
231235
341845
452455
Deals magic damage.
Grow!
Type: Passive
Quote
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
LevelDamageLost attack speed (%)Bonus movespeed
1402010
2803520
31205030

When to...
When to pick Tiny
Nothing written, yet!
When to repick Tiny
Nothing written, yet!
When to ban Tiny
Nothing written, yet!

Skills build
Nothing written, yet!
Item build
Nothing written, yet!

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Cgangelog:
2010-06-26: The first post.

Some pictures are from the Official DotA Website.

29
Strategy / Naga Siren - Slithice
« on: June 18, 2010, 18:55 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The next hero will be Slithice.


Naga Siren - Slithice

Stats
At level 1At level 25Gain per level
Strength2176.22.3
Agility21872.75
Intelligence1857.61.65
Damage51 - 53117 - 119
Armor615
LocationAgility Sentinel
Morning Tavern
Movespeed320
Attack range100 - melee
Sight Range1800 / 800
Hero introduction
Naga Siren has a handy net that can pin down a target for long durations, but they are still able to attack and cast so it's best not to underestimate them as helpless. This is why Slithice uses Mirror Images to both confuse and outnumber her disabled enemies, each able to consistently land Critical Strikes. The Siren's Song has been known to put to sleep even the greatest of warriors at an instant, from long ranges, and for lengthy durations. This ability allows her to get out of trouble rather easily, or setup her own. It also provides a window of opportunity to take down structures, as sleeping guards have never proven useful.
Background Story
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, and her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.

Skills
Mirror Image
Type: Active
Quote
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage.
LevelMana costDamage dealt by illusions (%)Damage taken by illusions (%)
17030600
28035500
39040400
310045300
Ensnare
Type: Active
Quote
Entraps an enemy unit in a net, rendering the unit unable to move.
Cooldown: 14
LevelMana_costDuration
1752
2853
3954
41055
Critical Strike
Type: Passive
Quote
Gives a chance to deal 1.5 times damage on an attack.
LevelChnce
115%
225%
335%
445%
Song of the Siren
Type: Active
Quote
Slithice sings a tempting song. Enemy units near her are put to sleep.
Cooldown: 120
Mana cost: 200
LevelArea of EffectDuration
110006
215007
320008
Naga Siren has vision over the sleeping units. The sleeping units are invulnerable. Invisible units will not be put to sleep.

When to...
When to pick Slithice
Nothing written, yet!
When to repick Slithice
Nothing written, yet!
When to ban Slithice
Nothing written, yet!

Skills build
Level 1 - Ensnare
Level 2 - Critical Strike
Level 3 - Mirror Image
Level 4 - Ensnare / Mirror Image
Level 5 - Mirror Image / Ensnare
Level 6 - Song of the Siren / Critical Strike
Level 7 - Mirror Image / Ensnare
Level 8 - Ensnare / Mirror Image
Level 9 - Mirror Image / Ensnare
Level 10 - Ensnare / Mirror Image
Level 11 - Song of the Siren
Level 12 - Critical Strike / Song of the Siren
Level 13 - Critical Strike
Level 14 - Critical Strike
Level 15 - Attribute Bonus
Level 16 - Song of the Siren
Level 17+ - Attribute Bonus
Item build
Vladmir's Offering - good to have one in the team.
Power Treads or Phase Boots - you will need boots.
Diffusal Blade is your best orb. Gives you agility and mana burn for you and the illusions.
Cranium Basher if Ensnare and Purge don't help you, this will.
Eul's Scepter of Divinity - a very situational item. Works perfectly with Song of the Siren.
Manta Style is a perfect item. Provides more illusions, agility and movespeed.
Assault Cuirass - all in one item.
The Butterfly - classic late game item.

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Cgangelog:
2010-06-18: The first post.
2010-07-03: Added a skill build.
2010-07-03: Added an item build.
2010-07-03: Released.

Some pictures are from the Official DotA Website.

30
Strategy / Shadow Shaman - Rhasta
« on: June 11, 2010, 16:36 »
As discussed in this topic, I think guides by the players can be created.
So I will start posting topics like this one. Every week I will post a new topic with a new hero. Every member can suggest item build, skill build, gameplay... (and other). I will edit the first post with the best suggestions.
The next hero will be Rhasta.


Shadow Shaman - Rhasta

Stats
At level 1At level 25Gain per level
Strength1957.41.6
Agility1654.41.6
Intelligence21933
Damage42 - 49114 - 121
Armor1.37
LocationIntelligence Neutral
Twilight Tavern
Movespeed285
Attack range500
Sight Range1800 / 800
Hero introduction
Rhasta is one of best heroes for disabling enemies, with two strong spells of this type. However, he is a fragile hero who tends to get focused in battle. Teamwork and communication are essential if the Shadow Shaman is to make full use of his potent spell arsenal. Forked Lightning is a useful ability, good for harassing foes, killing creeps, and finishing off wounded enemies who escape Rhasta's snares. Voodoo is a straightforward polymorph skill, transforming the target into a critter and knocking them out of the fight for a few seconds. Shackles is an interesting ability which disables both the target and Rhasta while he channels the spell. However, this is not much of a disadvantage to Rhasta, since his Mass Serpent Ward ability gives him a deadly source of alternate damage to destroy his target while he holds them in place. The wards are a powerful sieging tool as well, able to level buildings very quickly. Since towers can only attack one ward at a time, they stand little chance against this skill.
Background Story
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Skills
Ether Shock
Type: Active
Quote
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Cooldown: 10. Casting range: 600. Area of Effect: 200.
LevelMana costDamageUnits
195753
21051504
31352256
41603007
Deals magic damage.
Voodoo
Type: Active
Quote
Transforms an enemy unit into a random critter, disabling special abilities.
Cooldown: 13. Casting range: 500.
LevelMana costDuration
11101.25
21402
31702.75
42003.5
Illusions will be destroyed.
Shackles
Type: Active (Channeling)
Quote
Magically binds a target enemy, so that it cannot move or attack.
Cooldown: 16. Casting range: 400.
LevelMana costDuration
11102.5
21303.25
31554
41854.75
Disables the target. The target takes 40 magic damage per second.
Mass Serpent Ward
Type: Active
Quote
Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.
Cooldown: 110
Casting range: 550
Duration: 45
LevelMana CostDamage (each Serpent Ward)Damage with Aghanim's Scepter
120039 - 4353 - 59
235054 - 5874 - 79
360069 - 7394 - 100
Serpent Wards have splash piercing attacks.

When to...
When to pick Rhasta
Nothing written, yet!
When to repick Rhasta
Nothing written, yet!
When to ban Rhasta
Nothing written, yet!

Skills build
Level 1 - Shackles / Voodoo
Level 2 - Voodoo / Shackles
Level 3 - Shackles / Voodoo
Level 4 - Voodoo / Shackles
Level 5 - Shackles / Voodoo
Level 6 - Mass Serpent Ward
Level 7 - Shackles / Voodoo
Level 8 - Voodoo / Shackles
Level 9 - Voodoo / Shackles
Level 10 - Ether Shock
Level 11 - Mass Serpent Ward
Level 12 - Ether Shock
Level 13 - Ether Shock
Level 14 - Ether Shock
Level 15 - Attribute Bonus
Level 16 - Mass Serpent Ward
Level 17+ - Attribute Bonus
Item build
Eul's Scepter of Divinity is a great item to start.
While building Eul's, you will need boots. Boots of Speed (for late game Boots of Travel) or Power Treads (Intelligence).
Optionally, you can choose Phase Boots.
Your next item can be Force Staff or Necronomicon (Level 3).
If you think you can skip Force Staff and/or Necronomicon, you can buy Aghanim's Scepter and/or Refresher Orb.
Lastly, when the game is ending, you need Guinsoo's Scythe of Vyse or Shiva's Guard.

Gameplay (5 vs 5)
From level 1 to level 5
Nothing written, yet!
From level 6 to level 10
Nothing written, yet!
From level 11 to level 15
Nothing written, yet!
From level 16 to level 25
Nothing written, yet!

Cgangelog:
2010-06-11: The first post.
2010-07-03: Added a skill build.
2010-07-03: Added an item build.
2010-07-03: Released.

Some pictures are from the Official DotA Website.

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