Spoiler for Hiden: I basicly agree with you-I also using a player called PSR.SUXDidn't help much...I realize the only way to win or atleast have a descent game is:I always chk the SD of ALL players in game.1. First I look in denies --> if player has no denies i ask host 2 kick him, usually they do. if not i switch team or leave lobby.2. Then I look at K/D/A3. If he's K/D> 1 and A >> K = excelent4. If he's K/D <1 but he's A>> K and has descent PSR --> good5. If K>> A and PSR high --> not playing with this player, either switching team or leaving lobby6. I always check !locked --> if entire team locked i chk SD of my team VERY CAREFULLY!!!7. If i feel team unbalanced and PSR shows 50/50 or even 70/30 for my team--> i leave.Basiclly, I at first I really hated PSR system, it has one basic major mailfunction--> this is a system designed for 1v1 matches, or team vs team (fixed teams--> not random teams)But now i just use it as a "jumping" step, host a game with 1600+ to avoid mega retarded, and then SD all and kick the retarded that has 1600+It WOULD be great if they can come up with a system than combine Win/Loss with stats/gameplay somehow...Till then, SD ALL PPL!!G/L
Quote from: CoMMoN on July 15, 2011, 08:57karma is a bitch isn't it .. "justice"xDDD me and a friend of mine r giving to each other + karmas so dont worry about that
karma is a bitch isn't it .. "justice"
What you think??
he chose lycan and it was noob game and got 10 3 only? ahahahahahamate try better seriesly lol .. with only 61 cs and 26 ncbtw where is his bkb? xD
The only problems that prevent the highest possible accuracy to happen lays in the players. Some of these are:- ppl play stack team way above/bellow their skill, thus affecting the average of all stack involved players.- ppl have no respect for rules, so often get banned. the problem here is that the banned player usually creates a new account, thus affecting the average of all DB stats, and his average in particular.- most important problem: ppl do not play a well defined PSR value interval games. Meaning you most often find >200 diffrences between the players in the lobby. which also affect the average evaluation.IMO, the system should be rigged to allow only +/- 50 PSR at most as related to the host player PSR.Thus, players will be less likely to mess arround with PSR. Like 1500- players joining with 1700+ players in the same game.my 2 cents.free.
the lower psr you have, the more you gain/lose in a game