What I noticed in a few recent games, and what I find a big problem here is the "leaver in the first 5 minutes=rmk rule". I find it lacking to be more precise, and think that it should at least be prolonged to 10 minutes, because it is very hard for a team to play practically the whole game with one player less, and getting a rmk by means of the !rmk command is virtually impossible now that we have the !ff command. I know that this would lead to a bigger amount of remakes, but a rmk is better than playing an imbalanced game, and waiting for minute 25 just to write !ff is pointless (and will give you - points). And please dont give me the 4v5 is playable type of replies, because you know that in 90% of cases it isnt, especially if its from the beginning.
5 minutes is ok i think. Look the situation from the other angle. You do do "first blood" in 6th minute, and then he leaves, and it is rmk, or u kill same guy 3 times in 9 minutes, and he leaves when u are already well feed, and rmk again. I am just trying to say that there is always two sides of the situation. And u have bean in both in 50-50 percentage. So changing the time from 5 to 10 or 15 minutes will not change anything.
Perhaps it's all about the other 9 people that are in-game and their point of view , if the winning side thinks that the earned psr isn't fair and decide to !rmk the game at the enemy request then good job to them and a BIG tnx for their fair-play.
QuotePerhaps it's all about the other 9 people that are in-game and their point of view , if the winning side thinks that the earned psr isn't fair and decide to !rmk the game at the enemy request then good job to them and a BIG tnx for their fair-play. Well i would want to see five people that would !rmk after one of their enemys drop