ye, that's a good side of this system (since not many points are lost ^^). The thing is u right, coz it is intuitive and makes sense. On practice it's different. Consider this game: http://playdota.eu/stats/game/1705581/apeu-pros-1Scourges average is high (1670), sentinels (1620). Sherwood still doesn't gain any point, even he won stronger team with "weaker players". He would lose 0, but still he doesnt gain any point.
and the problem is that when i enter any random public games...the host is using !balance....and i get ofc 0 points....lecitin is right the idea is wonderfull just the calculating system not really
I think PSR is really great system. Now people take good heroes to team fights, there is less stealing. Old games looks like that: 3 late heroes (because they get kills) and 2 nukes (because they can easy steal), noone take tank, because he got assist or any type of support hero because they dont get almost any kill and few assist. Now games looks much more PRO