Author Topic: New bots and stats system  (Read 37945 times)

Offline Wisppa

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Re: New bots and stats system
« Reply #210 on: March 26, 2011, 03:24 »
!balance <---- nice command added
no more -so (Switch On)
no more -unlock (Ingame Command)
that rocks !
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Offline so.cool^^

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Re: New bots and stats system
« Reply #211 on: March 26, 2011, 17:40 »
!balance <---- nice command added
no more -so (Switch On)
no more -unlock (Ingame Command)
that rocks !
yeah, nice ;D
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Offline Spacehunter

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Re: New bots and stats system
« Reply #212 on: March 26, 2011, 21:08 »
Can someone be so kind and post the EXACT rules for draw. IMO that kind of thing MUST be public.

Offline NiGhT^^StAlKeR

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Re: New bots and stats system
« Reply #213 on: March 26, 2011, 23:45 »
Can someone be so kind and post the EXACT rules for draw. IMO that kind of thing MUST be public.

Agree im still not sure about that 5v3 rmk thing rax destroyed or not etc
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Offline Spacehunter

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Re: New bots and stats system
« Reply #214 on: March 29, 2011, 19:13 »
And also lol the win/lose points rule i though i finaly got it, thantype in simulator:
http://playdota.eu/forum/index.php/page,game_simulator.html

the folowing stuff:
first:                                                 second:
1800    1600                                    1800    1600
1600    1600                                    1700    1600
1600    1600                                    1600    1600
1600    1600                                    1600    1600
1600    1600                                    1600    1600

1800 gets +0/-0                               1800 gets +1/-0

WTF!?!

1. His team was changed with somone better and he GAINED points?!?

2. Why is his win point bigger than lose point if his team has higher average. ONLY HIM WRONG, other team members right ratio. I THOUGH RATIO IS FIXED UPON WIN CHANCES(it should be)


Conclusion:
When you get high enough that you have every game the highest point in team your win/lose ratio sudenly is always higher for win! So that even if you win 50% of games you will still gain points. And that is talking abaut people who have 80-90% ratio.

So basicly when you get higher your chances of getting even higher INCREASE. That is in the contrast of the new system filosofy as being the system that calculates actual skill upon won games. Catch up is indeed working, but it is not enough, get away is a bug in my opinion, surely the designers did not intencionaly make it!?!

What matematichian wrote the algoritm? I study phisics/mathematics myself. If i take myself a few days on the issue, i can surly create algorithm with no get away efect.


System still rocks of course!, just lame such sopisticated algoritem was made and one such important thing left out on mistake/purpuse.


Offline milanvets

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Re: New bots and stats system
« Reply #215 on: April 01, 2011, 00:40 »
You ruined the game with! FF command and autoban. Now you cant finish 1 of 10 games, people do not even try to turn game if they are losing, they just immediately surrender, admins what is fun in that? Old bots worked perfectly, now autoban ban them all and those whos net broke, comp restarts ...I will install my old Ghost and host over it, this is crap.

Offline LexMonster

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Re: New bots and stats system
« Reply #216 on: April 01, 2011, 00:44 »
You ruined the game with! FF command and autoban. Now you cant finish 1 of 10 games, people do not even try to turn game if they are losing, they just immediately surrender, admins what is fun in that? Old bots worked perfectly, now autoban ban them all and those whos net broke, comp restarts ...I will install my old Ghost and host over it, this is crap.
No man, new bot is good, i just hate it cus -so games dont count in ladder.
If you are loosing, and there is no chance for you to win, why would you keep playing? Forfeit nobody suffers.
Autoban is also good. It prevents host from not banning friends, etc... And on old bot, when host leaves, he doesnt get ban...

Offline milanvets

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Re: New bots and stats system
« Reply #217 on: April 01, 2011, 00:56 »
You ruined the game with! FF command and autoban. Now you cant finish 1 of 10 games, people do not even try to turn game if they are losing, they just immediately surrender, admins what is fun in that? Old bots worked perfectly, now autoban ban them all and those whos net broke, comp restarts ...I will install my old Ghost and host over it, this is crap.
No man, new bot is good, i just hate it cus -so games dont count in ladder.
If you are loosing, and there is no chance for you to win, why would you keep playing? Forfeit nobody suffers.
Autoban is also good. It prevents host from not banning friends, etc... And on old bot, when host leaves, he doesnt get ban...
I realy dont care about the leadder this is just game.
Ppl dont forfeit just when they are losing they forfeit when it is tide!!
We waste time playing games what is wast in waiting 5min to finish game?
Autoban ban all ppl, who will play then we all lost cone some time.

Offline Spacehunter

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Re: New bots and stats system
« Reply #218 on: April 01, 2011, 01:27 »
Lol NOONE forfeits when tide IMO. Couse at least one in team if not all care abaut psr, that meanst untill there is only small chance he wins he wont forfeit.

Offline Domagoj

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Re: New bots and stats system
« Reply #219 on: April 18, 2011, 00:04 »
Can you just clarify one thing for me? Ill give an example of the last game i played: http://playdota.eu/stats/game/1697999/sdpdeypros-min-1560-3

Now, to my knowledge and some common sense, the player of the losing team with the highest psr should lose the most points right? So how is it that its completely the other way around, the lowest ranking player loses the most, while the highest ranking one loses ony a few?

Im sorry if this has already been discussed somewhere, but i didnt find anything anywhere, just want some info..

Offline VisualBasic

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Re: New bots and stats system
« Reply #220 on: April 19, 2011, 11:05 »
This is because when someone has played a lot of games and have higher points has a PSR variation lower. I mean that, while more games you have, less points you win/lose. I know this system has issues but, it's difficult to make an ELO's Team. ELO is easy when it's 1vs1 but not 5vs5, and obviously we will be always in test phase because ELO in team will be changed a lot of times.

Offline Black_Drake

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Re: New bots and stats system
« Reply #221 on: May 15, 2011, 16:33 »
What about leaving at 3v5 in non -so games? When 2 of your teammates feed then leave, game becomes 3v5, still u get ban if u leave.

Not to mention it's not your fault for losing that game (and psr) if u are in leavers team. It's just not fair to end up in a situation like that.
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Offline End

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Re: New bots and stats system
« Reply #222 on: May 15, 2011, 16:42 »
What about leaving at 3v5 in non -so games? When 2 of your teammates feed then leave, game becomes 3v5, still u get ban if u leave.

If you leave a 3v5 game you won't get ban because autoban is off when 2 players from same team leave.
« Last Edit: May 15, 2011, 16:44 by Final__End »

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Offline nicu

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Re: New bots and stats system
« Reply #223 on: May 21, 2011, 13:14 »
is anywere i can find old sesion? i need dl one battle from there...

Offline Zzzzzzbumi

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Re: New bots and stats system
« Reply #224 on: August 08, 2011, 12:37 »
Can anyone  tell me if  kills/denys/broke towers etc  affect PSR or  this shits affect only stats.I mean if my team  win and i had 0/0/0 at heroes at 0/0/0 at mobs and 0 towers down (this is an example:))  i get the same  points as if i  made 8/3/6 at heroes and 45/10/12 at mobs??
Because form game simulator this results,is matters only if u win or loose and what average of psr had opposite team and not how many kills or deny u made.

Thank u.