This guide is inspired by Team mouz gaming A hero easy to get along with, but difficult to master, Rikimaru is one of the old school DotA heroes. From its early form, having a mobile Death Ward, to the currently infamous ganker, Rikimaru has been loved and hated by users and foes alike. Greatly buffed directly and indirectly in the 6.56 map, Rikimaru is now one of the most powerful mid-gamer in DotA rivaled by only heroes like Oblivion and Bane, and can be considered a game breaker late game - if played right. Rikimaru can now be considered as a new, and more powerful Anti-Mage, who can easily outclass the old, and ineffective Magina in team fights with his arsenal of improved spells and improved items which suits him. However, following the famous pick of this guy as a new breed of superhero, the 6.58 map has nerfed the all potent riki. Still, he is a powerfull hero. The aim of this guide is to present, my opinions on how to play Rikimaru, with a kind of old schooled build as the main build, which have been greatly left out especially by pubbies. This guide will be centered on how to make Rikimaru, a click-kill hero. 1 skill build, 1 item build, 1 style. If you are someone who abhor long guides, there is something for you at the very end of this guide(almost) that resembles a summary, so never fear. Also, I am not image-friendly, and therefore, expect minimal screenshots.
Rikimaru
Rikimaru - The Stealth Assasin
Range: 125 | Move Speed: 300
Primary: AGI
Str: 17 + 2 | Agi: 24 + 2.9 | Int: 14 + 1.3
Damage: 48 – 52 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 0.73 | Armor: 6
Smoke Screen Smoke Screen (C)
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Doesn`t silence item spells. Lasts 6 seconds.
Level 1 - 250 AoE, 40% miss.
Level 2 - 275 AoE, 50% miss.
Level 3 - 300 AoE, 60% miss.
Level 4 - 325 AoE, 70% miss.
Mana Cost: 75/ 80/ 85/ 90
Cooldown: 15
Comment: Chasing, escaping and last hitting skill. More in the guide
Blink Strike (Stealth Assassin) Blink Strike (Stealth Assassin) (B)
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Level 1 - Deals 30 extra damage
Level 2 - Deals 60 extra damage
Level 3 - Deals 90 extra damage
Level 4 - Deals 120 extra damage
• Damage type: physical
• Bonus damage is dealt before Rikimaru's regular attack.
• Teleports to the back of the target, forcing a backstab on the next attack.
• If the target is an ally, no damage will be dealt.
Mana Cost: 50
Cooldown: 30/20/10/5
Comment: Sweet anti DPS, anti caster and come with a sweet slow. More in the guide
Backstab Backstab (K)
The Stealth Assassin isn`t afraid to fight dirty, and specializes in attacking his opponents from behind.
Level 1 - Deals .25x the Agility of the SA to the target.
Level 2 - Deals .5x the Agility of the SA to the target.
Level 3 - Deals .75x the Agility of the SA to the target.
Level 4 - Deals 1x the Agility of the SA to the target.
• Bonus damage from Backstab can't be evaded.
Mana Cost: N/A
Cooldown: N/A
Comment: Contributes greatly to damage, this is far better than double damage until the remake of this skill into physical type again, except for the fact you need to be backstabbing.
Permanent Invisibility Permanent Invisibility (E)
Hero becomes permanently invisible when not attacking.
Level 1 - 3 second fade time.
Level 2 - 2.25 second fade time.
Level 3 - 1.5 second fade time.
• Rikimaru will not auto attack enemies.
• If Rikimaru is silenced this ability will be disabled.
Mana Cost: N/A
Cooldown: N/A
Comment: This is why people hate Rikimaru. Sweet, free ward
Whatever,old rikimaru was more funny then new one
Diffusal blade is like the best orb for riki, gives him some int to spam his skills, and the agility from it is just what he needs for more damage out of his backstab, and when you go solo hunting, this gives you a sure kill.