Author Topic: Goblin Techies  (Read 4892 times)

Offline Natura Sonoris

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Goblin Techies
« on: September 23, 2010, 20:07 »
NOTE :

Guide is unfinished (need to finish skills ,pros /cons /, item build and use of each item ,mine placing places,tacticts versus gem ,worst enemies,best allies,good replays and much more )

 
 Goblin Techies
 Squee Spleen and Spoon


1.
Information


 Strength

 
 17 + 2

 Agility
 
 
 14 + 1.3

  Intelligence

 
 22 + 2.9

1.Affiliation: Neutral
2.Attack Animation: 0.5 / 0.5
3.Damage: 24 - 26
4.Casting Animation: 0 / 0.51
5.Armor: 1
6.Base Attack Time: 1.7
7.Movespeed: 270
8.Missile Speed: 900
9.Attack Range: 650
10.Sight Range: 1800 / 800

Story :

This team of tiny Goblins provide the oddest gameplay style of any hero. Relying almost entirely on hidden traps and mines, the Goblin Techies rely on planning and strategy to defeat their enemies. Land Mines, Stasis Traps, and Remotes Mines all must be placed ahead of time to be used effectively. Nearly useless in combat, the Goblin Techies sole offensive ability is suicidally exploding with the hope of taking an enemy with them. However, attacking a base defended by the Techies is extremely difficult, due to the inevitable myriad of invisible traps scattered across the battlefield. Some method for detecting invisibility is a must for outwitting these sly Goblins.

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

2. Skills

1.Land Mines





Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.

1.  Level
2. Mana Cost
3. Cooldown
4. Casting range
5. Area of Effect
6. Duration
7.Allowed Targets
8. Effects

1. 1
2. 125
3. 25 seconds
4. 100
5. 200 Full damage AoE / 500 Half Damage AoE
6. Until Killed
7. Enemy unit
8. 300 damage

1. 2
2. 150
3. 20 seconds
4. 100
5. 200 Full damage AoE / 500 Half Damage AoE
6. Until Killed
7. Enemy unit
8. 400 damage

1. 3
2. 175
3. 15 seconds
4. 100
5. 200 Full damage AoE / 500 Half Damage AoE
6. Until Killed
7. Enemy unit
8. 500 damage

1. 4
2. 205
3. 12 seconds
4. 100
5. 200 Full damage AoE / 500 Half Damage AoE
6. Until Killed
7. Enemy unit
8. 600 damage


Notes

• Damage type: mixed
• If destroyed by attacks the mines will still explode.
• When a 16th mine is placed the oldest will explode.
• Techies will gain experience for hero kills resulting from Land Mines regardless of where he is on the map.


2.Stasis Trap




Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

1.  Level
2. Mana Cost
3. Cooldown
4. Casting range
5. Area of Effect
6. Duration
7. Allowed Targets
8. Effects

1. 1
2. 80
3. 20 seconds
4. 150
5. 200 Activation AoE / 450 Stun AoE
6. 3 seconds (stun duration) / 270 seconds (ward duration)
7. Enemy unit
8. Stuns all enemy units in the AoE

1. 2
2. 110
3. 16 seconds
4. 150
5. 200 Activation AoE / 450 Stun AoE
6. 4 seconds (stun duration) / 300 seconds (ward duration)
7. Enemy unit
8. Stuns all enemy units in the AoE

1. 3
2. 140
3. 13 seconds
4. 150
5. 200 Activation AoE / 450 Stun AoE
6. 5 seconds (stun duration) / 330 seconds (ward duration)
7. Enemy unit
8. Stuns all enemy units in the AoE

1. 4
2. 160
3. 10 seconds
4. 150
5. 200 Activation AoE / 450 Stun AoE
6. 6 seconds (stun duration) / 360 seconds (ward duration)
7. Enemy unit
8. Stuns all enemy units in the AoE



Notes


• It takes 2 seconds for a triggered Stasis Trap to activate.
• Stasis Traps destroy all other Stasis Traps in their AOE when they activate



3.Suicide Squad, Attack!


Sacrifice yourself for the greater good. Deals massive area of effect damage.


1.  Level
2. Mana Cost
3. Cooldown
4. Casting range
5. Area of Effect
6. Duration
7. Allowed Targets
8. Effects

1. 1
2. 100
3. 75 seconds
4. 100
5. 200 Full Damage AoE / 500 Partial Damage AoE
6. N/A
7. Enemy unit / Ground / Buildings
8. Deals 650 full damage / Deals 350 partial damage

1. 2
2. 125
3. 75 seconds
4. 100
5. 200 Full Damage AoE / 500 Partial Damage AoE
6. N/A
7. Enemy unit / Ground / Buildings
8. Deals 850 full damage / Deals 400 partial damage

1. 3
2. 150
3. 75 seconds
4. 100
5. 200 Full Damage AoE / 500 Partial Damage AoE
6. N/A
7. Enemy unit / Ground / Buildings
8. Deals 1150 full damage / Deals 450 partial damage

1. 4
2. 175
3. 75 seconds
4. 100
5. 200 Full Damage AoE / 500 Partial Damage AoE
6. N/A
7. Enemy unit / Ground / Buildings
8. Deals 1550 full damage / Deals 500 partial damage


Notes

• Damage type: mixed
• Using this skill counts as a suicide, which does not give gold or experience to the enemy team.
• Destroys trees in its area.
• When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.



4.Remote Mines



Plants an invisible mine that will only activate when triggered. Doesn't damage buildings.


1.Level
2.Mana Cost
3.Cooldown
4.Casting range
5.Area of Effect
6.Duration
7Allowed Targets
8.Effects

1.1
2.200
3.10 seconds
4.500 (900*)
5.400/410*
6480 seconds
7.Enemy unit
8.Deals 300 (450*) damage when activated

1.2
2.240
3.10 seconds
4.500 (900*)
5.410/425*
6.480 seconds
7.Enemy unit
8.Deals 450 (600*) damage when activated

1.3
2.300
3.10 seconds
4.500 (900*)
5.425/425*
6.480 seconds
7.Enemy unit
8.Deals 600 (750*) damage when activated


Notes

• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Techies will gain experience for hero kills resulting from Remote Mines regardless of where he is on the map.
• If destroyed by attacks the mines will still explode.










« Last Edit: September 24, 2010, 16:59 by Icypig »

Offline Natura Sonoris

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Re: Goblin Techies
« Reply #1 on: September 23, 2010, 20:10 »
Dates :

1. 23.8.2010 - Started tutorial
2. 24.8.2010 - Finished skills ,reworked visual efects
3 /
« Last Edit: September 24, 2010, 17:03 by Icypig »

Offline PlayDota.eu08

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Re: Goblin Techies
« Reply #2 on: September 23, 2010, 20:17 »
best - joihn nub gamez make minez and put an item near the buuuuuumbs !
xdxdxd
Quote from: Dino-Merlin
Ne nisam ti rekao sve, jednostavno nisam imao snage za to

Offline Natura Sonoris

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Re: Goblin Techies
« Reply #3 on: September 23, 2010, 20:24 »
And do suicide on tank = ownage -.-

Offline PlayDota.eu08

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Re: Goblin Techies
« Reply #4 on: September 23, 2010, 20:43 »
LOLOLOLOL imBA - buy blademail and go in mines (with blademail for kk np :) )
Quote from: Dino-Merlin
Ne nisam ti rekao sve, jednostavno nisam imao snage za to

Offline Natura Sonoris

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Re: Goblin Techies
« Reply #5 on: September 23, 2010, 20:44 »
LOLOLOLOL imBA - buy blademail and go in mines (with blademail for kk np :) )

Works best on leoric

Offline PlayDota.eu08

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Re: Goblin Techies
« Reply #6 on: September 23, 2010, 20:51 »
ahuahuahuahuah



xDDD Pick tech make some mines and repick XD
Quote from: Dino-Merlin
Ne nisam ti rekao sve, jednostavno nisam imao snage za to

Offline vaikiss

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Re: Goblin Techies
« Reply #7 on: September 30, 2010, 20:50 »
gj tho

God Walking Amongst Mere Mortals

Offline XenyStyle

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Re: Goblin Techies
« Reply #8 on: September 30, 2010, 21:36 »
ahuahuahuahuah



xDDD Pick tech make some mines and repick XD

the biggest crap "trick,tactic" i've ever seen....

Offline [kosarkas]

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Re: Goblin Techies
« Reply #9 on: October 21, 2010, 21:46 »
LOLOLOLOL imBA - buy blademail and go in mines (with blademail for kk np :) )

I played techies and died...then centaur "the pro" uses blade mail + BKB and goes over my mines(Land mines  <--- physical dmg)  WHILE I WAS DEAD!!!ROFL   

And one game omni used shield on himself and goes over mines at lvl 3 and dies....comes back again and does the same shit again!!! ::)

Offline Mechanik

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Re: Goblin Techies
« Reply #10 on: October 28, 2010, 12:24 »
I tell you that line techies with tiny in first 10 mjins is ownage. Simple throw him at enemi and let him use suicide, ownage xD and funny in same moment :)






God is DEAD - Nietzsche
Nietzsche is DEAD - God...

Offline XenyStyle

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Re: Goblin Techies
« Reply #11 on: October 28, 2010, 13:01 »
i like to play with him(them),no1 got the balls for ganks :D
only hate nerub ass.he is using his buggs to defuse my mines :((

Offline Cupomax

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Re: Goblin Techies
« Reply #12 on: October 28, 2010, 15:04 »
LOLOLOLOL imBA - buy blademail and go in mines (with blademail for kk np :) )

Works best on leoric

i like dazzle vs tech or syla

Offline Buca012

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Re: Goblin Techies
« Reply #13 on: October 28, 2010, 16:51 »
well nice guide,for me best item build is :

Early in round :
1. Boots of Speed
2. bottle
3. Void Stone
4. Bracer
5. Null Talisman

Later in round :
1. BoT
2. BloodStone
3. Lothar
4. Linken
5. Shiva
6. Aghanim

Offline CHEAT

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Re: Goblin Techies
« Reply #14 on: October 28, 2010, 19:09 »
well nice guide,for me best item build is :

Early in round :
1. Boots of Speed
2. bottle
3. Void Stone
4. Bracer
5. Null Talisman

Later in round :
1. BoT
2. BloodStone
3. Lothar
4. Linken
5. Shiva
6. Aghanim
fail

1) few regens n basic shit
2) bottle / arcane boots / euls
3) spam static trap to fking support your team (5? sek stun gg)
4) hex/agham depends on the enemies
5) gg ulti from 1000? range in middle of fight with 750? dmg aoe bombs.

in game:

creep with mine at early game. take lvl 1 suicide if you get ganked you can blow up yourself. max static n mine asap.
mine staking is so newbish n waste of time, but you can still bomb near secret shop / forest for early game because enemies have low hp.
ward with ulti bombs
if they have gem, try to place utli bombs/static traps uphill (cant see them early enough)
techies really dont need hp, just spam the freaking 5sek stun ok? if any invis unit etc. tries to kill you you can escape easily. or use eul > trap and tp away.
« Last Edit: October 28, 2010, 19:16 by CHEAT »