Author Topic: top 15 most broken heroes in 7.00  (Read 543 times)

Offline myprecious

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top 15 most broken heroes in 7.00
« on: August 24, 2020, 03:55 »
I would love to have a few words about the new version of dota 7.00d1... since I said before I 'm rly satisfied about dracolich work and team but however now when I start tested map (I know map is not balanced and official yet) I would love to mention top 15 most broken and unbalanced heroes in my opinion in 7.00version.
15) Silencer the hero get some buffs for some reasons... I don't know i feel this hero is already rly strong and he has to be in top 15 most strongest,idk if he s actually broken (didn't test it since i didn't play it yet in new version) but the second spell seems imba and rly strong.
14) Necro... about this hero i just feel like it cant be actually ever be balance,since he get nerfed in this new version,but simple the hero is pain in the ass and almost counter for evry1,just press ulty when u see some1 below 50% hp,so damnt ez.
13) Balanar,well about balanar he was useless in 6.90 mostly,I mean u could have some impact with that hero,but rly not good hero at all,now after he get buffed the hero is hilarious strong and his silence is amazing now and about that fly away impact I wont even talk.
12) Anti-mage I rly doesn't understand why this hero still getting buffed and buffed over again,the hero is amazing strong already.
11) Ogre mage... I don't think so there is any broken things about ogre,but the hero is hilarious strong... I don't even know how to be nerfed or it should be nerfed but the hero smash like rly truck.
10) Storm spirit as ogre mage with SS is a similar story,with new items the hero becomes rly strong and disaster to deal it is true the hero got counters but I wanna putt him in top 10 most strongest heroes in 7.00d1 i feel like he s rly imba.
9) the Panda Brewmaster... the third skill very questionable I mean u can outplay almost outplay/outfarm any1 with just spaming that spell at mid lane,the damage output is hilarious... it is true the duration is 5 sec,but still very strong spell.
8) Slark well about little frog i felt like he was almost useless in 6.90 after few bug fixed from the before version,but now that scepter thing is hilarious and rly amazingly strong,I don't feel like it should be nerfed to much but somehow hero is amazing now so he s going on this position.(added that leash mechanic is something very powerful)
7) Slardar...** I mean that scepter build on slardar ridiculous , but the real problem is possibility for slardar to perma bash with few items,also the damage output from bash is hilarious,and every third hit bash is so imba.
6) Wind runner,I mean it is true the hero was somehow weak in 6.90 but now that ulty idk about how it should be balanced,but 1 of things is longer cd and not adding scepter for ulty.
5) Huskar...** his first is amazingly strong,third with that regen possibility and damage output from fire arrows,idk first can be nerfed with range a bit,and it should be ,don't know how it should be or if should be nerfed his third but the hero is imba.
4) Razor*** , the hero needs hard rework,need old damage steal was just fine,about that ulty and talents idk it feels so imba... i mean he s like passing throw and destroy and smash everything he finds on the road... the moving truck what can't be stopped, hilarious hero.
3) Bear... ***(it is true hero was useless in 6.9) but now about perma root and rhest things it is hilarious so the hero needs to be nerfed.
2) Traxex* the hero is broken totally,the third spell is ridiculous  and in same team with some agility heroes as sniper no comment.
1) Viper*** the second spell broken totally,need nerf about damage and putt some higher cooldown I mean the cd for that spell is 6 secs and it last 8 secs... even doesn't need much mana... viper is broken with that second totally.
p.s. the sign * means heroes are rly broken... from * to *** about lvls of broken.


 

Offline .SaLiH.

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Re: top 15 most broken heroes in 7.00
« Reply #1 on: August 24, 2020, 08:26 »
Ok, since its a discussion topic let me help with changelog. I'll try to say my point of view later

-Silencer:
Spoiler for Hiden:
Silencer
Increased strength from 17+2.2 to 19+2.7.
Reduced intelligence from 27+2.5 to 25+2.9.
Reduced Agility gain from 3 to 2.4.
Increased base attack damage by 2.
Increased base attack speed from 100 to 115.
Reduced movement speed from 295 to 290.
Reduced attack projectile speed from 1000 to 900.
Arcane Curse damage increased from 14/22/30/38 to 16/24/32/40
Arcane Curse penalty duration increased from 4 to 5 seconds
Arcane Curse mana cost increased from 75/95/115/135 to 125/130/135/140
 Glaives of Wisdom
Now steals 1/1/2/3 intelligence for 10/20/30/40 seconds.
Reduced intelligence as damage to 15%/35%/55%/75%
 Last Word
Cooldown reduced from 30/24/18/12 to 22/18/14/10
Now deals extra damage based on 1.5/2/2.5/3 times the difference between Silencer's and the target's intelligence.
Reduced base damage from 150/200/250/300 to 80/120/160/200.
Reworked Aghanim's Scepter:
New: Turns Last Word into a 600 radius ground-targeted ability.

Global Silence duration increased from 4/5/6 to 4.5/5.25/6
Global Silence mana cost increased from 250/375/500 to 300/450/600

-Necrolyte:
Spoiler for Hiden:
Necrolyte
Agility rescaled from 15+1.7 to 12+1.3.
Increased base strength from 16 + 2 to 18 + 2.8
Reduced base intelligence from 22+2.5 to 20+2.9.
Attack Point improved from 0.53 to 0.4.
Increased base attack damage by 4.
Attack range reduced from 550 to 500
Movement speed reduced from 290 to 280.
Death Pulse damage increased from 80/120/160/200 to 100/150/200/250
Death Pulse mana cost rescaled from 125/145/165/185 to 100/130/160/190
Heartstopper Aura range reduced from 900 to 700.
Heartstopper Aura debuff is no longer visible on the enemy if he has no vision over Necrolyte
Heartstopper Aura rescaled from 0.6/1/1.4/1.8 to 0.5/1.1/1.7/2.3%.
Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse (If Necro himself gets the kill)
Heartstopper Aura now passively provides 3.5/4.5/5.5/6.5 HP/MP regen for 7 seconds for each unit you kill (6x for heroes).
Reaper's Scythe cooldown reduced from 100/85/70 to 120, aghanim from 60/40/25 to 60/50/40.
Reaper's Scythe mana cost from 175/340/500 to 200/350/500.
Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45
Reaper's Scythe cast point increased from 0.5 to 0.55

-Night Stalker:
Spoiler for Hiden:
Night Stalker
Increased strength gain from 2.8 to 3.2.
Increased base intelligence from 13 to 15.
Increased base movement speed from 290 to 300.

Reduced Hunter in the Night attack speed from 30/50/70/90 to 20/40/60/80.

Talents:
Level 15 left talent: 15% lifesteal increased to 25%.
Level 20 right talent: +40 movement speed reduced to +35.
Level 20 left talent: +50 attack damage reduced to +40.
Level 25 left talent: replaced -8 Crippling Fear cooldown with -60s  Dark Ascension cooldown.
Level 25 right talent: +140  Hunter in the Night attack speed reduced to +110.
----
Base Intelligence reduced from 16 to 13.
Base movement speed reduced from 295 to 290
Increased Agility gain from 2.25 to 2.3.
Reduced base armor by 1.
Daytime vision reduced from 1200 to 800.
Removed Scepter
Void day slow duration reduced from 2 to 1.25 seconds.
Void no longer applies a ministun during the day.
Void cooldown increased from 8 to 11/10/9/8
Crippling Fear: Reworked
It is now an activated 375 range aura that silences all enemies while they are nearby.
Crippling Fear Aura lasts 4/5/6/7 seconds (3 during day).
Crippling Fear No longer has a miss chance.
Crippling Fear Cooldown: 30/25/20/15.
Crippling Fear Mana Cost: 50
Crippling Fear Since this is an aura, it can't be dispelled
Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
Darkness: Removed
Dark Ascension: New ability
Transform into a stronger flying creature that has +50/100/150 bonus damage and provides full unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this.
Darkness Cooldown: 140/130/120
Darkness Mana Cost: 125/175/225

Added Aghanim's Scepter upgrade for Night Stalker:
Increases Void night stun duration from 0.1 to 0.5, and turns it into a non-targeted AoE spell, which instantly hits all enemies around Night Stalker in a 900 radius.

-Anti Mage:
Spoiler for Hiden:
Anti-Mage
Strength from 22+1.2 to 23+1.3.
Agility from 22+2.8 to 24+3.0.
Intelligence reduced from 15 to 12
Base attack rate improved from 1.45 to 1.4.
Increased base attack damage by 2.
Reduced movement speed from 315 to 310.

Mana Break
Now also burns 1%/2%/3%/4% of the target's max mana.
Now has halved values for illusions.
Manabreak damage reduced from 60% to 50%

Blink cooldown increased from 12/9/7/5 to 15/12/9/6

Mana Void
Damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1.
Can no longer be cast on spell immune enemies.
Aghanim's Scepter upgrade:
Increases Mana Void's stun duration from 0.3 to 1.3. Causes Mana Void to place a debuff on enemy heroes within the area which lasts as long as the stun does. If an enemy dies with this debuff, they get 100 seconds added to the current cooldown of their highest cooldown spell.

Level 10 right talent: Increased strength bonus from 10 to 13.

Antimage's Spell Shield reworked into Counterspell

Increases resistance to magic damage by 15/25/35/45%. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you. This protection lasts 1.2 seconds.
* Works like Linken's Sphere and Lotus Orb combined. Can block and reflect any amount of spells while lasts. Cooldown 15/11/7/3, manacost 45/50/55/60.

-Ogre:
Spoiler for Hiden:
Reduced base armor by 1.
Reduced base strength from 25 to 23.
Reduced base attack damage by 4.
Increased intelligence gain from 2.3 to 2.5.
Increased agility gain from 1.6 to 1.9.

Increased  Bloodlust multicast radius from 575 to 700.

Increased Multicast interval between casts from 0.5 to 0.6.
Increased  Multicast 2x chance from 70% to 75%
-----
Increased base strength from 23 to 25.
Reduced base intelligence from 17+2.4 to 15+2.3.
Increased agility gain from 1.55 to 1.6.
Movement speed reduced from 295 to 290
Increased base attack damage by 2.
Fireblast damage increased from 55/110/165/220 to 60/120/180/240
FireBlast cooldown rescaled from 12 to 11/10/9/8
Ignite cast range increased from 700 to 700/800/900/1000
Ignite base cast launches two projectiles (One at the primary target, and one at the closest unit to it)
When hitting the same target with Ignite again, it now adds its duration to the already existing debuff, instead of refreshing it, means you can stack it's duration.
Bloodlust mana cost increased from 50 to 65
Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)
Bloodlust cooldown reduced from 20 to 20/18/16/14
Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%
Multicast no longer provides passive improvements to the base abilities
Multicast no longer increases Fire Blast mana cost.
Multicast now affects targeted offensive items (only when an enemy is targeted). Will cause the item to cast again at a different random enemy unit
Can multicast Force Staff, Hurricane Pike, Halberd, Abyssal Blade, Bloodthorn, Ethereal Blade, Eul, Medallion, Dagon, Hand of Midas, Rod of Atos, Solar Crest, Nullifier, Orchid, Guinsoo Hex, Diffusal Blade
Multicast items only target enemies, even when the item itself can target allies by default. If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
Multicast 2x chance from 40/50/60 to 70/70/70%.
Multicast 3x chance from 0/20/25% to 0/30/30%.
Multicast 4x chance from 0/0/12.5% to 0/0/15%.

-Storm Spirit:
Spoiler for Hiden:
Storm Spirit
Increased base strength from 19+1.5 to 21+2.0.
Intelligence rescaled from 24 + 3 to 23 + 3.9.
Reduced agility gain from 1.8 to 1.5.
Increased base attack damage by 4.
Increased base attack speed from 100 to 110.
Static Remnant damage reduced from 140/180/220/260 to 120/170/220/270
Static Remnant mana cost reduced from 100 to 70/80/90/100
Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
Electric Vortex cooldown from 21/20/19/18 to  16
Electric Vortex mana cost reduced from 85 to 60/70/80/90
Electric Vortex no longer slows your hero
Overload attack speed reduction from -50 to -80 (matches movement speed now)
Ball Lightning AoE rescaled from 125/200/275 to 200.

-Brewmaster:
Spoiler for Hiden:
Brewmaster
Primal Split's Fire Spirit's attack damage increased from 75-85/115-125/155-165 to 75-85/125-135/175-185.
Primal Split's Fire Spirit's  Reduced  Permanent Immolation damage interval from 1 to 0.5 (same DPS in total).
Level 20 right talent from +1500 Health to Primal Split Units to +1750
Level 25 right talent from -65s Primal Split Cooldown to -75s
-----
Brewmaster
Intelligence gain increased from 1.25 to 1.6
Increased strength gain from 2.9 to 3.7.
Increased agility gain from 1.95 to 2.
Base movement speed increased from 300 to 305
Thunderclap mana cost from 90/105/130/150 to 90/100/110/120
Drunken Brawler: Reworked. It is now a self active buff.
Drunken Brawler duration 5 seconds
Drunken Brawler grants 50/60/70/80% evasion
Drunken Brawler grants 80% chance to Crit for 140/180/220/260%.
Drunken Brawler Movement speed alternates between -20% and +40% while this is active
Drunken Brawler Cooldown: 23/21/19/17
Drunken Brawler Mana Cost: 35/40/45/50
Drunken Brawler hotkey from B to W
Drunken Haze: Removed
Cinder Brew: New ability
Cinder Brew: Drenches an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by 3 seconds when ignited. Deals 8 damage instances with equal delay between them depending on how much long debuff lasts.
Cast Range: 850
Radius: 400
Movement Speed Slow: 24%/28%/32%/36%
Ignition Damage per tick: 12.5/20/27.5/35
Duration: 5
Ignite Duration Increase: 3

Primal Split cooldown increased from 140/120/100 to 140/130/120
Earth Primal Unit's  Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
Earth Primal Unit's BAT reduced from 1.35 to 1.25
Earth armor reduced from 5 to 3
Hurl Boulder cast point reduced from 0.4 to 0.25
Fire Spirit now has phasing movement.
Fire health increased from 1200 to 1300.
Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60
Aghanim Upgrade now also increases Primal Split's elements movespeed by 100

-Slark:
Spoiler for Hiden:
Slark
Intelligence gain reduced from 1.9 to 1.7
Movement speed reduced from 305 to 300
Strength reduced from 21 + 1.8 to 21 + 1.6
increased agility gain from 1.5 to 1.7.
Reduced base attack damage by 1.
Turn rate improved from 0.5 to 0.7.
Increased base attack speed from 100 to 120.
Increased base armor by 1.
Dark Pact mana cost from 55/50/45/40 to 60
Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
Pounce no longer deals damage
Pounce leash duration from 3.5 to 2.5/2.75/3/3.25
Pounce leash range from 325 to 400
Reduced Essence Shift steal duration from 15/30/60/120 to 15/30/60/100.
Essence Shift: A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility. Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow.
Shadow Dance move speed bonus increased from 30/35/40% to 20/35/50%
Shadow Dance duration rescaled from 4 to 4/4.25/4.5
Increased max health as health regen bonus from 3%/5%/7% to 5%/6%/7%.

Reworked Aghanim's Scepter upgrade
Old: Reduces Shadow Dance cooldown from 80/70/60 to 30 and causes Shadow Dance to affect all allied heroes nearby Slark. Allies do not gain bonus movement speed or health regeneration.
New: Replaced Pounce's cooldown with 2 charges on 10 seconds cooldown, and increase the leap distance from 700 to 1100, and speed from 933.33 to 1866.66.

Level 15 right talent: Reduced attack speed bonus from +30 to +25.

-Slardar:
Spoiler for Hiden:
Slardar
Increased strength gain from 2.8 to 3.6.
Increased base movement speed from 290 to 300.
 Guardian Sprint
Guardian Sprint now has a 25 mana cost.
Guardian Sprint Duration reduced from 12 to 10
Now passively grants Slardar 5%/20%/35%/50% movement speed while inside the river.
Now passively removes the movement speed limit for Slardar while inside the river.
Added Aghanim's Scepter upgrade for Slardar: Adds 12 armor, and 35 health regeneration to Guardian Sprint while standing inside the river. Causes Slithereen Crush to create a 600 radius puddle on the ground for 25 seconds, which triggers Sprint's passive bonuses when standing inside it.
Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1 second
Slithereen Crush Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%.
Slithereen Crush Damage increased from 75/125/175/225 to 80/140/200/260
Bash of the Deep: Reworked
Passive. Every 4th attack your hero does (on any enemy non-building unit) applies a bash for 1/1.1/1.2/1.3 seconds dealing 50/100/150/200 physical damage.
 Corrosive Haze
Reduced cast time from 0.35 to 0.3.
Increased cast range from 700 on each level to 700/800/900.
Reduced Corrosive Haze armor reduction from 10/15/20 to 8/13/18.

Level 25 right talent: Increased cooldown reduction on Slithereen Crush to -4.5s.

-Windrunner:
Spoiler for Hiden:
Windrunner
Turn rate improved from 0.6 to 0.8
Increased base strength from 15+2.5 to 18+3.0.
Reduced base intelligence from 22+2.6 to 18+3.6.
Increased base attack damage by 2.
Reduced movement speed from 295 to 290.

Shackleshot duration increased from 1.5/2.25/3/3.75 to 2/2.6/3.2/3.8.
Shackleshot cooldown increased from 12 to 16/14/12/10.
Shackleshot mana cost reduced from 90/100/110/120 to 70/85/100/115

Powershot damage rescaled from 120/200/280/360 to 150/250/350/450
Powershot cooldown from 9 to 12/11/10/9.

Windrun is now dispellable.
Windrun movement speed bonus increased from 50% to 60%
Windrun slow AoE from 300 to 325.
Windrun mana cost from 100 to 50.
Windrun cooldown from 14 to 15/14/13/12
Windrun slow increased from 8/16/24/30% to 15/20/25/30%.

Focus Fire attack speed bonus reduced from 500 to 475.
Focus Fire cooldown increased from 60 to 70/50/30.
Focus Fire now allows Windranger to move while attacking the Focus Fire target.
Now always fires on the target unless you are attacking another target, or pressed stop or hold twice.

-Huskar:
Spoiler for Hiden:
Huskar
Increased base armor by 1.
Increased strength gain from 3.1 to 3.2.

Reduced Berserker's Blood max attack speed from 160/220/280/340 to 140/200/260/320.
Increased Life Break movement speed slow from 40%/50%/60% to 60% on each level.
--------
Huskar
Reduced movement speed from 300 to 290.
Increased strength gain from 2.4 to 3.1.
Reduced base armor by 1.
Reduced base attack damage from 42-51 to 40-46
Berserker's Blood no longer gives magic resistance. Now provides health regen up to 25/45/65/85% of Strength based on missing health
Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
Inner Vitality removed
Inner Fire: New ability
In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds
Inner Fire: Enemies are knocked back to 550 range away from you
Inner Fire Knockback duration: 0.6
Inner Fire Cooldown: 14/13/12/11 seconds
Inner Fire Mana Cost: 75/100/125/150
Life Break leap speed increased from 1000 to 1200
Life Break Damage dealt/taken from 35% to 32/38/44%
Fixed talent 4-1 not allowing to throw Spears at spell immune targets

-Razor:
Spoiler for Hiden:
Razor
Base intelligence increased from 19 to 21
Increased strength from 21+2.3 to 22+2.6.
Agility gain from 2 to 2.1.
Reduced movement speed from 295 to 285.
Increased turn rate from 0.4 to 0.5.
Attack backswing reduced from 0.7 to 0.4

Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack (Plasma hits enemies twice)

Static Link
Now causes Razor to perform instant attacks on the linked target over the duration (if it is attackable), using his attack speed as interval.
Now disarms Razor for its drain duration.
Reduced attack damage drained per second from 7/14/21/28 to 7/12/17/22.
Reduced drain duration from 8 on each level to 5/6/7/8.
Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25.
Static Link mana cost increased from 50 to 65
Static Link cast range reduced from 600 to 550 (break range still 800).

Replaced  Unstable Current with Storm Surge
Storm Surge:
Increases the movement speed of nearby allies. Has double the effect on Razor.
Radius: 1200
Movement speed bonus: 3%/5%/7%/9%
Self movement speed bonus: 6%/10%/14%/18%
Notes: Is an aura. The buff lingers for 0.5 seconds.

Eye of the Storm no longer attacks Tombstone's zombies
Eye of the Storm prioritizes striking static linked heroes
Eye of the Storm no longer has a cast point
Eye of the Storm now passively damages enemies within a 500 radius around Razor for 60/100/140. Only triggers when there are an enemy nearby, has a downtime of 3 seconds and a damage delay of 0.3 seconds. Means once an enemy is spotted nearby Razor, it takes 0.3 seconds before area damage is applied. Then, after the area damage event, passive part goes on cooldown for 2.7 seconds.
Aghanim's Scepter No longer reduces Eye of the Storm strike interval from 0.7/0.6/0.5 to 0.6/0.5/0.4.
-Now causes Eye of the Storm to strike two enemies at once, instead of just one.

Level 10 left talent: Reduced agility bonus from 15 to 10.
Level 15 left talent: Replaced 4% Unstable Current movement speed bonus with +12 strength.
Level 15 right talent: Reduced Static Link damage steal per second. bonus from 7 to 6.
Level 25 right talent: Replaced +100 Attack Speed bonus with +200 Eye of the Storm passive damage bonus.

-Lone Druid:
Spoiler for Hiden:
Lone Druid
Reduced base attack damage by 4
Increased base strength from 17 to 18.
Increased strength gain from 2.1 to 2.4.
Reduced armor by 2.
Agility reduced from 24 + 2.7 to 20 + 2.8
Increased turn rate from 0.4 to 0.5.
Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45
Spirit Bear health regeneration increased from 2/3/4/5 to 5/6/7/8
Spirit Bear health changed from 1400/1800/2300/2700 to 1100/1400/1700/2000
Spirit Bear movement speed increased from 320/330/340/350 to 340/360/380/400
Spirit Bear attack backswing time reduced from 0.67 to 0.4
Spirit Bear base attack damage changed to 20
Spirit Bear now levels up along with Lone Druid, each level provides 5 Damage and 75 HP
Entangling Claws no longer interrupt channeling spells or the current action
Rabid: Removed
Spirit Link: New ability (passive)
Links Lone Druid and the Spirit Bear, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack speed bonus: 15/30/45/60
Transfered lifesteal: 20%/35%/50%/65%
True Form reworked
Morphs into a raging bear, losing his ranged advantage,but gaining health and armor, and gaining Entangling Claws and Demolish
Transformation Time: 1.933
Base attack time: 1.5
Armor bonus: 10/15/20
Health bonus: 500/1000/1500
Attack range loss: 325
Duration: 40
Mana cost: 200
Cooldown: 100
Notes: Entangling Claws and Demolish are based on Summon Spirit Bear's level. Also heals Lone Druid for the same amount as the health bonus.
-----------
Lone Druid level 10 left talent from +125 Attack range to +30 Spirit Bear MS

-Drow Ranger:
Spoiler for Hiden:
Fixed Drow Ranger's talents's description, swapped 2 talents:
    Level 15 left from +50% Gust miss chance to +25 MS
    Level 10 right from +20 MS to +50% Gust miss chance
-----------
Drow Ranger
Reduced movement speed from 290 to 285.
Increased  agility and gain from 26 + 1.9 to 29 + 2.8.
Total base damage from 40-51 to 49-60.
Base attack animation time improved from 0.7 to 0.65
Precision Aura now provides attack speed based on 22/44/66/88% of your Agility, rather than Damage based on 10/20/30/40% of your agility

-Viper:
Spoiler for Hiden:
Viper
Reduced movement speed from 285 to 275.
Increased turn rate from 0.4 to 0.5.
Reduced base armor by 1.
Strength from 20 + 2.1 to 21 + 2.4
Agility gain reduced from 2.9 to 2.5
Increased base damage by 2.
Increased base attack speed from 100 to 120.
Reworked Poison Attack. Slows the target and deals damage based on how much health the target is missing.
Poison Attack MS/AS Slow: 10/20/30/40%.
Poison Attack DPS: 0.5/0.75/1/1.25x * Missing Health percentage (so at max level 50% missing health would be 62.5 DPS, 80% missing health would be 100 DPS).
Poison Attack Duration: 3.
Poison Attack Mana cost: 40/35/30/25.

Reworked Nethertoxin. Releases poison onto the targeted area. Deals damage over time, reduces magic resistance and applies Break (disabling passive abilities) to those standing in that area. Nethertoxin aoe damage does not stack with itself.
Nethertoxin AoE: 380.
Nethertoxin DPS: 30/45/60/75.
Nethertoxin Magic Resistance: -10/15/20/25% + Applies Break.
Nethertoxin Duration: 8.
Nethertoxin Cooldown: 6.
Nethertoxin Mana cost: 70/80/90/100
Nethertoxin Cast Range: 900 (2000 projectile speed).
Nethertoxin affects the area targeted on the ground, does not leave a debuff on enemies upon cast. Only active as long as they are in the area.

Corrosive Skin no longer slows movement speed.
Corrosive Skin damage increased from 10/15/20/25 to 8/16/24/32.
Corrosive Skin Attack Slow rescaled from 10/15/20/25 to 8/16/24/32.

Viper Strike now deals its first tick of damage immediately
Viper Strike cooldown rescaled from 70/50/30 to 50/40/30
Increased  Viper Strike damage from 60/100/145 to 80/120/160.

Updated talents:
Level 10: 10% spell lifesteal vs 25 Attack Speed
Level 15: +16 Agility vs +125 Attack range
Level 20: +90 Damage vs +100 Viper Strike DPS
Level 25: +20 Armor vs Nethertoxin Silence
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Offline Nexxus

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Re: top 15 most broken heroes in 7.00
« Reply #2 on: August 24, 2020, 09:31 »
just windrunner everything else is fine
Weauuyuuubamabmabmabm

Offline luke

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Re: top 15 most broken heroes in 7.00
« Reply #3 on: August 24, 2020, 17:01 »
I think you just not used to new gameplay. Now more damage and farming is more important. If you do nothing or autoattack lose a lot of gold and exp and who farm good has full items in 30 minutes and easy win game. But with some heroes easier to dominate clueless people, for example tinker and storm

Offline myprecious

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Re: top 15 most broken heroes in 7.00
« Reply #4 on: August 25, 2020, 03:42 »
@.SaLiH. ty for ur detailed information,i rly appreciate it.
@Nexxus if you think viper is balanced hero than u got some interesting point of view for some1 who got exp in dota, btw don't take me wrong,cheers.

Offline Nexxus

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Re: top 15 most broken heroes in 7.00
« Reply #5 on: August 25, 2020, 11:54 »
panda is pretty op in this patch i played him, with echo sabre and solar crest since ur critical is active and lasts for 5 seconds 80% for 2.4x
Weauuyuuubamabmabmabm

Offline Nexxus

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Re: top 15 most broken heroes in 7.00
« Reply #6 on: August 26, 2020, 14:26 »
i just played viper with veil aghanim and aether lens, i oneshot ppl with ulti veil and 2nd skill, nice hero :D

didnt see how op he is until i played him now
Weauuyuuubamabmabmabm

Offline GeneEric

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Re: top 15 most broken heroes in 7.00
« Reply #7 on: August 26, 2020, 15:23 »
if you think its op with trash items, wait till you see atos rush :)

Offline Nexxus

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Re: top 15 most broken heroes in 7.00
« Reply #8 on: August 26, 2020, 15:31 »
i mean ur supposed to get veil if u playing high magic dmg build, your ulti does like 1.5k dmg with veil at lvl20 and 1k+ range with aghanim and aether lens on ulti cast
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Re: top 15 most broken heroes in 7.00
« Reply #9 on: August 26, 2020, 21:03 »
Check yurnero.

https://dota.eurobattle.net/la/forum/index.php?action=gameinfo;sa=game;gid=6319960

if you let him alone in line, he becomes GOD in 15 mins.

Offline Nexxus

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Re: top 15 most broken heroes in 7.00
« Reply #10 on: August 27, 2020, 02:59 »
What's that tr apem noobs only build
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Re: top 15 most broken heroes in 7.00
« Reply #11 on: August 27, 2020, 03:04 »
@Nexxus I m never wrong about overpowered heroes when I say something is op it is clearly op! :D

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Re: top 15 most broken heroes in 7.00
« Reply #12 on: August 27, 2020, 11:10 »
I think Techies and Slark is very fun to play now
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SO, IF YOU WILL BE IN THIS STATE EVER, GO AND FIGHT IT, LOL