Poll

What option will make the game more interesting for you:

Better video settings
HD model remakes for the heroes
HD environment remake (terrain, trees, water)
HD models for creeps (neutral included)
HD skills' buffs
New icons
New audio for heroes' response
HD models for buildings (racks, twrs, shops)
All from above
None. The game is perfect as it is

Author Topic: W3 graphics update  (Read 14402 times)

Offline LexMonster

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Re: W3 graphics update
« Reply #90 on: October 18, 2016, 19:27 »
Shadow Demon is exactly the same as Lycan (judging from the pictures).
Find new model for Lycan, or revert him to original, in order to avoid any confusion.

Offline Renovatio

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Re: W3 graphics update
« Reply #91 on: October 18, 2016, 19:43 »
Shadow Demon is exactly the same as Lycan (judging from the pictures).
Find new model for Lycan, or revert him to original, in order to avoid any confusion.

You are right. I've just noticed. There are 2 eredar models: one used for Archimonde (shadow demon) and the other for Kil'Jaeden (Lycan). It seems that I used the 1st model with red texture for Lycan, instead the Kil'Jaden model. Tnx Lexy!
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Offline Renovatio

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Re: W3 graphics update
« Reply #92 on: October 18, 2016, 20:02 »
Just save us the time and give us the link of the website where u are taking these, no need to post here every minute
It's not that easy cuz i have some problems with models he's helping me to solve it. Maybe some1 will have same problem,he said that he will make video how to input models be patience

I've tried to make a video using Bandicam and Debut Video Capture but I get a grey overlay when I'm recording. Modified the settings but still the same. If you or anyone else know a good free screen capturing software send me a PM. Meanwhile I can replace them for you via TeamV, just let me know when you have time.

@Jean - you can find them on www.desperateseekingattention.com

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Re: W3 graphics update
« Reply #93 on: October 18, 2016, 22:17 »
Just save us the time and give us the link of the website where u are taking these, no need to post here every minute
It's not that easy cuz i have some problems with models he's helping me to solve it. Maybe some1 will have same problem,he said that he will make video how to input models be patience

Are you retarded?
indeed,why i have same question for you?

Offline Renovatio

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Re: W3 graphics update
« Reply #94 on: October 22, 2016, 23:29 »
Some new things added.

Old good Chen (HD). Had it before but was bugged, crashed game when picked.


Probation Necro. Looks cool in game, nice attack and spell animations.


Lycan. I have the old model too (in HD) but this is a cool upgrade to that one.


Sylla's bear.


Lich. Same model but HD and with a slight modification.


Spectre. It is the old DotA 2 model or the new one modified, I'm not sure.


Lanaya. Face looks realistic (visible in portrait) and her skills match with the texture.


Leshrac. I also have "corupted" texture but this one is way more cool.


Brood. Texture will be changed, size also.


Teachies.


Earth panda. Kung-fu attack animations.


DotA 2 Nevermore... I have a W3 model for it but it looks bad...


Some neutral creeps (most of them taken from the World of Warcraft: Frozen Throne mod)





WoW infernal


Sand King. I had the DotA 2 model and replaced it with this one.


Razor.


Weaver. Texture will be modified to match the old one.


Lycan's ulti


Magnus model with weapon


Added this tree variation for scourge forest


Fountain (I dont think I'll keep it; matches with tileset but not with shops)


Morph (not sure if I'll keep it)


HD Black Market (in game will be black, ofc)


Replaced some rocks and a tree-thing with this ones:


Plants replaced:



Some slight changes will be done (some already made) to the map too. It will work on battlenet, ladder games (will sync with the others). Christmas tree will be removed, items will get some real models (as branch and gem, for example) or, at least, will have a HD treasure chest. Santa's hats (given at killing spree) will be replaced with a cool effect. Blight texture from the map will be removed so the new HD blight can take its place from the game's archive. Lancer, Enigma and Tiny replaced (all 3 are map imported, cant change them from the game). The minimap too; for now is the one from DotA 2 but I will make other (it can be easily done with a pic editor and some renders). All the modifications done to the map will focus on visuals only, mechanics (functions, variables, constants) will not be touched so the map can sync with the other players even if their map isnt modified. I think I will also change the map's loading screen, is low quality and I want also to add our forum adress on it. All that Dracol1ch wrote on it will remain there since it's his credit but I think is fair to add our adress too since we are using his map on our server; RGC have their own loading screen. If someone will have a problem woth it then I will add the adress from the game by replacing the "Loading" text (from the loading bar) with it.


I've tested the mod playing with bots (-ardm) and 1 game online, all works fine, it just needs to be completed; ofc, more tests will be done before making it avaiable for download. For now will be just the archives replacements but in the future I'm hoping to make it as a standalone game, using the W3 engine and only the files needed for DotA (with some help). Feel free to post here, or to PM me, your suggestions.



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Offline ClaraSchuman

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Re: W3 graphics update
« Reply #95 on: October 23, 2016, 01:25 »
Great.. When u finish this bro? When we can start to play this?
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Offline Renovatio

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Re: W3 graphics update
« Reply #96 on: October 23, 2016, 10:35 »
Great.. When u finish this bro? When we can start to play this?

I'm not sure yet. I want to replace and fix all heroes + test them all. I've just noticed, last night, that some heroes needs the colision size fixed. I thought it was a game constant but, in fact, is a model variable. The problem appears at the models that got resized. Pit is losing his tail in the ground, Leoric's sword doesnt touch the target when he attack, and ofc this looks bad. I think I will make it avaiable for download but just for testing and feedback, if someone will help.
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Re: W3 graphics update
« Reply #97 on: November 08, 2016, 23:30 »
I didnt forgot about this. I was busy lately and didn't worked to much on it. For now I am working on testing and on creating a main menu screen. Still have some models to replace. If someone is willing to test it I can compile it tomorrow and give the Dlink. Suggestions will be nice but important is to find and report bugs. Also, the map will need some testing too. For it you dont need to download the entire mod, just the map edited by me. It will be tested with at least 2 users in non-ladder games (it may desync).
IMPORTANT: I'm not updating the map, I only replace some files for a better and complete visual makeover. (example: some hero models that are map imported and cannot be replaced from the game's archive [tiny, lancer, enigma], blight texture, loading screen, items' models, Sentinel's tree, santa's hat, etc ).

Tested it on ladder at my own risk. All worked fine but I could only see 10 heroes how performs with the new models). Also, it is easy to adapt to the new visuals because most of the models are very similar with the old ones.

Screenshots under spoiler.
*click to enlarge

Spoiler for Screenshots:












Modified CM's attack missile. It has a nice glassy sound, looks like a crystal and makes a seal (circle with symbol) on impact.




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Re: W3 graphics update
« Reply #98 on: November 09, 2016, 18:46 »
Actually you can replace even imported models, deer renovatio
Also, cute ideas and deals i see here, i like

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Re: W3 graphics update
« Reply #99 on: November 09, 2016, 19:14 »
Actually you can replace even imported models, deer renovatio
Also, cute ideas and deals i see here, i like

I know. I was referring that I cannot replace them from the game's archives and that's why I need to make some modifications to the map too. Editing the map's scripts to change the models filepaths may cause desync so I will replace the models from the map so I can let the scripts untouched.

Quote
IMPORTANT: I'm not updating the map, I only replace some files for a better and complete visual makeover. (example: some hero models that are map imported and cannot be replaced from the game's archive [tiny, lancer, enigma], blight texture, loading screen, items' models, Sentinel's tree, santa's hat, etc )

If you have time and wish to help maybe we can try to make a standalone game for dota out of W3 or you can help with installer. I was thinking to make one with interactive menu from where players can choose models, skins, main menu themes, etc that can be injected in the game's archives with some simple left-click steps.
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Re: W3 graphics update
« Reply #100 on: November 09, 2016, 19:15 »
Renovation can we give a one more try with models?

Offline Renovatio

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Re: W3 graphics update
« Reply #101 on: November 09, 2016, 19:23 »
Renovation can we give a one more try with models?

Later, if you can. Check my screenshots and tell me what heroes do you want. I still have the DotA 2 pudge but his hook is bugged. You will find a pic with the current pudge in my previous posts (this page).
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Re: W3 graphics update
« Reply #102 on: November 27, 2016, 22:40 »
Anyone wanna test it? I've asked in a previous post...
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Re: W3 graphics update
« Reply #103 on: December 04, 2016, 20:39 »
i love this! could you be so kind to tell me where to download this, i am so eager to try this out!

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Re: W3 graphics update
« Reply #104 on: December 04, 2016, 20:46 »
i love this! could you be so kind to tell me where to download this, i am so eager to try this out!

It will take about 3 hours to upload it. I've asked for testers. When I will have at least 2 players (you excluded) willing to test it then I will waste my time uploading it. If not, then I will just replace what remains to be replaced and upload it without testing. A link will be placed here.

Btw, I know that was sarcasm and you are trying to piss me off.
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