New rune sounds cute and runes perma spawn both sides is also very cute.
•Spin Webs are now selectable and have an ability to destroy themselves - finally.
•Phantasm Illusion duration increased from 24 to 34 - what a joke, as if it wasn't enough.
•Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) - what a joke, as if chen wasn't good enough if he had good early start, now fucking dragons will fly above cliffs and rape you like np when you're low lvl, or enraged dinos will rape the shit out of you while you're disabled, tanking towers much better etc.
•Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) nice dps now,
DO NOT get aura on cm early, skills are much better.
•Exorcism cooldown increased from 115 to 135 - finally
•Doom now requires Aghanim's Scepter to disable passives - good, now obsessed doom pickers won't kill some heroes with a single spell until agha atleast.
•Geomagnetic Grip pull speed on allies reduced from 1000 to 600 - finally
•Fissure no longer has unit targeting - finally
•Fissure is no longer blocked by Linken's Sphere - nice
•Chronosphere area of effect reduced from 450 to 425 - GOOD
•Chronosphere flying vision area reduced from 1000 to 425 - EXCELLENT
•Chronosphere no longer disables passives -
FINALLY•Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration -
FINALLYFucking void pickers, take that !
•Life Break cooldown reduced from 45/30/15 to 12 - what a joke, he will be way too good early now.
•Tornado damage from 2*Wex+Quas to 3*Wex - nice, now you got big dmg on tornado even with exort+wex
•Duel no longer disables passives -
FINALLY•Shapeshift no longer grants 1.5 Base Attack Time - good
•Shapeshift cooldown increased from 100/70/40 to 120/90/60 - good
•Shapeshift speed increased from 522 to 650 - BAD
•Shapeshift now has a 1.5 seconds transformation time - good
•Empower is no longer removed by Spell Immunity - finally
•Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in - lil insects who cried because they can't remember their travel numkey on the clones is different than the hero got what they wanted haha.
•Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds - better for early, worse for late, as it should be, it was way too strong late before.
•Essence Aura chance to activate increased from 10/20/30/40% to
40% - HAHAHAHAHAHA
•Aghanim's Scepter Sanity's Eclipse now
always triggers the mana drain -
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA•Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range.
If the Sun is destroyed, both heroes will die. - NICE, free gold.
•Turn Rate improved from 0.5 to 0.7 on pudge - good
•Dream Coil no longer ignores invisible units or Illusions - good
•Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity - cute
•Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 - nice
•Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them - monax was kidding yesterday telling me to give him life on void with my pugna, now I'm not sure if he was just kidding or if he knew about this update and was kidding.
riki will be ridicolous now with regular ability invis and increased regen in it and ulti blink strike with charges
•Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36 - good
•Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently - nice
•Requiem of Souls slow increased from 20% to 25% - nice
•Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun - interesting, but despite removing the ministun it's a BIG improvement, sniper will be very strong
•Charge of Darkness cooldown reduced from 35 to
12 -
AHAHAHAHAHAHAHAHAH•Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% - better at all points in the game in other words, which is ok
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. -
AHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH•March of the Machines no longer affects Spell Immune units - good, finally no more op tinker ancient farming
•Ice Shards no longer stops when it hits a hero - good
•Ice Shards now travels until the cast location and creates its blockade there - finally
•Shukuchi no longer ignores invisible units - finally
•Geminate Attack can now proc items - like mkb, basher etc. good
•Static Field area of effect increased from 1000 to 1200 - why the fuck, wasn't it enough, now if someone flees with low hp, you can just nuke a creep and he will die even if he is 1200 range away rofl
•Assault Aura no longer displays its debuff on the enemy if the carrier is not visible - finally
buying new bkb now won't increase duration back to 10 sec if you have the old bkb at lower than 10 sec, and minimum duration is 5 sec instead of 4 sec, nice
•Gold cost increased from 2150 to 2250 for dagger - stupid
•Gold cost increased from 650 to 700 for bottle - stupid
•Teleport cooldown reduced from 60 to 50 for travel - good
•Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown, and you lose the evasion for those 8 seconds, cute.
Crimson Guard - way too good new item, simply stupid 100% 50 dmg block for 9 sec in aoe. It should be a standard item in every game now like medalion janggo meka pipe etc. hopefully heavily nerfed or deleted soon.
•Energy Burst mana cost increased from 180/160/140/120/100 to 180 on dagon - stupid, one of the good reasons to upgrade it was the lower manacost
•Flying Courier now takes 50% extra damage from melee heroes - magina now has clear advantage over all other heroes to kill it
•Now provides +3 HP regeneration (to match its components) on hotd - finally
•Recipe cost reduced from 1000 to 900 on mask of madness - NICE
Ring of Protection
•Armor increased from 2 to 3 - such protection
•Gold cost reduced from 135 to 100 on tp - good