DOTA GAME RULES
General Game Rules
Competition format: 5v5 Teams
Match format: Best of one game
Match winner: The team who destroys the opponent’s Throne / World Tree first, the team
who’s opponent surrenders, or the team who gets higher points.
Game Time limit: 60 minutes, Final: Unlimited
Game point if the game end after time limit :
· Hero kill = 1
· Tower 1 = 2
· Tower 2 = 3
· Tower 3 = 4
· Barrack = 4
· Tower 4 = 5
Game Settings
Version: 6.66 or later
Drafting mode: Captains Mode (-cm)
Game Speed: Fast
Item Restrictions:
· Guinso - 2
· Necronomicon - 2
· Eul - 2
· Mekansm - 2
· Orchid - 2
· Refresher orb - 1
· Manta Style - 2
· Shiva – 2
Important Rules
Team that plays the sentinel will host the game
Team members are not allowed to change seats once the DOTA map has started to load
At the end of the match competitors must maintain the final screenshots and receive the
confirmation from the marshal.
At the end of the game the replay has to be saved and named as
“COMPFEST_DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the
match to be void and no winner will be declared for that match.
Backdooring
Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot
use any form of teleport (furion skill) to enter an enemy base unless your creeps are
already present in the base.
Examples:
Furion teleporting into enemy's base with no own creeps present
Some of such actions have since been restricted in the recent versions of the DOTA to
support this rule
Sharing of Items:
Sharing of items is allowed
item : Bottle, Clarity, Healing salve , Ward, Gem
Item Pooling:
Item pooling of any sort is not allowed. This means that:
Items bought with a competitor’s own money cannot at any time be carried by any of this
teammates.
Items bought with the competitor’s own money can only be carried or sold by him
This rule applies to competitors on the same team. Competitors can pick up items
dropped by their opponents
Control Sharing
Control Sharing is allowed
Abuse & Exploitation
Trees Trapping: intentionally trapping enemies in trees is not allowed
Pause Abuse: From the point after hero selection process is completed, pausing without
any valid reason is disallowed.
Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the
base disallowing creeps from moving down the lane completely) is not allowed. Creep
slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their
progress or using fissure) is allowed.
Penalties
Warning: After a warning was given the game goes on. If there warnings are accumulated
by the team during the match the team will be disqualified from the tournament
Game Loss: Game loss given to a team means that the team will automatically lose the
game irrelevantly of the actual match result if such took place
Disqualifications: A team disqualification will lead to the team being ejected from the
tournament. They will not be allowed to take part in the current event
Game Saves
First save will be at either:
15 minutes into the game
First blood
Second save onwards will be every 15 minutes of the game
Marshal / Chief Marshal has the right to request for additional game save at any moment
during the tournament
Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give
that competitor’s team a loss for that match
Unintentional Disconnections / System Crashes
If any competitors are disconnected within 15 minutes after the game start the
game will be restarted
If any competitors are disconnected 15 minutes after the game start:
If there is a valid save, the game will be reloaded
If the last save is outdated the game will continue
Fatal Error / Game Crash (all / multiple competitors)
Any game crash before the 80 minute mark will be reloaded
Any game crash after the 80 minute mark will not continue and a decision will be made
by the Marshal / Chief Marshal based on the replay of that match.
These rules are based from the WCG Asian Championship.