Guess one has to take an actual photo of his monitor with dota on it, pretty hard to judge based on screenshots only
I was confused with this, and it was not only once, but it happens from time to time to /w wrong bot. If it was changed to la-custom or custom-la everyone would understand why is like that. But like this you must to read on forum to understand, even if you don't understand..
-cam is an inbuilt feature of dota, not even a bug or a third party tool. Should we maybe give bans for picking unbalanced heroes too?
w3l.exe is a hack itself, why not ban for using it as well?
Gproxy.exe is a hack which gives advantage to people using it by letting them reconnect.
Lagabuse.com bots are configured for lower delays, compared to official servers, also unfair.
The problem (which everyone fails to explain) on big screen is distance.Moving your mouse from point A to point B, with or without using cam.I'll give an example,kja playing on 15" monitor needs to move mouse 7cm to cover such distance.Agent playing on 22" monitor needs to move mouse 10cm to cover that same distance.Means kja is at advantage since he will react few ms faster.Now if agent uses cam to "smaller" that distance - he will see more of the map, than kja does - means Agent gets advantage.There isn't a perfect solution honestly.
w3l.exe is a hack itself, why not ban for using it as well?How does it provide advantage to players compared to another players in same game?
Gproxy.exe is a hack which gives advantage to people using it by letting them reconnect.How does it provide advantage to players compared to another players in same game?
Lagabuse.com bots are configured for lower delays, compared to official servers, also unfair.How does it provide advantage to players compared to another players in same game?
The fact hack is now built-in is wrong
even Dracol1ch's team calls it camhack
I have a different version of w3l.exe and can use different features, as read from previous posts -> not fair
Gproxy puts more pressure and thus people with weaker connection are more likely to have problems
Players with lower ping have an advantage with lower latency on la bots, compared to playing with default warcraft 3 latency towards people with higher ping, no?
I don't think its that wrong. Even if dracolich decided to remove warding and enable maphack for everyone, it would be a game aspect, not a hack.
They also use another hack, the memhack which the whole new map is built on, why not object against it and say its wrong?
Edit: isn't -widescreen a thing which was introduced in 1.28.x versions?
Quote from: Akuma on July 27, 2018, 15:21The problem (which everyone fails to explain) on big screen is distance.Moving your mouse from point A to point B, with or without using cam.I'll give an example,kja playing on 15" monitor needs to move mouse 7cm to cover such distance.Agent playing on 22" monitor needs to move mouse 10cm to cover that same distance.Means kja is at advantage since he will react few ms faster.Now if agent uses cam to "smaller" that distance - he will see more of the map, than kja does - means Agent gets advantage.There isn't a perfect solution honestly.No one stops people from using windowed mode with correct resolutionOr -widescreen thingy
People with weak connections should not even play competitive games
Are people playing on la bots and people with default war3 latency being in same game (i repeat even using bold font)?
They also use another hack, the memhack which the whole new map is built on, why not object against it and say its wrong?How does it provide advantage to players compared to another players in same game?
We are reading here opinions of people, which were playing 1.28.x warcraft for few years, what is the point of this question?Widescreen can be implemented for 1.26 too if need
When map developer gets crazy (is not yet. the camhack is only one weird case for now), we should stop considering things as 'game aspects'. We are not dumb sheeps, we can select things.
About monitors, i repeat 99999th time - i AGREE about it, but i just need proofs - screenshotsMaybe there is another, better solution
Maybe we will calculate cam distance personally for every resolution and call it feature, lul
Ehm, no. This is video renderer option, not in-game camera optionAnd this is brought by main game developers to 1.28+ as a special feature for widescreen monitors. So we could port it into 1.26. Probably.